WARTALES, the next Tactical - RPG -Team party game you should try!
William Gauthier
Senior Game Designer ?? Project Manager ?? since 7+ Years | Open for Game, UX, Project Management & Teaching Position | Specialized in Mobile, VR, Education, Gamification, Agile Methodologies, Monetization, Unity, UX/UI
Notes: I am not paid to write this article, nor do I work for Shiro Games. I am just expressing my humble analysis of this title.
INTRODUCTION
Wartales, made by Shiro Games - the studio behind Evoland and Northguard, is coming super strong on the Tactical, RPG, and Team Management scene. Despite being on Early Access, it took me off guard (pun intended)! The game provides the unique feeling of managing a mercenary squad from misery to fame, or death.
Before going into further details, Wartales is a mixture of XCOM series (for the tactical part, team management, and choices) and For the King (for the open world and quests) set up in a Medieval Dark Universe.
The game is challenging (not for everyone), and every mistake is paid harshly but every victory brings you immense satisfaction. So let's dig in!
THE GAMEPLAY: Combat System and Turn-Based Tactics
As in other titles of this genre, the fights are taken by turn, you chose which one of your mercenaries will make the first move based on their unique abilities, combat style, and synergies. Generally, you start to move 1 or 2 mercenaries, then it's your enemy's turn, and repeat. The order you chose to move your mercenaries is key.
Synergies are the main point of the game, in each fight, several questions will pop up:
Moreover, as you progress in the game, you can encounter and recruit other mercenaries, which will help you get the advantage in the battle but for a price.
The game starts fairly, as you get your first mercenary baby steps, but it escalates quite a lot, so you'd better choose the good teammates and pick your battles!
And this is another important part of the game! Chose the right battle at the correct time, or you will probably die or lose many of your mercenaries T_T
When you finish a battle nothing is reset so you will need to:
So, if you picked a battle in the middle of nowhere, then it will be extremely hard for you to survive it! And, that's what makes it really interesting, as it really gives you the sensation of struggling and ramping up with your mercenaries!
As your mercenaries gain experience and are divided into several classes with unique attributes that you can choose from, that will lead to many Mid - Long term planning and decisions.
THE WORLD: A living and breathing environment where everything wants to end you.
When you start your first game, you will wonder what you have to do and where you are. And, that's what makes it so unique,
as the path and direction you chose will determine how the story will be told to you:
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These questions, you will always ask yourself during your playthrough and it will determine your success and failures: Risks and Rewards!
As most of the encounters and resources are randomly generated, you can venture forth and discover by yourself what's new and what has popped up! You will need to explore in order to gather precious materials and craft better gear!
The world is composed of several things:
TEAM MANAGEMENT: Welcome to the team buddy, you will be a nice addition to our un-notorious Warband.
At first, you start with 4 mercenaries (you choose upon their background), and a nice little horseyyyy <3
You can customize your mercenaries as you wish (physical and attributes) that will determine your play style and synergies!
The game is composed of various classes which you can find in many classic RPGs (Warrior, Swordman, Brute, Archer & Assassins) and it's up to you what team you want to have:
These choices are entirely yours and can also lead to how you want to play the game: Do I want to be a good person fighting for just cause or raid everything, steal, loot, and kill And oh boy, you can be evil :p
The game is set up in a medieval environment with some other enchanting events "no spoiler" :p, but comes out as a nice addition!
Moreover, each team member can choose a job that will grant them more attributes but also give them possibilities to craft new equipment, and food and interact with the world.
The options are quite wide. I started my first playthrough with a composed team and changed for a more Tank / sneaky approach in my second one, so everything is possible!
CONCLUSION: Pros & Cons
As far as I follow the development process (for over a year), I can say the game is in safe hands and is taking a terrific turn! I have almost 60 hours of playtime which is quite a lot and a good sign for an Early Access game. With regular updates and clearly stated by the developers, and if you like this kind of genre, you can go for it!
Pros:
Cons