Why you can't objectively build great games

Why you can't objectively build great games

In today's edition, we're reheating a recent featured blog on the impossibility of "objective" game design.

Why you can't objectively build great games

Developers are always trying to find that winning formula for the perfect game, but it takes more than analytics to build an amazing game.

I?was reading a game design piece that gave me pause for a second about whether this is what game design at the AAA level is about now — focusing on analytics and trying to “math” the perfect game.?A monumental shift that more people haven’t talked about occurred in the 2010’s with the rise of the indie industry and how it put to rest a lot of the assumptions about AAA development. For today, I want to talk about why you can’t just use numbers to create a great and memorable game, and when the best games have a little “grit” to them.

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