Vulkan from ZERO to HERO: 2.8 Semaphores
Hi there, in the previous video, we successfully created depth buffer, now it’s time to create semaphores. In next generation of GPU APIS, we have four synchronization types, Fences, Semaphores, Events and Barriers. In this part, we need to create two Semaphores for rendering. Generally Semaphores are associated with resources or groups of resources and can be used to marshal ownership of shared data. Their status is not visible to the host, I mean CPU, it's only visible to GPU.
In the next video we are going to create a render pass in Vulkan.
Stay tuned