Virtual Reality and Trauma
Dr. Ruth D.
Social Scientist, Immersive Learning Consultant, Conflict Resiliency and Leadership Coach, Community Designer, Spatial and XR
Gradients of rupture and healing, and when it turns to trauma
Years ago I encountered a Buddhist teaching that seemed at first glance to be a statement of spiritual bypassing: Pain is inevitable, suffering is a choice. I was irritated by this for a long time until one day I realized that the choice isn’t about suffering, it’s about growth. Pain (and pleasure) is an internal stimulus, and the meaning and growth that comes from it is where we can choose harmony and/or transformation.?
Suffering happens when we continue to believe we have no choice, because in the moment when pain becomes rupture and even trauma, we likely have no choice, and a part of us still believes we are still in that moment. If we suffer long enough, we dissociate from the experience and go numb to our feelings and the feelings of others. Suffering creates a dichotomy of overwhelm and tolerance instead of belonging. We live in a trauma-arousal state where we are having reactions instead of responses. This leads us to objectifying ourselves and each other. Our frames of reference go from seeing each other as complex dynamic human beings into over-simplified equations to use and lose. Chronic objectifying of others leads to increasing relationship-rupture and trauma.?
Virtual Reality (VR) is an accelerated sensory-stimulating landscape that tells our brain and body we ARE in a different type of reality. VR is designed to convince those in headsets that what they see, hear, and physically feel IS a very real experience. Add other human beings who are experiencing the same environmental stimuli alongside you and it is hard to remember that one even has a headset on. The technology is becoming better and better at convincing us that we are creators and co-creators of our own dreams and nightmares. This can be fun, but also extremely violating when others decide you are the object to use and harm.?
VR is also a relatively young and powerful technology and one can easily find social VR applications demonstrating how quickly we can experience, participate in, or even initiate profound psychological harm with our fellow humans. Recently a friend reached out and told me that she had just experienced a sexual assault in virtual reality. Here is the internal conflict and resiliency process that happened for me within a few minutes of seeing her text and then watching my phone ring from her call. These thoughts are framed through a conflict resiliency process I work with and teach called the DOT model:?
Deepen (into the feelings of fear to understand them)
Orient (to the connection and how this moment is different)
Transform (decide and respond)
I answered the phone. While my friend shared her emotional (fear, disorientation, terror, anger) and physical responses (nausea, numbness, difficulty concentrating) to the violence and bystanderism she had just encountered, I felt all the feelings with her and some of my own: Horror, confusion, and love. The horror and confusion was less about the aggressor and more about the bystanders present. How could so many human beings see something so violent happening and not say anything? Was I now also becoming a bystander to this traumatic event? The love came in witnessing her vulnerability and my choice to lean in despite how “off” I was feeling and see if that could still be enough for someone I cared about.?
I realized that if this trauma had happened in physical reality, I would have at that point been orienting her to her options in contacting law enforcement and even going with her to urgent care. But in VR, reporting this violence is not as simple as dialing 911 and the user interface in many applications is not set up in a way that made it at all apparent on how to get help or even block the aggressor. She had tried to find a way to block him, report him, and even leave the space, but none of these attempts worked, and she eventually had to just quit the application entirely.?
My friend and I talked and texted on and off throughout the day and have stayed in closer contact since. She wrote about her experience, but we both felt caution around her sharing her story publicly. We asked: What are the reactions she might get from a variety of people inside and outside of the tech industry? As a former therapist and sexual assault advocate, I have seen how people often react when learning about sexual abuse and assault. I am concerned that people will minimize the harm that happened to her and call this type of self-advocacy a dilution of “real life” physical harm and violence that can lead to physical death. Some people might even blame her for being there in the first place.?
I remember my friend saying several times in the call, “I knew I could call you and you would understand.” This was healing for me to hear. What she was telling me is “you are a safe person.” What this translates to inside of me is: “I am safe.” I’ve been feeling a lot of fear lately and being safe (even if for just a moment for someone else) was a relief. Also, in my own life situation, my friend’s wound gave me a thread of direction and purpose. We both realized that the man who had harmed her and the bystanders who had participated in this are likely in VR still doing this to other people.
My friend also said a couple times: “Ruth, I’m realizing that what happened to me is what you’ve been doing everything to prevent through your DEI work in VR.” This was a wake up call for me. I have been teaching about microaggressions in VR for years now but I have never directly been present for what happened to her. The closest to this was a group bullying situation towards someone who later identified as having autism where I immediately stepped in front of it and gave everyone present the option to assist in supporting the person they were targeting or leaving. A few people stayed, most people backed off, and the remaining group had a magical time making space for someone who was trying to understand how to exist safely in VR. However, none of those people were my friends, and it’s never been personal until now. She was right, this is one of the experiences I had been trying to get ahead of and prevent. And, now it had arrived at a whole new level of horror and harm.?
Here is what I know about gradients of rupture and when they turn into trauma.?
Rupture is what happens when we encounter our environment (objects and/or people) in a way that violates our sense of sustainable well-being. The simplest form of physical rupture that we have all encountered as humans is falling on the ground and skinning our knee. How that wound is responded to psychologically by the people who care for us matters more than the mis-under-stand-ing with our environment. The experience can become healing or it can become further physical and psychological harm or Trauma. Here are some examples of how many us are responded to when something happens physically with our environment:
Of course, it gets more complicated through body language and verbal language as we grow older. The ground where our skin ripped off becomes people and systems who see us as objects on which to reenact their past traumas. The skin that is ruptured can be as deep as inside our body (e.g., rape, stabbing, bullets, etc). Again, it is the secondary response to what happens that matters the most for our long-term healing and sense of safety and power to change our world. Despite all the ruptures and trauma I have encountered through physical reality and VR, I continue to believe that VR is an opportunity to change the patterns of our relationship ruptures and traumas and co-create spaces and social encounters that help us heal our humanity together.?
In my friend’s VR sexual assault, I believe that the greatest responsibility is with the tech industry who creates hyper-stimulating believable environments that allow for this type of encounter, do not invest enough in user-friendly interfaces that add accountability for harmful actions reportable, do not regulate/moderate their own applications enough, and most importantly, do not invest in community education and create reconciliation and education cycles for violators. The fault also lies with the bystanders who participated in the violence happening to my friend by not speaking up and instead watching what happened.?
Thank you for reading and I look forward to the conversations and healing that will follow.?
Here is what you can do:
Deepen
Orient?
Transform
Wisdom and Action… What I can do now is:?
Angel Investor, Mentor, Founder & Author. Founding Director, VR Health Institute. Founding Partner, Empathy Ventures. Board of Advisors & Director of Innovation, VinAI.
1 年Thank you for bringing this to my attention, Ruth. I think your framework for talking about it is really important. A frustrating part is how little this has changed over the years. In 2016 - exactly 7 years ago this month - a woman named Joradan Belamire wrote an article on Medium called, "My First Virtual Reality Groping," (https://medium.com/athena-talks/my-first-virtual-reality-sexual-assault-2330410b62ee) and became (as far as I know) the first widely discussed instance of sexual harassment in VR. It happened in the game that my friend and I were creating, called QuiVr. It's where the "personal bubble" first became common. That conversation started as, "push everything away," from the user, but left them still essentially in the position of fleeing or hiding from whatever was in the headset. There was a brief flair of discussion around more than that - around a 911-style gesture across games that could be used as a signal to the developer that the player not only needed help, but needed to be re-empowered. It's sad to me that now days the only part of that discussion that seems to have survived is a personal bubble. We have such a unique opportunity in VR/AR to do more than what's possible in real life, and we just don't.
Driven by the values of disruption, agency, and empowerment, I strive to pioneer positive change in the ever-evolving landscape of emerging technologies.
2 年Ruth, thank you for articulating the process of beginning to reconcile the complexities of trauma in a digital environment. I resonate strongly with what you've written. I have three observations I'd like to contribute... 1) "{tech companies...} do not invest in community education and create reconciliation and education cycles for violators." - I believe that shaming and blaming (block and report) is not sustainable and leads to a perpetual cycle of negative social behaviour 2) "The fault also lies with the bystanders who participated in the violence happening to my friend by not speaking up and instead watching what happened." - This is a challenging concept for us all to accept and warrants significant discussion (that I'm happy to support). 3) "it is not the initial trauma that becomes the long-term harm, but instead, it is how it is responded to by others." - Unravelling/unpacking this takes time and inner work, unfortunately, this is on the onus of the victim. This highlights the importance of sharing our lived experience of trauma and also sharing the journey in the healing process with others in order to provide positive modelling.
Founder, Writer, Social Entrepreneur, Creative Ops, Biz Dev, and Content Strategy Consultant, working to achieve gender parity+ inclusion one business at a time.
2 年Jessica Outlaw
Founder/CEO | The Net VR | Seeking Funding | Virtual Reality | Gaming | #noVRVR
2 年Sorry to learn of another bad experience. Like you stated #VR or the branded #metaverse, is still relatively new. It is this generations version of the Wild Wild West. It's an exciting proposition to get fully immersed and lots of people set out on a path without adequate training. At times it can be a crude and vulgar place. However it can also be a place with great emotional connections.