This Week In China: Second wave of game approvals goes through, and Tencent files the first 5G-related lawsuit in the country

This Week In China: Second wave of game approvals goes through, and Tencent files the first 5G-related lawsuit in the country

First 5G cloud gaming related law suits in China

 Late this March, Tencent had filed law suits against two Chinese gaming companies (for reasons their names are not revealed) to Hangzhou intermediate court, for the infringement of its rights.

The defendants had put Tencent’s multiple PC and mobile titles to cloud, and making them playable to gamers, without any agreements with Tencent. And some of the games are modified by the defendants. The titles in question include League of Legends, QQ Speed, CrossFire etc.

Tencent requests the court to make a sentence, calling on the defendants to remove the games from shelf and make due compensations, the money involved amounts to 9.6M Yuan ($13.7M ).  

These are the first ever cloud gaming related law suits in China.

 

 

Chinese authority approves March’s 2nd batch of domestic games

 On March 24th, the 2nd batch of licenses for this month had been released to 53 domestic games, including 47 mobile titles (with 27 hypercasual titles), 2 Switch games, and 4 PC games.

This time, the highlighted games are Switch game Iris Fall by Tencent, and mobile titles such as New Deity & Demon’s Land by Perfect World, King’s Conquest by Giant Interactive.

From the number of games approved so far in 2020, we may expect that in this year the sum of domestic and oversea games to be approved would be around 1500, near the figure in 2019.

 


Shengqu Games teaming up with Tencent to bring forth cloud games

 Late this March, Shengqu Games, Tencent Games and Tencent Cloud had jointly announced that they will initiate strategic collaboration, to promote cloud gaming.

In a press conference this January, Shengqu Games had demonstrated 3 games running on Cloud. With 10Mbps network , the graphics could reach 4K resolution, 60FPS, 40MS.  

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In 2019, Shengqu had began porting some hugely successful titles to cloud, including World of Mir, Mir 2, and Final Fantasy 14. And early in 2015, Shengqu had worked with Tencent to bring some of its MMO titles to mobile.  

Shengqu is an old and influential MMO game publisher in China, early in 2001, it had brought to the market Mir 2, a major hit in the decade.


I will regularly bring you interesting news/stories from Chinese game industry on Instagram: @sunnypaintermedia, and Twitter: @SPmedia_China, please follow me, many thanks!

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