'Weapon Survivor' by Supersonic Studios: Monetization Review
I'm fascinated by 'Weapon Survivor' from Supersonic from Unity . This game blends the excitement of first-person shooters with the strategy of assembling and upgrading weapons. However, the standout feature, and the main reason for its inclusion in my newsletter, is its clever use of rewarded video placements.
This game excels in integrating a variety of rewarded video options, providing players with benefits like additional currency, enhanced weapons, extra ammunition, unique skins, and even double damage. With an impressive array of 15 different rewarded video opportunities, 'Weapon Survivor' showcases an exemplary model of in-game monetization that enhances player engagement without forcing payments.
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In dissecting the 15 rewarded video placements within 'Weapon Survivor,' I've mapped out their distribution to highlight potential areas for improvement:
This layout reveals a slight imbalance, especially in the underrepresentation of rewards during and after successful level completions, suggesting a missed opportunity to celebrate player achievements and maintain motivation.
In Conclusion, I hope this review inspires you to consider the possibilities of rewarded placements in your own games. 'Weapon Survivor' by Supersonic is not just an entertaining game; it serves as a beacon for effective game design and monetization strategies. How might you apply these insights to enhance user experience and revenue in your games? Kudos to Supersonic for their innovative approach to keeping gaming fun and financially rewarding.
Is hypercasual even a thing anymore?
Product Evangelist @ HypeHype Inc. | ex-Unity | I'm helping to revolutionize the gaming industry and guide developers through making superior games
8 个月Yehor Bilenko what’s your thoughts on that? I wish you had more & better opportunities to work on IAPs for this game ??
Product Manager - Live games | LaunchOps | LiveOps
8 个月Laetitia Belkhamsa