You can never overshoot the Long Haul with trueHybrid?and OptiX?7
~ cebas finalRender is future-proofing with OptiX? 7 Core Rewrite.
Cebas finalRender trueHybridTM is breaking in with OptiX? 7. Foreseeable, NVIDIA OptiX?7 will be the one high-performing, a production-tested system that has the potential to use the full power of GPU rendering, the thing of the future, the speed processor of the future. OptiX 6 is being discontinued by NVIDIA.
Key terms to understand this brave new world of hybrid computing: ‘RTX?’, ‘CUDA’, ‘OPTIX, ‘GPGPU’. RTX or Ray Tracing as the future edge of rendering, doing most and much of what used to be rasterization – going…going.. are the days of triangle meshes. Today, NVIDIA has built a whole rendering pipeline into RTX, customizable by developers, so that is one level of complex-work-done for you, the CG artist, by software engineers.
For this article, let us just know that: ‘CUDA?-enabled graphics processing unit (GPU) – are used in developing programs for general-purpose processing (inclusive of rendering algorithms) – an approach also termed GPGPU (General-Purpose computing on Graphics Processing Units).’ (See https://en.wikipedia.org/wiki/CUDA ) On the other hand or should we say, on a parallel hand, the OptiX 7 is a dedicated Ray Tracing API mainly for interfacing rendering programs that support large scenes rendering by using transparent scaling across multiple GPUs and a combination of multiple GPU’s memory.
And OptiX 7 ? locks in the future now with several advancements: state-of-the-art data structures for extremely fast ray-object intersection; AI-based denoiser giving an experience of real-time exploration; and supports arbitrary shading models, including physically-based MDL material specification, so you can build a library of MDL materials once and be confident they’ll maintain their appearance as they move into all the applications in your workflow.
CUDA combined with ‘RTX’ (Ray Tracing) is more than a Champion. You may know RTX can cast an incredible upwards of 10 Gigarays per second in ray tracing! This achieves the much desired real-time, cinematic quality lighting for images. What we call ‘stunning’: In short, sharp accurate lighting, shadows, reflections, refractions and global illumination. RTX in OptiX 7 further adds in motion blur and multi-level transforms, something required in complex production rendering. For NON-artist, this explains why it is sometimes so hard to believe that an image or animation you see is not an actual photo or video recording, but CGI – as it looks completely real! That’s RTX technology for you.
Cebas finalRender uses both CUDA and OptiX 7 ? to achieve a high-level of user flexibility. cebas is future-proofing the now for greater speed, power and accuracy with OptiX 7?. For the user Artist, what you get are greatly enhanced real-time creativity and seamless updates (think exploration with clients); cinematic-quality rendering and a wider scope of experimentation using real-world, physically accurate lighting and materials interactively. How cool is that!
Download www.cebas.com/finalRender – Free Demo out soon. Follow @ https://www.dhirubhai.net/company/cebasvt/ and don’t let the good things escape you.
finalRender trueHybridTM runs its RTX rendering on both CUDA and OptiX 7?.
See the effects for yourself @ https://blogs.nvidia.com/blog/2019/11/01/whats-the-difference-between-nvidia-rtx-and-gtx/ – and play out the difference by sliding on the image.
(( More info https://www.nvidia.com/en-us/geforce/20-series/rtx/metro-slider/ ))
Note: RTX replaces GTX and supports all future GPU architectures: Turing, Maxwell and Pascal but no longer Kepler or Fermi. And with finalRender’s current developments, we are not just upping ray tracing of objects, we are upping ray tracing of motion blur shadows as well. We are still the only render in the market that is a trueHybrid ? giving RTX support on CPU and GPU.
Cover image courtesy of Marco Lazzarini 3dlink.it