WebXR technologies

WebXR technologies

What is WebXR?

No alt text provided for this image

What XR is a awesome technology to use Extended Reality Immersive experiences in our web browsers, is a group of standards?which are used together to support rendering 3D scenes to hardware designed for presenting virtual worlds virtual reality, or for adding graphical imagery to the real world in augmented reality, this is awesome because users have no to install applications in their devices, only need a web browser in their devices.

A-Frame Framework?

No alt text provided for this image

Mozilla VR team created A-Frame to kickstart the WebVR ecosystem, giving web developers the power to build 3D and VR worlds. A-Frame handles the 3D and WebVR is very simple. Since A-Frame can be used from HTML lead to the frame is accessible to everyone. It has cross-platform and superior performance.

A-Frame is open source and is available for all that want to taste with this awesome immersive framework to make experiences.

Here the link if you want experiment all A-Frame features https://aframe.io/

AR.js Framework

No alt text provided for this image

AR.js is a JavaScript library that allows developers to introduce AR features and functionality to any website using a few lines of HTML.

The AR.js framework includes cross-browser compatibility and supports both WebGL and WebRTC, meaning it’s functional across Android and iPhone devices above iOS 11.

Wrapping a number of different AR frameworks including three.js, a-frame and ARToolKit, AR.js makes it incredibly simple and easy to bring AR to web apps.

Here the github project to taste this awesome Augmented Reality Framework https://github.com/jeromeetienne/AR.js

Conclusions

No alt text provided for this image

There are a lot of XR/AR/VR Frameworks to make easiest our web browser immersive experiences developed by very big companies and for community too, it would be good check your objectives and which one is better for your needs.

要查看或添加评论,请登录

Julian Cano的更多文章

  • Port Translation - Cardboard to Oculus Quest II

    Port Translation - Cardboard to Oculus Quest II

    Cardboard 3DoF to Oculus Quest II 6DoF A port translation from Cardboard to Oculus Quest II have some topics to attend…

  • Face Detection for non-technical People

    Face Detection for non-technical People

    Basically facial recognition is use computational Artificial Intelligence (IA) to detect and analyze human faces for a…

  • Impact of virtual reality and immersive experiences

    Impact of virtual reality and immersive experiences

    Ethical challenges of AR(Augmented Reality) and VR(Virtual Reality) development The AR/VR development have ethical…

    2 条评论
  • The Shape of object oriented programming

    The Shape of object oriented programming

    what is Liskov’s substitution principle? It is a way to develop software using Object Oriented Programming(OOP) using…

  • What happens when you type holbertonschool.com in your browser and press Enter by Julian Cano

    What happens when you type holbertonschool.com in your browser and press Enter by Julian Cano

    In this article we will surf through very interesting concepts, technical and practical process when we type a web page…

  • IoT for my virtual friends

    IoT for my virtual friends

    Some days ago in Holberton showed up a very interesting but hard for me project to do, write a article about IoT, write…

  • Class and instance attributes

    Class and instance attributes

    blog post describing how object and class attributes work I go to explain in my own words what are the most 00p…

  • C libraries are awesome

    C libraries are awesome

    C libraries are like have ready yor favorite tools wherev Why use C libraries? Programming job can be repetitive and…

社区洞察

其他会员也浏览了