What is Simple?

What is Simple?

Originally published on: https://hvpandya.com/simple

Simplicity is usually the goal of good design. Simplicity is also one of the hardest virtues to inculcate in large product organisations at scale. As products grow, things tend to trend towards complex thinking, complex solutions and complex execution. Like tight alignment, simplicity is a goal that demands constant and conscious effort.

The burden of pushing for simplicity in the org falls on the few who can devise and implement a consistent framework, project after project. There’s one such framework that I have created for myself. Having tested it over the course of ~2 years of rigorous product development, I am fairly confident in its day-to-day utility.

So here goes –?every time I sit down to edit solution approaches, I run it through these 10 points:

  • Simple is when it is fast
  • Simple is when there are no complicated choices to make
  • Simple is when it’s so intuitive that I can move forward with my brain pretty much on autopilot
  • Simple is when it fits into my existing behaviour and builds on my existing understanding
  • Simple is when it’s clear when an action is expected from me
  • Simple is when I can confidently predict what happens next
  • Simple is when it’s sequentially linear where I perform one thing at a time
  • Simple is when my mistakes are tolerated with generous affordances to fix them
  • Simple is when it obeys the laws of physics and hence feels ‘natural’ in its form
  • Simple is when it remains consistently reliable over time

Every time I think I've arrived at something simple, I come to this list and realise I'm at least a couple of points off. Back to iterating.

要查看或添加评论,请登录

Hardik Pandya的更多文章

  • The Invisible Value

    The Invisible Value

    I think a lot about the invisible value of posting your thoughts online more freely. Invisible, because you don’t…

  • Thoughts on Sabbatical

    Thoughts on Sabbatical

    I never understood taking a sabbatical. It always seemed an unnecessary break from work which I deeply enjoyed every…

    4 条评论
  • The Front Door Effect

    The Front Door Effect

    Have you ever noticed how you never find a Michelin-starred restaurant next to a dentist’s office? There’s a reason for…

    3 条评论
  • Tactics for App Retention

    Tactics for App Retention

    Retention is the user doing a valuable activity in the app, and then doing another valuable activity again after a time…

  • Understanding Hype

    Understanding Hype

    Originally published on: https://hvpandya.com/hype You’re likely underestimating the importance of hype in product…

  • Thing with Duolingo

    Thing with Duolingo

    Originally published on: https://hvpandya.com/about-duolingo The greatest trick Duolingo ever pulled was convincing the…

    3 条评论
  • Note to New Design Managers

    Note to New Design Managers

    Managing designers is a logical career path people choose when they’ve grown into their careers a fair bit. While in…

    3 条评论
  • The Paradox of Builders & Users

    The Paradox of Builders & Users

    Originally published on: https://hvpandya.com/builders-and-users Product teams are wired to keep building.

    1 条评论
  • Success Helps Ease the Pain

    Success Helps Ease the Pain

    Originally published on: https://hvpandya.com/success-helps So this one is more an observation.

  • Comprehensive Design Portfolio Advice

    Comprehensive Design Portfolio Advice

    Originally published on: https://hvpandya.com/portfolio-advice It aches my heart every time we hire, seeing the lack of…

    6 条评论

社区洞察

其他会员也浏览了