Can you be job ready after 3 months?
I recently wrote a LinkedIn post asking if you could be ready for a UX role after a 3-month course. To say it caused controversy was an understatement.
The UX industry is torn on bootcamps. I have clients who’ll not hire from bootcamps, and some who rave and would take a General Assembly graduate over a university student.
The short answer to the title is, it depends on a few factors.
Background before the course
If you’re moving into UX from a design background, where you’ve been working with UX practitioners, understand some of the processes, what’s required etc, perfect. If you’ve been an industrial designer and used to working on research, iterating, prototyping etc. A previous career which gives you exposure to customers for me is a head start because you are in the mindset of “customer first”.
Your first UX job
You land your first UX job. Score.
You’re bound to be a little apprehensive regardless if you’re from a design background or something completely different. I believe you’ll be job-ready if you go into a company where you have a big team around you, mentorship whilst working on a small project and then growing your career from there.
Are you ever ready for your first role? Again it depends on the person and if they prefer being thrown in the deep end or start small and build from there.
As Guy Ligertwood said after his course “I got a job a short contract after my 3 months immersive with General Assembly and it felt like I was driving on the wrong side of the road with no power steering with one eye closed and two flat tyres”.
How much effort you put into your course
Your course is as good as you make it. If you’re putting more work in, going away doing extra work on areas you need to develop and working on side projects from what you’ve learned you can excel your career rapidly.
You can’t beat going to Hackathons, networking, looking into side projects and using design tasks to use for portfolio builders.
Course teacher
I’ve learned through my own education, the teacher can make or break your studies. I’d advise when searching for a course look into who’ll be teaching you, their background, have they taught before etc. A teacher should inspire you to be better.
I noticed on one course how students rave about a few teachers, and they seem to seem more confident about landing a job than a course I once spoke to who didn’t connect with their teacher.
My conclusion
Your studies don’t make you a UX Designer.
A 3-month course doesn’t make you a UX Designer, just like a 4-year degree doesn’t.
Boot camps are doing a fantastic job to let people make a career switch to have a more fulfilled life, do meaningful work and we need more of them in different industries because how you learn on these courses through experimental learning which you “learn through reflection by doing” with live projects is amazing.
What makes you a UX Designer is your attitude to networking and approach to the job market to get your first role.
Sam Perryman explained what worked for him in his job search across the globe in Sydney “Get involved in the community. Go to meetups, hackathons, info nights etc and demonstrate your passion. In addition to mentors, reach out to great designers and company’s and learn what it takes to be one or be hired by one. I’ve learned so much by reaching out. Not everyone is receptive but many are more than happy to help.”
After traveling last year to different countries to explore what works to get your first role, it’s the same process everywhere.
UX Designer
6 年You can also train for a marathon in three months.
UX Designer
6 年Yes.
Senior Product Designer, Muckrack | User-Centered Digital Experiences & Strategy
6 年Tom Cotterill thanks for writing this follow-up, it’s a much more considerate and holistic view of the issue. Everything is relative to so many conditions. I like to give students entering a bootcamp the same advice Yoda gives Luke at the cave when he asked what’s inside. “Only what you take with you.” ??????
Growth @ Resolve.ai | ex FanDuel, CloudKitchens
6 年Great article Tom. Bootcamps can be a good learning vehicle for some folks as you mentioned, but I feel UX bootcamps need to be more transparent about the realities in terms of actually being competitive in the job market once finished going through their program. I’m seeing a lot of unaccredited bootcamps popping up and using deceptive marketing material showcasing high salaries and/or high employment rates for student, while conveniently omitting these high salaries are more reflective of Senior people coming from relevant UX backgrounds, or that the employment rates are from people picking up a VERY short term contracting gig post bootcamp, rather than securing full-time meaningful employment. UX bootcamps can be good if someone if going in with their eyes open and having realistic expectations, but I’m seeing a lot of hungry and frustrated people who have shelled out good time and money for these courses and getting burnt in the process because they just aren’t in a competitive position in the job market with a portfolio of hypothetical projects and an unaccredited certificate. Even people who have taught these courses are starting be be vocal about the short comings: https://medium.com/@danmaccarone/the-ux-of-learning-ux-is-broken-f972b27d3273? Most folks would be better suited taking a few MooCs from a recognized institution, receiving mentorship, and working on real world projects in my opinion.? It might take longer but in the long run it would be less expensive, less risky, and people would have a better foundation of knowledge rather than being put into an pricy, time-boxed learning environment where everyone comes out 'certified'. Just my two coppers on the subject.? https://uxplanet.org/inclusive-ux-education-designing-a-free-online-learning-curriculum-52154a188af3 ?
Founder, CCO, Lead UX Researcher, Strategist, & Product Designer @The Growth UX Studio ??
6 年Not all boot camps are created equal, also. Some are 8 months, 12 months, not 3, and usually (but not always) people come from all kinds of real-world experiences and educational backgrounds that were great prerequisites for their UX education. ????