Live Service Gaming Summit的封面图片
Live Service Gaming Summit

Live Service Gaming Summit

会展服务

The First Cross-Platform Industry Conferences Focused on Live Service Gaming

关于我们

The Live Service Gaming Summit is the premier industry event series dedicated to the rapidly evolving world of live service gaming across PC, console, and mobile platforms. With events hosted in North America and Europe, we provide a unique platform for gaming executives, live ops professionals, developers, and tech innovators to come together and shape the future of Games-as-a-Service (GaaS). ?? Live Service Gaming North America Summit: Following a sold-out inaugural forum in London, this conference brings together the brightest minds in gaming to Austin, Texas. This event focuses on delivering successful game products, building scalable infrastructure, crafting long-term player value, optimizing real-time data capabilities, and innovating monetization strategies. ?? Live Service Gaming Summit Europe: With over 250+ attendees at its inaugural event, this summit continues to lead the way in exploring how live service gaming can deliver value to players and studios alike. Featuring a mix of networking, keynote sessions, and interactive discussions, it’s a game-changer for industry professionals across the continent. Our mission is to provide unparalleled insights, actionable strategies, and meaningful connections for professionals in the GaaS space. Whether you're optimizing existing live services or preparing to launch your next big title, the Live Service Gaming Summit is your go-to forum for innovation, growth, and success.

网站
https://www.iqpc.com/events-live-service-gaming-summit
所属行业
会展服务
规模
2-10 人

动态

  • ???? The Global State of Live Service Gaming 2025 – Industry Report is here! Live service gaming is redefining the industry, presenting both exciting opportunities and complex challenges for developers and publishers. From AAA studios adopting live service models to strategies for sustainable content updates, this report provides critical insights into the evolving landscape. Inside, you’ll find: ?? Key industry trends shaping the future of live service gaming ?? Best practices for community engagement and LiveOps success ?? Strategies for optimizing infrastructure and navigating market saturation ?? How studios are adapting to shifting player expectations Whether you're a developer, publisher, or industry leader, this 38-page report is packed with valuable takeaways to help you stay ahead. ?? Download your complimentary copy today >> https://lnkd.in/eYGYiU7t #LiveServiceGaming #GameDevelopment #IndustryTrends #LiveOps #LSGNASummit

  • ?? SPONSORS & PARTNERS SHOUT OUT! We’re thrilled to spotlight the incredible sponsors and partners at the Live Service Gaming North America Summit! These industry leaders are shaping the future of live service gaming, bringing cutting-edge solutions, innovation, and expertise to the community. ?? Associate Partners ?? Wehype – The Ultimate Destination for Games and Creators to Collaborate. Wehype is a platform and agency that helps you engage with content creators for paid, organic, and rewarded opportunities to reach new and existing communities—at scale. ?? Keywords Studios – Keywords Studios' end-to-end Player Engagement solutions combine cutting-edge AI technology with human expertise to deliver exceptional player support, trust and safety, VIP growth, and community management. Their global team of gaming specialists collaborates seamlessly with yours, leveraging their proprietary digital support platform, Helpshift, to enhance player satisfaction. ??? Panel Sponsors ?? Beamable – Beamable is an open, extensible game server platform that lets you create online games and virtual worlds in minutes. Rapidly add player auth, analytics, social, commerce, inventory, content management, meta-game features, GenAI, Web3 capabilities, and more to any game project. ?? FastSpring – FastSpring is how gaming publishers sell in more places around the world. For nearly two decades, FastSpring has been a trusted payment provider you can use to sell games or in-game items on your website, web shop, or embedded directly into your game with fully customizable and branded checkouts just for you. ?? GGWP – GGWP is the leading platform that helps the world’s most iconic brands protect and nurture positive player experiences and build better communities. The company is backed by leading investors and game companies including BITKRAFT Ventures, Makers Fund, Griffin Gaming Partners, and Riot Games. Publishers and developers can learn more about how to fight online toxicity with GGWP A huge THANK YOU to our sponsors for their support and innovation in the gaming industry. If you're looking to connect, collaborate, and level up your brand, reach out to explore sponsorship opportunities! Harry Henderson ?? Live Service Gaming NA Summit Jess Stewart ?? Live Service Gaming Summit NA #LiveServiceGaming #GamingIndustry #Sponsorship #GameDev #LiveService #LSGNASummit

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  • Live Service Gaming Summit转发了

    ?? Introducing the leaders taking the #GPMSummit stage! From AAA studios, indie publishers, and marketing powerhouses, our incredible lineup of game publishing and marketing experts is coming together to tackle the biggest challenges in discoverability, monetization, engagement, branding, and cross-platform success. ?? Guillaume Rambourg – Head of European Publishing, Apex Legends (EA/Respawn Entertainment) ?? Edward Newby-Robson– Head of Marketing, Avalanche Studios Group ?? Max Métral – Go-to-Market Analytics Director, Activision Blizzard ?? Evgeniy Shukin – Publishing Director, Wargaming ?? Haye Anderson – Brand Director, Ubisoft ?? Liza Makhina – Head of Publishing, Belka Games ?? Arthur Parsons – Design Director & Co-Founder, 10:10 Games ?? James Day – Marketing and Community Director, Dovetail Games ?? Benjamin Pommeraud – General Manager, Strategic Initiatives, King (Xbox) ?? Anna Mostyn Williams – Senior Director, Publishing & Partnerships, Jagex ?? Ga?per Jager – Creative Director, Ten Square Games ?? George Kelion – Communications Director, CCP Games ?? André Persson – CMO, Starbreeze Entertainment ?? Veli Kiviaho – Director, Beacon Growth, Rovio Entertainment (Part of SEGA) ?? Ruben Ramirez – Head of Game Production, Tactile Games ?? Michael Hooper – Marketing Services Director, CCP Games ?? Jér?me Ortmann – Marketing and Brand Director, Saber Interactive ?? Nino Protic ?? GDC – Head of Studio, InnoGames GmbH ?? Rick van Beem – Director of Marketing & PR, Pearl Abyss ?? Varun Mathure – VP Marketing, Product Madness ?? Gon?alo Alemao Martins – VP Marketing, BoomBit ?? Ada Mockute Jaime – Chief Marketing Officer, Nordcurrent ?? Anthony Newall – Senior Director, EMEA Regional Marketing, Square Enix ?? Juney Dijkstra – XDI Operations Director, Electronic Arts ?? Arnaud Richard – Global Marketing Lead, TinyBuild ?? Joe Brammer – CEO, Bulkhead Ltd. ... Continued in comments! #GamePublishing #Gaming #GamesIndustry

  • Game Changers: Exclusive Talks with Gaming Experts ?? a brand-new series where we sit down with top industry experts and speakers from the upcoming Live Service Gaming North America Summit 2025! ??? We had the pleasure of chatting with Chris Whiteside, Executive Producer at Bladework Games, who shared his valuable insights into the world of Live Ops and community-driven game development. In this conversation, Chris dives into: ?? The balance between creative vision and the operational side of running live service games. ?? Strategies for community engagement in titles like Escape From Tarkov and Guild Wars 2. ?? The challenges of scaling Live Ops globally while maintaining consistency and quality. ?? Key lessons from games like World of Warships and Icarus. It’s an insightful look into what makes live service games thrive! Stay tuned for more exclusive talks leading up to the summit. ?? Watch the full interview here: https://lnkd.in/eiyM6X2c #LiveServiceGaming #GameDevelopment #LiveOps #CommunityEngagement #GamingIndustry #GameDesign #GamingSummit #SGNASummit

  • ?? Mastering Live Service Game Production: Sessions at the Live Service Gaming North America Summit 2025 Live service game production is a delicate balancing act, blending compelling content, seamless operations, and evolving player expectations into an ever-changing experience. At the #LSGNASummit 2025, industry leaders will share best practices for creating sustainable, engaging, and profitable live games: ?? Building a Successful Update Cadence for a Live Game Rich Vogel (CEO, T-Minus Zero Entertainment)—a veteran with 20+ years in online game development—dives into: ? Structuring teams & transitioning from production to live operations ? Strategies for managing the content treadmill ? Using player feedback and data analysis to refine content ?? Where is the Fun in Modern Live Service Models? Donovan Kennedy (Design Director, Jackalyptic Games) explores: ?? What do players really find fun? ?? The evolution of Battle Pass models ?? Keeping an engaging narrative alive across long-term Live Service plans ?? PANEL: Building Live Service Games for Long-Term Player Value Featuring: ??? Stephen Jarrett (Senior Director, Product & Strategy, Second Dinner) ??? Paw Linnemann Larsen (VP, Product Management, Blizzard Entertainment) ??? Rikki-Lynn V. (External Development Director, Full Circle Studio) Key discussion points: ?? Identifying emerging trends & untapped player needs ?? Differentiating your live game with unique gameplay hooks ?? Long-term content pipelines to sustain and grow your player base ?? Aligning player expectations with continuous innovation ?? When: 29th - 30th April 2025 ?? Where: Austin Marriott South, Texas, USA ?? Download the agenda: https://lnkd.in/er-WZEda Register here ?? https://lnkd.in/gZ-44sVN Join us at Live Service Gaming North America Summit 2025! #LiveServiceGaming #GameDevelopment #GAAS #LiveOps #GameProduction #PlayerEngagement #GamingSummit

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  • Game Changers: Exclusive Talks with Gaming Experts ?? a brand-new series where we sit down with top industry experts and speakers from the upcoming Live Service Gaming North America Summit 2025! ??? It was great to speak with Doron Nir, CEO & Founder at Sentinel Games, about the key strategies shaping the future of live service gaming. In this exclusive interview, Doron shares insights on: ?? Sustaining player motivation over time ?? Integrating content creators into the ecosystem ?? Balancing monetization with engagement for long-term success ?? Progression systems, viral marketing, and retention techniques And of course, the power of shts and giggles* moments to truly capture an audience! ?? Watch the full interview here: https://lnkd.in/gKNANquT #LSGNASummit #LiveServiceGaming #GamingIndustry #GameDevelopment #PlayerEngagement #Monetization #ContentCreators #GamingSummit

  • Wanted to share this insightful interview from the Live Service Gaming Summit in London last September with Maya Hofree, General Manager at Supercell ??? AND ?? Exciting news! Maya will also be speaking at the Live Service Gaming North America Summit this April in Austin! She’ll be joined by an incredible lineup of industry leaders from EA, Riot Games, Scopely, ArenaNet, 2K, Bethesda Studios, and more! ?? Don’t miss the opportunity to hear directly from the experts shaping the future of live service gaming. Join us in Austin for two days of game-changing insights, networking, and collaboration. ?? Live Service Gaming North America Summit ?? April 29-30, Austin Marriott South, Texas ??? Secure your spot now: https://lnkd.in/gZ-44sVN ?? Download the event guide here: https://lnkd.in/er-WZEda #LiveServiceGaming #GamingIndustry #GameDevelopment #LSGNASummit #GamingCommunity #GameDev

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    673 位关注者

    Celebrating the Women Shaping Live Service Gaming! ??? As we approach International Women's Day, We wanted to take a moment to recognize the super women speaking at the Live Service Gaming North America Summit! From game production and live operations to technology, analytics, and security, these women are at the forefront of the industry, making an undeniable impact: ?? Elizabeth Brownsen – Senior Director Of Operations, Game Production, Riot Games ?? Jenny Martin – Sr. Production Director - American Football Live Service, EA SPORTS ?? Susan Kath – Executive Producer - The Elder Scrolls Online, ZeniMax Media Inc ?? Andréane Meunier ?? GDC – Live Services Studio Operations Principal Lead, PlayStation Studios, Sony Interactive Entertainment ?? Nibedita ( Nivi) B. – Chief Technology Officer, 2K ?? Maya Hofree – General Manager, Supercell ?? Crystin Cox – Head of Publishing, ArenaNet ?? Elise Murphy – Head Of Game Security, Electronic Arts (EA) ?? Carolyn Gudmundson – Director of Product, GGWP ?? Elizabeth Howard – Former Vice President of Production, Bungie ?? Irena Pereira ?? GDC ???? – CEO & Founder, Unleashed Games ?? Emma Alvarez – Studio Director of Analytics, Big Huge Games ?? Candace Corrales – Live Operations Producer, Release Management, Singularity 6 ?? Irina Malova – Director of Player Insights, Wargaming Have a lovely Saturday celebrating! ?? #IWD2024 #WomenInGaming #LSGNASummit #LiveServiceGaming #WomenInTech

  • As a master of LiveOps, your mission is clear: ?? Balance frequent content updates with stability ?? Keep players engaged for the long run ?? Adapt quickly to player needs and feedback ?? Role: The master of live game worlds—crafting thrilling events, analyzing player data, and transforming feedback into action. From designing monetization strategies to executing seamless live operations, you’re a quick-thinking strategist who keeps players engaged while ensuring long-term success. ??? Class: Keeper of Engagement, Balance Enforcer ?? Weapon: The Eternal Dashboard, Orb of Player Insight ?? LSG Pain Points: ? Maintaining a balance between frequent content updates & stability ? Keeping players engaged long-term ? Adapting quickly to player needs & feedback ?? Download the #LSGNASummit event agenda to explore sessions that will help you level up your LiveOps game: https://lnkd.in/er-WZEda #LiveServiceGaming #GameDev #LiveOps #GamingIndustry

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  • Choose Your Player: The Game Designer ??? Game Designers are the architects of player experiences, blending creativity and strategy to craft engaging mechanics that keep players coming back for more. Armed with the Blueprint of Worlds and the Mechanics Hammer, they shape immersive adventures while balancing innovation with technical limitations. Their ultimate spell? The Immersion Enchantment, making experiences players can't put down. As we gear up for Live Service Gaming North America Summit 2025, we're spotlighting the key roles shaping the future of live service games. These Player Profiles highlight the challenges industry leaders face, and how they fit into the broader gaming ecosystem. Are you ready to choose your player? Download the event agenda and explore sessions designed to help you conquer Live Service Gaming: https://lnkd.in/er-WZEda #LSGNASummit #GameDesign #LiveServiceGaming #ChooseYourPlayer

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