What is a wall metaphorically?
1. In science fiction films and novels, there is a frequent situation when the hero goes into the past, somehow affects him in order to change something bad in the present or future. To save someone, to correct a terrible mistake, to prevent a catastrophe.
2. But nothing comes out. And the hero tries again and again to manipulate the past to change the future, and every time some kind of ass comes up.
3. Usually muddy sobs about fate, fate, evil fate, evil god, in short, as you like, begin here.
4. The hero hits the wall, trying to avoid a certain personal experience, which is created by ongoing events, namely the death of loved ones, disasters, destruction, collapses of Terra Luna, etc.
5. A set of these events creates experiences and motivations for the hero, plunging him into a situation of hopelessness, when no movement solves the problem, they put the hero in front of a wall. But what is a wall metaphorically?
5. The wall is nothing but a symbol of an open door that exists, but we do not see it, being within the framework of the familiar picture of the world and methods of action.
6. The key question - why does a reasonable plot every time put the hero in a situation with no way out, forcing him to suffer? The hero thinks that this does not make sense.
7. But as the ABS used to say in the words of Cristobal Junta - "It makes sense to solve only those problems that have no solution", because such a problem, the wall makes us "stop" and offers a chance for a transcendental transition to a new level of perception, thinking, and hence action .
8. There are no bugs in the Great Game, only story situations. Therefore, there is no "grandfather" paradox - every time we correct something in the past, a reasonable plot corrects reality in such a way as to bring us back to this dusty courtyard with boarded up shutters and stunted plantain. And only somewhere the noises of the street are heard, but we do not understand - how to get there?
An example of a plot is Groundhog Day. True, then Tanya and I discussed this, and found an even deeper explanation, which gives more reason to believe that our world is a game.
9. Including how we perceive time? Indeed, in fact, the only thing that allows us to say that time exists is the presence in our psyche of images that are marked with several attributes:
At the same time, there are other images in our psyche that are marked with other attributes:
领英推荐
there is also something else:
We can not say how these images appeared? At least, we simply believe that memories "were", "dreams" in general it is not clear how they arose, "dreams" and "fears" of the type we created in our imagination.
It is curious that if perception is more or less seamless in the interval of 10-15 minutes, then the farther into the past, the more gaping gaps.
Thus, what we consider our picture of the world, including the perception of ourselves as a person, is nothing more than a strange fragmentary base of pictures, sounds, smells, sensations, marked with tags, and associated with each other through tags. Actually, the integrity of our perception is not automatic, but only because a certain "processor" creates this integrity, constantly collecting it from billions of pieces.
The same applies to what we see, or rather "believe" what we see, because with our eyes we only see a stream of photons, but we "see" a meaningful picture with our consciousness, which renders what we perceive as what we see directly, here and now.
This is consistent with the hypothesis that the phenomenon that we call consciousness is just a rendering that collects a certain picture that is tagged for us - reality, dream, desire.
But we do not have an objective tool to distinguish between reality and non-reality, because we always do not see reality, but only a rendering of consciousness. It's like in a game we always see the Matrix, and we need something to see behind the Matrix what creates it, to see the back-end and what controls it.
It's like an antivirus that can only remove a virus if it sees it, but there are viruses that can be invisible, i.e. they show the antivirus and the operating system not what is, but what they should see. At least at the level of computers it works without problems.
Each user sees only what is defined by his access level.
Therefore, the enlightened do not seek powers, and seek a way out of recursion. What's the point of becoming an authority in prison, but sit for life. It makes sense to find a way to leave the prison. To find yourself in a prison of a higher order and so on endlessly, until you realize that recursion has no simple solution as long as you remain inside a folded torus. Therefore, it is worth looking for "strange" points on a smooth topology. Or create them. Although, until you find a tracking plot tracker, all this does not make sense. It's very interesting where it led.??