In this piece of article, I'll share a story with tips from the marketing and business side of the gaming industry for indie game developers & gaming studios.
Let's say, you have a game, it's an:
- upcoming one
- already launched as coming soon
- in EA [ early access]
- don't pay for a cover art
- early publishing before securing an audience
- don't partner or do an equity split with experts to help them scale
- are starting with a big project without knowing the business and making connections
- don't listen to the marketer's expert
- not listening to the feedback coming from their audience and what they want
- not do co-op feature to maximize sales
- not do a steam deck porting/compatibility/verification
- not do bundles,cross-collaboration
- don't do a rev-share or get a shareholder agreement for an equity split with a great programmer to partner with for console porting ( like Xbox)
- don't do their market research first
- make duplicates from other games
- don't make f2p with a monetization model and co-op
- don't write their own blogs
- don't do interviews before publishing/launching
- are putting the game on itchio, before contacting investors, incubators, accelerators, GRANTS
- don't move on to multiple gaming platforms like humble, Xsolla, gamejolt, epic games, gog to sell it further
- don't bring attention, to a gamer's routine, when they are online, posting only on Saturday.
- don't do a live stream,or multi-live stream on social platforms, like x/ Facebook,etc including the steam store page, not only at the events, to be in the loop, gameplay like 2-3h, can be with their face on, or not.
- don't give the trailer before everything else starts, to the big event to be showcased, cross-promotion, with the big media outlets, like ign.
- don't use stickers, and flyers on the street
- don't use QR codes for their discord community or website
- don't have a website, with a verified ownership on Google search console
- not registering their games on Twitch API, YouTube API, Discord app developer
- not having a special forum on their website
- not having a subreddit for their game, Facebook group/page, x community group, and more
- not having a newsletter before they put a coming soon page live
- not having a press kit on their website in the header menu for the press to can be downloaded as zip
- not having a media kit, with an article, logos, videos, gameplay screenshot
- not having a MEDIA Build with cheat codes
- putting on social media videos longer than 7-10 seconds
- don't talk on tiktok about their game, there are millions of templates to showcase even footage and your face
- don't use influencer outreach
- don't collaborate for cross-promotion with influencers on platforms, like tcm, grin, etc
- do outreach using scam emails, don't do research for the origin of those emails, just take or buy email listings.
- are contacting the wrong influencers, to stream or write about their game
- don't have a LinkedIn account
- don't use giveaway campaigns, with a creative scope
- They use AI for visual, in-game and cover art, etc + voice-over. They need to use it strictly for development, like code, etc not for audio and visual, because this is the cringe
- use a black screen on videos
- don't have an investor deck, budget breakdown, pitch deck or press kit
Last month i did a partnership with All Ages Of Geek to bring
- articles
- gameplay videos on Youtube [ 142k + subs]
- interviews
- podcast
- review
By the way, i will appear on Youtube videos starting in winter,till then we will post videos, with the other 2 girls.
FORM TO COMPLETE in getting featured
Also my marketing guide for each type of platform:
- VR
- mobile games
- console
- pc games
here you can support me on kofi or get a membership on patreon
By having a monthly membership you will unlock My discord server :
- emailing lists from the press, streamers, investors, publishers, reviews, etc
resources, templates like shareholder agreements, NDA, rev-share, press kit, pitch deck, etc
And I started a show on Spotify and interviewed other developers
How to add metadata about your #videogame on Youtube Api video here
Also, I updated my About me and my services there, i am available now to take other campaigns
- Indie Campaigns that are $3000 pay upfront under an agreement. [ will include forums, social media, registering on APIs, influencer outreach & media ]
- Consultation $50/h 1-1 meeting can be on discord too: " andreeapr"
- sponsored articles on IGN USA and PC Gamer etc
- trailer at Gamescom, ign live, PC gamer live show etc.
and also use me on Steam video with gameplay provided by you on my email: [email protected]
Also, there is a Kickstarter Guru , who has succeded in raising funds for every campaign I saw and recommend Website facebook
This is the latest Kickstarter campaign edenfall and other
The price they ask for starts from $4000 depending on the campaign's complexity.
#gamedeveloper #videogames #indiegames #gaming
Chill Games'te kurucu ve lider
6 个月You’ve given some wonderful advice there. I especially liked the one about not sending people scam mails. It’s really wierd that some devs do things like that to advertise their games. I’ve seen people use false advertising, scam mails, microtransactions and neverending in-game ads to wrongly monetize and advertise their game. They’ve clearly forgotten the sole purpose of game development, its not about earning large amounts of money, it’s not about shoving your game into people’s faces, its all about entertaining passionate gamers and delivering them your work of the highest quality.
Product Marketing Manager @GameRebellion ??
8 个月Great article Gajda Andreea!! ?? Especially loved the Market research mention (as a GameRebellion team member haha) and those elements are all super important for studios to have ; I would add that it is important for them to scale based on the ressources they have and have a breakdown of priorities in those ??