What operating system do I use. "The one that gets the job done."
What operating system do I use or should I use? Im often asked this. With my history there is a list.
My answer is always the one that works - "Any platform in a storm"
Early in my career there was not really a defined way to operate across platforms, each system was proprietary and only compatible with itself. Until Apple and Windows Operating systems usually an artist working in one platform of another. Attending a School as New York Institute of technology in the early 80' was inspired by the people developing these programs, (the future of Lucas arts and Pixar) early 3d and animations software was being developing right in my school and I went there for that knowledge.
Im my world its optimum to be able to float between all operating systems freely. It shouldn't matter. If you know the adobe platform then you know it on all OS same with Microsoft- as far as cloud apps this is now the norm and again it shouldn't matter, if you can operate a spreadsheet- well. Who cares if it's excel or sheets you know how to tabulate formulas- if you do lay out design it shouldn't matter how - you know how to build a page on any platform.
Ive worked with stand alone systems ie Scitex, Amiga, Avid, Unix, Silicon Graphics SGI, Quantel etc, as well as the mainstream operating systems. Apple, Microsoft Etc. One thing remains true, core skill. Once you understand the basics of what you're trying to accomplish its important to not be limited to an operating system. https://ohiostate.pressbooks.pub/graphicshistory/back-matter/cg-historical-timeline/
I had a friend who like to race cars I asked which one is fastest - he replied "the one I'm driving"
Don't let applications and operating systems hamper your desire to expand or use something - learn what you're doing first then it shouldn't matter- any platform in a storm.
Personally I prefer Apple OS, and use it 90% of the time, however, perfectly comfortable using any of my regular programs on any platform.
references:
https://ohiostate.pressbooks.pub/graphicshistory/back-matter/cg-historical-timeline/#1980
- 1974 Alex Schure opens CGL at NYIT, with Ed Catmull (NYIT) as Director
- 1976 Ed Catmull develops “tweening” software (NYIT)
- 1979 Sunstone – Ed Emshwiller (NYIT)
- George Lucas hires Ed Catmull (NYIT), Ralph Guggenheim and Alvy Ray Smith to form Lucasfilm
- 1982 Tom Brighham develops morphing (NYIT)
- Alias founded in Toronto by Stephen Bingham, Nigel McGrath, Susan McKenna and David Springer mip-mapping introduced for efficient texture mapping (Williams – NYIT) (Ref: Williams, Lance. Pyramidal Parametrics. Computer Graphics (SIGGRAPH 83 Proceedings) 17(3) July 1983, p. 1-11.