Warren Spector says the next logical step for immersive sims is multiplayer
Via Otherside

Warren Spector says the next logical step for immersive sims is multiplayer

We have a stacked edition of the newsletter today, with original interview features with Warren Spector and Owlchemy Labs CEO Andrew Eiche, plus featured blogs, a deep dive on porting Kingdom Come: Deliverance to the Switch, and news from the likes of Sea of Thieves , Take-Two, and more.

Warren Spector says the next logical step for immersive sims is multiplayer

The Deus Ex director is still taking inspiration from tabletop with Otherside Entertainment's Thick as Thieves.

Spector said there are two elements that make party-driven storytelling such a joy for players. First, there's the group of people telling a story together—the game master may set the stage and stand in for NPCs and enemies, but it's players who decide together how to interact with those characters (speaking from personal experience. The number of players who will try to smooch a final boss instead of slay them is really really high).
The next element is the length of the campaign. Tabletop role-playing campaigns can last as long as a single session or go on for weeks, months, or even years . Immersive sims, Koster said, can absolutely capture that energy.

Owlchemy Labs' CEO has some advice for other industry leaders: 'Don't chase trends, chase players'

'It's always easy to get seduced by the trappings of it all–and not get to the core of 'why do players enjoy this?''

Deep Dive: Conquering hardware hurdles to port Kingdom Come: Deliverance to Switch

'Extra computations are an unaffordable luxury.'

How SUDA51 and Hitman inspired cult indie shooter Children of the Sun

'There's one thing that combines those two games: they require patience and experimentation. They are expressive. Even though on the surface they’re very different, they both just feel amazing to play!'

70 percent of devs unsure of live-service games sustainability

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of losing steam eventually.

Take-Two is making layoffs weeks after dropping $460M on Gearbox Interactive

The publisher will spend up to $200 million on a cost reduction program that will also include project cancellations.

Sea of Thieves sails to 40 million players ahead of PS5 launch

With a new console release on the horizon, Rare's six-year-old pirate game has hit an "amazing" player milestone.

要查看或添加评论,请登录

社区洞察

其他会员也浏览了