Using Role playing prompts and shared artefacts for learners on the autism spectrum

Using Role playing prompts and shared artefacts for learners on the autism spectrum


Background???

In a previous post, I shared our experience with using Role playing prompts - Role playing prompts used to develop scenarios for education.?

In this post, I extend the idea of role playing prompts for learners on the autism spectrum. I hope to develop this as a paper with Anjali Jain and Aditya Jaokar .?

We have been developing this idea before in this newsletter (Using knowledge graphs to create dynamic learning paths)

To develop Role playing prompts, we are primarily using OpenAI tools i.e. chatGPT and custom GPTs. We plan to also use multimodal tools in future to extend this concept
We aim to create a set of prompt-based tools based on the following principles: We create? shared artefact as a collaboration between the teacher and the learner. The learner can shape their journey through dynamic learning paths. The learner sees ‘behind the scenes’. In this case, the role of the teacher changes to creator of a shared artefacts through prompts jointly with the learner.??

There are a number of advantages to role playing scenarios for learners on autism spectrum which we list below

  1. Safe Environment: Role-playing provides a controlled environment where students can rehearse various social scenarios without fear of real-world consequences.
  2. Repetition and Reinforcement: Learners on the autism spectrum often benefit from repeated practice. Role-playing activities allow them to go over the same interaction multiple times until it becomes more familiar and comfortable.?
  3. Understanding Different Roles: When acting as different characters (teacher, classmate, friend, etc.), students are encouraged to see the world from another person’s point of view.
  4. Building Theory of Mind: Many autistic learners benefit from explicit teaching that helps them consider others’ thoughts, feelings, and motivations. Role-playing is a hands-on way to strengthen these insights through an understanding of Theory of mind.
  5. Emotional Awareness: By portraying emotions in a scenario, students gain practice in recognizing how emotions look and feel, both in themselves and in others.
  6. Predictability: Role-playing creates predictable routines and scripts that reduce anxiety around novel social situations.
  7. Problem-Solving Skills: Students can explore different strategies for handling challenging social or academic situations, increasing their repertoire of possible responses.

Prompt

GOAL: This is a role-playing game designed to develop SCENARIO interactively. You will progressively improve the scenario based on feedback between the two PERSONAS and finally share the developed scenario.?

PERSONA: In this scenario, you play two different personas: the TEACHER and the?

LEARNER.?

SCENARIO: The scenario should be around the book Moby Dick. Choose a LEARNING OBJECTIVE for the scenario relevant to the LEARNER and develop the scenario interactively?

NARRATIVE: You will play a game of ‘20 questions’ - for the? SCENARIO. The TEACHER will ask a question to the LEARNER. The LEARNER will respond. You will show this dialogue of 20 questions. After which you will frame the scenario. Then show the scenario Also develop an ALTERNATE ENDING reflecting the LEARNING OBJECTIVE

Chat

https://chatgpt.com/share/67ad9a96-6b64-8009-a8fd-1b9caa54c7d2?

Conclusion

I am hoping to develop and validate a set of prompt based tools - each of which is a shared , reflective artefact between the teacher and the learner

Peter Sigurdson

Professor of Business IT Technology, Ontario College System | Serial Entrepreneur | Realtor with EXPRealty

3 天前

Thank You for Sharing – AI as a Cognitive Multiplier Thank you for sharing these fascinating insights on meta-cognition, role-playing, and Socratic reasoning. Your approach to using structured dialogue as a means of enhancing understanding—especially for learners on the autism spectrum—is both innovative and deeply impactful. Your work also made me reflect on an emerging trend: AI as a Cognitive Multiplier—a force that doesn’t just assist but amplifies our ability to think, reason, and create. Imagine having an ensemble of 20 AI assistants, each dedicated to a specific aspect of knowledge-building—organizing, curating, synthesizing, refining, and presenting ideas across different contexts, styles, and personas. This isn’t just about efficiency; it’s about expanding the very dimensions of how we engage with knowledge and culture. Your role-playing framework is an early glimpse into this future—where AI doesn’t replace human cognition but enhances our ability to construct, challenge, and refine our own “self-arguments” dynamically. I’d love to hear your thoughts on how this idea might evolve, particularly in education and research. Looking forward to continuing the conversation!

Pankaj Parekh

Co-Founder, Chief Product Officer

1 个月

Ajit, this is an excellent idea. I have been thinking about the AI tools to securely participate and improve the life of autistic kids. As I think more, I am learning that I don’t know much to be honest. It even excites me more to work harder.

Aysha Nasim

Oxford University | Artificial Intelligence | Generative AI | Machine Learning | Computer Vision

1 个月

Very impressive

Jose R. Kullok

Multi-Disciplinary Researcher & Inventor

1 个月

Ajit, Brilliant! You’re advancing the education of the learning different and gifted to the 21st century by adapting AI tools to cater to and unlock their hidden potential.?

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