The Week In Facts n°36
Summary:
Mobility: Tesla Recalls Nearly All FSD Beta-Equipped Cars Sold Since 2016, That's 362,758 Units
Tesla is recalling nearly all of the vehicles equipped with its FSD Beta, the unfinished driver-assistance system, due to safety concerns at intersections and failure to adjust to speed limits.?
The recall affects 362,758 units of the Model S, Model X, Model 3, and Model Y produced from 2016 to 2023. The automaker plans to provide an over-the-air fix, and the necessary updates might be delivered before the NHTSA deadline of April 15, 2023.?
Tesla has done several recalls in the past, most of which were over-the-air software updates. However, this recall highlights the importance of ensuring safety in autonomous vehicle technology.?
The recall affects almost all FSD Beta-paying customers, except for employee vehicles that have priority for software upgrades. While Tesla has made progress in collecting necessary data, it has not delivered a working version of the FSD Beta since it expanded to real customers around three years ago.?
The driver is still responsible and must hold their hands on the steering wheel, despite some influencers not doing so.
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Metaverse: In a boost for the ‘metaverse,’ Roblox stock pops 25% after strong Q4 earnings
Roblox, the popular gaming platform, reported better-than-expected earnings for the fourth quarter of 2022, leading to a 25% surge in its shares.?
The company had 58.8 million average daily active users (DAUs) in Q4 2022, up 19% YoY, while for the full year, average DAUs were 56 million, up 23% YoY.?
Additionally, in January, the average DAUs rose to 65 million, up 19% YoY. Investors were particularly pleased with Roblox's bookings figures, which represent in-game purchases made using the company's virtual currency, Robux.?
Bookings rose 17% YoY to $899.4m in Q4, while for the full year, bookings were up 5% to $2.9bn.
?In addition, the company reported that players were engaged with games on the platform for longer periods, with engaged hours up 18% YoY in Q4 to 12.8 billion and up 19% YoY in 2022 to 49.3 billion.?
The strong results suggest that Roblox's user base includes more teens and young adults than previously thought, who are likely to spend more on Robux than children.
NFT: NFT Marketplace Wars: Blur Tells Users to Ban OpenSea
NFT marketplace Blur has allowed users to redeem care packages for $BLUR, resulting in significant market surge and over $430 million in trading volume in the last 30 days.?
Blur's 24-hour trading volume was around $9.5 million, making it second only to OpenSea. However, creators must choose to earn full royalties on either Blur or OpenSea but not both.
OpenSea automatically sets royalties to optional when they detect trading on Blur, which has led the Blur team to tell users to block OpenSea's NFT marketplace, claiming that creators should be able to earn royalties on all marketplaces they whitelist.?
OpenSea's policy is to encourage individuals to prevent their NFTs from being traded on royalty-optional platforms, as they believe this could lead to fewer fees paid to creators.?
In response to Blur's post, the Web3 community began posting about a new era in the royalty wars. The ongoing feud is creating confusion for creators caught in the middle.
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Luxury: Gmoney introduces personalised POAPs to his Web3 luxury brand
Web3 fashion brand 9dcc is launching personalized POAPs, or proof of attendance protocol, for its NFT holders as part of a gamified World Connect experience.
The POAPs, which are NFC-chipped and linked to 9dcc's networked products, can be customized by holders until February 20 and can only be distributed within the World Connect timeframe from February 23 to March 7.
Through this move, 9dcc aims to incentivize NFT holders to engage with the community and the Web3 technology while promoting gamification under its luxury platform.?
The brand's founder and CEO, Gmoney, also hopes to enable holders to connect with each other and build out their social graphs within the 9dcc network.?
Moreover, 9dcc is partnering with blockchain infrastructure firm Firstmate to offer a "wallet-less" experience for purchasing its IT-01 and IT-02 NFTs, potentially easing the onboarding process for those less familiar with Web3 tech.
Web3: Bitcoin Ordinals Wallets Have Arrived
For nearly a decade, creators have enlisted sidechain or layer-2 solutions to link digital art to the Bitcoin blockchain. But how this is accomplished—or whether it should even be done—has Crypto Twitter up in arms after new project Ordinals developed a way to add digital items to on-chain Bitcoin transactions.
Bitcoin has only limited smart contract support.
To address this, earlier projects like Counterparty and Stacks developed alternative solutions that use a native token for the contract piece but ultimately settle their transactions back on the Bitcoin blockchain.
The most recent example of Bitcoin NFTs is Ordinals, and it takes a different approach. Launched in January, Ordinals aims to add NFT-like assets directly onto the Bitcoin blockchain.
Despite the controversy, Ordinals brings the quest for NFTs on Bitcoin closer than ever, as it does not require a sidechain or layer-2 solution (or similar) or an additional cryptocurrency to work.
Bitcoin remains the top cryptocurrency by market cap, but as Ordinals and past examples show, some developers are still trying to use its decentralized network to power new use cases.
Fashion: At NYFW, Web3 efforts backslide as designers shift focus?
The COVID-19 pandemic has led to a surge in the demand for robots and automation technologies, particularly in the healthcare sector. From disinfecting public spaces to delivering medication and conducting telehealth consultations, robots are being used to reduce human contact and minimize the risk of transmission of the virus.?
According to a report by Frost & Sullivan, the global market for robotics is expected to reach $264.4 billion by 2030, driven by the increasing adoption of automation across various industries. The report also notes that the pandemic has led to a shift in the perception of robotics from a luxury to a necessity, leading to increased investment in robotics and automation technologies. However, the report also highlights some of the challenges facing the robotics industry, including the high cost of implementation and the lack of standardization in the industry.
As the world continues to grapple with the COVID-19 pandemic, the role of robots and automation technologies is likely to become even more important. With the potential to reduce the risk of transmission of the virus and ensure business continuity, the adoption of robotics and automation is likely to continue to grow in the years to come