Are You Building Your Product? Here's Some Advice From Us.
Matt Jonns
Investing in, and building, tech companies and digitising offline businesses | Founder & CEO @ Founder + Lightning.
A lot of founders think that tech is the most important part of building a tech business, but it’s not…?
It’s actually product and product management. Unless you are building something super complex, tech isn’t the limitator.?
For non-technical people this can be daunting and there is a lot of advice and buzzwords banging around…?
Here’s some advice from our Lead Product Manager and myself on product and what you should expect.?
1) Nail your user interviews:?
Often founders shy away from user interviews. We often hear: “I don’t want to annoy my potential users”, “they’re probably bored of my questions”, “I don’t know how to get people excited to be involved”. It’s totally understandable but User interviews can’t be avoided.?
I’ve rattled on about the benefits of speaking to users on LinkedIn for the past two years ??? but there really is no point in building a product you want people to buy without speaking to them.?
Our advice would be:?
2) Find your early adopters/super fans:?
To guarantee yourself consistent, better-quality product feedback, find your early adopters. What we mean by this is the people who will take a very early, buggy piece of software, or a not-yet-fully-formed product and use it, despite its faults.
This is different from interviewing as many people as possible to confirm you have a problem worth solving. This is for product-specific feedback, on an actual product or MVP.
Early adopters are the people who need something so desperately that they want to help you make your product better because it benefits them.?
These people are needed because testing your product on large groups doesn’t actually work for 75%-80% of the bugs you want to find. You need to consistently test on 5 people to uncover all possible bugs as quickly as possible.?
One way that works quite well is having small really focused groups of 2-5 people, testing on one, letting them go and then testing with another.?
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Generally, it’s good to interview widely to confirm your assumptions, and test small to find your bugs and confirm the right solution.?
3) Consider whether you actually need to build an app:
This is one of the most common questions we get asked by founders: “Here’s my idea, do I need to build an app, a website, or both?”?
Our very product management-y answer always is, it depends. You may have a use-case that absolutely requires an app. But if it’s more “general” these are the key things to consider:?
As hinted in the points above, we would generally recommend starting with a website first as it’s quicker, cheaper and easier to do, unless of course you absolutely need to build an app. If there is no way around your solution without an app go for it.?
4) Build as small as possible (and then even smaller):
By now, you’ve probably seen a version of the phrase ‘build as small a product as possible, test and learn’ a million times posted by a million different people (including maybe myself). The reason why we advise this is because:?
Firstly, until you start to see some traction/money coming in/users you won’t know if your product actually solves the problem you intended it to. What we see happen so often is founders have an idea about every single feature they’d like to include and set about building them. Then their product gets too big, there are too many features (most of them unnecessary at the very beginning), and they’ve spent too long and too much money building– they get to market and realise there’s no market for their product. By building something as small and cheap as possible, you can test if you actually have a market and if you don’t yet, you can pivot easily without having spent all your cash.?
Secondly, if you’re a non-technical person working with a development agency/freelance devwloper, it’s really hard to communicate a bunch of features to them in the right way (and how do you know you’re right !?). It’s often the case that founders get wrapped up in trying to communicate a whole vision and overcomplicate the process. What you see as a vision 100% in your head, translates through explanation at about 70%, is then understood by the developer at around 50% and built at maybe around 30-40%. So by starting very small, it is much more manageable, you can spend more time on explanation and build one thing at a time.?
Thirdly, if you are trying to build something that is huge with a development agency with no priority over what is built first, you’ll end up building and building, and by the time you’re done with that list, you’ll have to pivot what you initially built, and start all over again. Starting small saves time, money and allows for much more agility when you receive customer feedback.?
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I hope these tips are helpful, please feel free to reach out to myself or any of the team if you have any further questions !?
–– Victoria and Matt?
3x Founder | Advisor
1 年Agreed, but I would very much want to add guidance for non-technical founders to avoid confirmation bias at almost all costs. It's too easy and too costly to mistakenly translate posiotive potential customer statements into internal financial projections or predictions of a sale. That can go sideways very quickly.