What Is The Difference Between The <svg> & <canvas> Elements?

What Is The Difference Between The <svg> & <canvas> Elements?

The <svg> and <canvas> elements are both used in web development to create graphics, but they have some key differences.

The <svg> element is like a container that holds vector graphics. Vector graphics are made up of shapes like lines, circles, and rectangles. When you draw something with <svg>, it stays as individual shapes. This means you can select and manipulate each shape separately. You can change the color, size, or position of each shape without affecting others. Also, because <svg> graphics are made of shapes, they look crisp and clear at any size.

On the other hand, the <canvas> element is more like a blank canvas where you can draw anything using JavaScript. Instead of drawing individual shapes, you draw pixels directly onto the canvas. This makes <canvas> great for creating complex graphics like animations or interactive games. However, because <canvas> draws pixels, the graphics can become blurry if you resize them. Unlike <svg>, <canvas> doesn't keep track of the individual elements you draw. Once you draw something on the canvas, it's just pixels, and you can't easily change or manipulate them individually.

In summary, <svg> is better for static graphics like icons or diagrams where you may need to manipulate individual elements. It's also good for graphics that need to scale well, like logos. On the other hand, <canvas> is better for dynamic graphics like games or animations where you're drawing a lot of different things quickly. It's more flexible but may not be as sharp when resized. So, choosing between <svg> and <canvas> depends on what kind of graphics you're creating and how you need to manipulate or display them.

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