What it's like making games in Unreal Engine for Fortnite as an indie dev
We have a fine selection of stories for you today from Game Developer, including a feature on creating games in Fortnite as an indie dev, and news from the likes of Sony, Microsoft, and more.
If UEFN is the future for Epic 5.0, what's it like making games for it? Cabbage Systems co-founders Kevin Cancienne and Margaret Robertson have some ideas.
But is making games in Unreal Engine for Fortnite (UEFN) the next gold rush for game development and a sign of the industry’s future in Epic’s vision of the metaverse? It's still too early to know for sure, but two-person studio Cabbage Systems has certainly been fascinated with figuring out this new frontier as it set up shop in Tokyo this summer solely making games in Fortnite.
“It was not our explicit plan from the get-go when we moved [to Tokyo],” says co-founder Kevin Cancienne. Cancienne started the company with partner Margaret Robertson back in New York, initially as a client-based consultancy with the aim of also creating their own original products. “But when Epic announced UEFN, I think that the promise of being able to build and release a thing that quickly for that big of an audience, with at least the potential of actually getting paid to do it sounded pretty attractive and exactly the kind of thing that might be a good fit for us.”
Microsoft's acquisition of Activision Blizzard is looking more certain as the EU paves the way for its potential approval of an adjusted deal.
All aboard the cloud game market.