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Brandon Fogerty的更多文章

  • Vulkan Draw Call Instancing

    Vulkan Draw Call Instancing

    Hi there! I posted a sample in my "Quick N Dirty Gfx Samples" page which demonstrates how to use the Vulkan rendering…

  • Quick N Dirty Gfx Samples

    Quick N Dirty Gfx Samples

    Hey guys! I often write small samples in various graphics APIs that do one thing. This helps me get a quick referesher…

  • Decoding a Projection Matrix

    Decoding a Projection Matrix

    Hey guys! I wrote an article about projection matrices. Included in the article is an Excel based projection matrix…

  • How a Multi-threaded Renderer Works

    How a Multi-threaded Renderer Works

    Hey guys. Multi-threaded renderers have been around for a while but it hasn't always been clear, at least for me, how…

  • How to Avoid Branching on the GPU

    How to Avoid Branching on the GPU

    Hey guys! In my latest article, I explain why branching on the GPU is an issue and some practical ways to avoid it. The…

    1 条评论
  • How to Make a Native Render Plugin For Unity

    How to Make a Native Render Plugin For Unity

    I published an article on xdpixel which explains how to create a Unity native render plugin using DirectX11 and C++…

  • How to Render to Texture Arrays in Unity

    How to Render to Texture Arrays in Unity

    Hey guys! In my most recent article, I explain how Unity render textures work under the hood and how to render to and…

  • Music Visualizer Made With Unity

    Music Visualizer Made With Unity

    Hey guys. I have been interested in Music Visualizers since the first time I downloaded WinAmp.

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  • Visibility Special Effect Shader

    Visibility Special Effect Shader

    I was inspired a while back by a co-worker to make this shader. It was made in Unity.

  • How to use Compute Shaders and DrawIndirect in Unity

    How to use Compute Shaders and DrawIndirect in Unity

    The following is an article I wrote that demonstrates how to use compute shaders and DrawIndirect to offload more work…

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