Women about Women II - residential exhibition; BTS
The end result of the “Women about Women II - residential” exhibition was amazing, and we’re very proud of it.
You can still check out the whole exhibition in VR, or on vrallart.com on any web browser. Walk around, and experience all the beautiful works of art from talented female artists. Thank you to Rise of Women in the Western Balkans for creating such a great project! But we wanted to share what’s the process behind the artworks that were challenging to scan, 3D model, and present in VR, but the final result was a success!
First up, Jana Stankovski’s “I don't BLAME MYSELF” dress art piece is a great example of successful 3D scanning and presenting textiles in VR. Dresses and costumes are usually 3D scanned by placing them on a mannequin in order to accurately reproduce their shape, outlines, and details. One of the other artists, Ana Maria Maravic volunteered to model for the dress, adding a new tone to the artwork itself. In addition to the embroidered title, there are inscriptions in the lower part of the dress, made with white acrylic paint and textile markers, that are not easy to see at first glance. The artist chose to write with white color on white textiles to point out how something that we carry can be almost unnoticeable.
Despite incredibly discreet details, our team successfully highlighted their intricacies using the Artec Leo 3D scanner.
Then let's talk about Ana Trajkovska’s “The Wave” recycled paper and wire installation. While the artist captured her artwork in its “natural” environment, by the sea, our team faced a challenge to accurately present “The Wave” in its less natural, virtual environment. The paper elements of the artwork were easily recreated from the 3D scan made with Artec Leo scanner, but the thin wire construction had to be modeled manually, piece by piece, based on photographs of the artwork, through the technique of photogrammetry.
Ivona Gj Kuzmanoska “Modern Madness” sculpture is entirely made of recycled paper and cardboard materials. It’s a clear reference to the “Alice in Wonderland” Mad Hatter’s tea party but set in a contemporary context where we’re too often madly preoccupied with our appearance on social media. The piece presented a challenge for our team due to all the fine and delicate details made out of paper - Mad Hatter’s hair, his tea pouring all the likes and smiles, as well as the finely creased texture of the entire artwork. It was the first time our team worked with artwork created in this technique and out of these materials, but they successfully managed to bring a touch of “Modern Madness” into the VR using only the scanned image made with the Artec Leo scanner.
领英推荐
“The REDo Project” is a sculpture installation by Danijela Savikj and yet another successful example of 3D scanning and presenting textiles in VR. As part of her process, Savikj carefully wrinkled and folded multiple layers of fabric, leaving some pieces to hang in the air, and covering others, rendering them almost invisible. We didn’t have to use a mannequin for scanning this piece, as it was already a part of the artwork. The demanding part was accurately presenting several layers of different fabric, including lace, velvet, wool, nylon, etc. The entire model was created based on the 3D scan made with the Artec Leo 3D scanner, but it required additional meticulous work in order to present its originality in every detail.
The next artwork is Monika Plemen ’s “Outline” which includes two mixed media collages and two linoleum matrices (used in the printmaking technique of linocuts). The two linoleum matrices, with numerous fine pieces protruding in the air, were a challenge for our team. One of the first things the artist asked when we were 3D scanning her work was – “Will you be able to present these details in VR? And what about the shadows? Will there be shadows as well?” The fine parts were flawlessly recreated combining the technology of photogrammetry and elements from the 3D scan. And we’re proud to say that the final result, including the shadows, is fascinating.
And last but not least, Meta Mramor’s “Touch me Gently” glass sculptures made in the technique of "slumped glass". It was the first time for our team to work with glass objects, and though 3D scanners can scan most objects without difficulties, the dark, reflective and transparent surfaces, such as glass, pose a challenge. The light goes right through the surface, which affects how the 3D scanner views the object and consequently how it takes the images. For this reason, it was necessary to use special AESUB scanning sprays for coating the surface. The sprays are developed especially for these use cases, they are not invasive for the surface and evaporate after a few hours. Matting the surface enables the creation of a 3D model of the artwork, but without the original texture - that was recreated additionally. Our team of 3D artists successfully recreated and presented in VR every detail of Mramor’s artwork!
With our whole team's effort, we really hope the exhibition exceeded the artists' expectations, as we are very proud to present it! We invite you to explore it for yourselves and tell us what you think - https://vrallart.com/vr-exhibitions/eg/zadar_women_about_women/