Virtual Scrum Games Designed by Me
Stanley Shalom Chin, DipWSET
Business Agility & Leadership Evangelist. CyberSecurity Enthusiast with solid Product Management experience. Passionate about Organizational Design & Strategy. Change Management Specialist.
The more I learn about Agile, the more I realize that it functions like a game. What do I mean by that?
Games have rules. They have objectives. There are ways to win or lose.
Good games have clear rules. Achieving their objectives come with rewards. You can discover how to win or lose. Most importantly, they are fun and best played with others.
Scrum is a game (even the front cover writes “The rules of the game”). Culture is a game (read Dan Mezick’s book “The Culture Game”).
Games can be used to teach concepts. After experiencing Cowtopia by the Collab Folks, I was inspired to create games that can communicate the concepts of Agile.
Scrum Product Factory
This game is about building and assembling a product under three different conditions:
Game layout
The purpose of the game is to get them to understand the difference between working in silos versus working as a collaborative team. The players will take the opportunity to do this game in iterations and adjust their strategies to build the product correctly. This requires significant coordination and communication.
Example of a product
Number of Players
Up to 6.
Rules
Events
Total time of the game: approximately 40 minutes.
Set-up
Each Player’s area should be enough distance from each other such that they cannot see what the other players are doing.
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Facilitation Tips
Rocket Sheeps
The layout of rocket sheeps
The year 2045. Earth is sending sheep to the moon because the sheep population on Earth has grown too big.
There is no more space for sheep on Earth but there is lots of space on the Moon. Your goal is to send as many sheep to the moon in the rockets that you build.
This game is intended to get the team to learn the basics of Scrum, the events (minus the Daily Scrum), and aspects of Lean.
Number of Players
Up to 5.
Rules
Events
Total time: approximately 1 hour.
Set-up
Use collaboration tools like Mural or Miro. The canvas is a portrait.
Facilitation Tips
Creating Your Own Game
I have trialed these games and found that I can effectively drive home points about how it feels to do Scrum, the importance of the Scrum Master role, and the principles behind Scrum. I encourage you to create your own games that can help facilitate learning about what Scrum or Agile is about.
Moreover, the participants found it fun just as they should if they practice good Scrum in their teams. I shall be adapting these games to convey Agile concepts. Feel feel to borrow these game concepts and adapt them for your team.
Other References
The Culture Game - a book by Dan Mezick https://www.infoq.com/articles/culture-game-book/
Daniel Mezick on Agile as an Invitation to a Game https://theconversationfactory.com/podcast/2017/6/23/daniel-mezick-on-agile-as-an-invitation-to-a-game
Lecturer at Ngee Ann Polytechnic
1 年Well designed
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1 年Wonderful design