'Weapon Survivor' by Supersonic Studios: Monetization Review

'Weapon Survivor' by Supersonic Studios: Monetization Review

I'm fascinated by 'Weapon Survivor' from Supersonic from Unity . This game blends the excitement of first-person shooters with the strategy of assembling and upgrading weapons. However, the standout feature, and the main reason for its inclusion in my newsletter, is its clever use of rewarded video placements.

This game excels in integrating a variety of rewarded video options, providing players with benefits like additional currency, enhanced weapons, extra ammunition, unique skins, and even double damage. With an impressive array of 15 different rewarded video opportunities, 'Weapon Survivor' showcases an exemplary model of in-game monetization that enhances player engagement without forcing payments.

In dissecting the 15 rewarded video placements within 'Weapon Survivor,' I've mapped out their distribution to highlight potential areas for improvement:

  • Meta Game Integration: There are 5 placements tied to the game’s meta aspects, enhancing depth and engagement beyond the primary shooting action.
  • Start-of-Level Boosts: Another 5 placements are strategically offered right as each level begins, allowing players to bolster their initial capabilities with enhancements like additional ammo or grenades.
  • Mid-Level Opportunities: Interestingly, within the gameplay itself, there’s a noticeable scarcity, with only 1 rewarded placement available, indicating a potential area for increased engagement.
  • Post-Failure Incentives: After a level failure, players encounter 3 opportunities to bounce back through retrying, skipping ahead, or reviving with advantages, such as double damage.
  • Victory Rewards: Post-success, the game presents only 2 placements, focusing on multiplying the earnings, which seems disproportionate when compared to the assistance provided after failing.

This layout reveals a slight imbalance, especially in the underrepresentation of rewards during and after successful level completions, suggesting a missed opportunity to celebrate player achievements and maintain motivation.


In Conclusion, I hope this review inspires you to consider the possibilities of rewarded placements in your own games. 'Weapon Survivor' by Supersonic is not just an entertaining game; it serves as a beacon for effective game design and monetization strategies. How might you apply these insights to enhance user experience and revenue in your games? Kudos to Supersonic for their innovative approach to keeping gaming fun and financially rewarding.

Is hypercasual even a thing anymore?

Igor Gurenyov

Product Evangelist @ HypeHype Inc. | ex-Unity | I'm helping to revolutionize the gaming industry and guide developers through making superior games

8 个月

Yehor Bilenko what’s your thoughts on that? I wish you had more & better opportunities to work on IAPs for this game ??

Alexis Albert

Product Manager - Live games | LaunchOps | LiveOps

8 个月

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