The Use of Design Thinking in Theme Parks: Enhancing the Visitor Experience
HAMZA MOSHRIF
Senior Architect, Designer & Project Manager | Master's in Project Management / INTJ
Design thinking that stems from a user-centric problem finding approach has caught global attention among top theme park owners and stakeholders. The methodology here is one that put the needs of the users as the focus while the mandate also revolves around having unique solutions for having and satisfying the needs of the users. Consequently, theme parks, that are multifunctional entertainment zones, receive an immense part from the design thinking during the design, when the visitor's path is described before he or she comes, during the visit, and even after the visit is over. In one of these paradigms, entertainment the city- theme parks, which is part of the paradigm on how theme parks score highly on user experience by the design thinking methodologies, is used to illustrate these points.
Before Arriving at the Theme Park
When arriving at the theme park theoretically, visitor will surely get a mild shock. It's like one step inside and the tension is already moving up a notch from anxiety to anticipation to curiously wondering what other little (or not-so-little) surprises the park has in store:
1. Understanding the Audience: The first phase of this course involves making visitors sympathize with the venue. Demographic studies, preferences, and expectations should be carefully studied to determine target group of the park, to adjust the park's facilities in accordance with this group.
2. Ease of Information Access: Preserving the availability of correct, understandable information on the park is fundamental task. This may include details, schedules, ticketing information, and transport. It is about what the user experience will be on the website or app. It should help answer questions even the week before arrival and should have a provision for virtual tour.
3. Booking and Reservations: The ease of making a prompt aware of the system needed for a ticket booking and reservation is crucial. A user-friendly online platform that enables the availability of different kinds of tickets and they can even be bundled and promoted will bring on board a huge number of users.
4. Anticipation Building: Pre-arrival interaction of the visitors with social media, interactive apps or personal communication promotes expectations and stimulates the feeling like the attractions are waiting for you.
Designing Theme Parks with Design Thinking
1. Thematic Consistency: The theme should be consistent across all areas of the park , including the rides and the restaurants, providing a full-fledged immersive environment. Telling of the story is a very significant technique in getting the visitors sympathize with our exhibit and making the theme clear.
2. User Flow and Navigation: A well-planned map with the walking paths and a clear signage system make the park easy for visitors to navigate. Design thinking will simplify and smooth the paths, decrease overcrowding, and arrange the sites like events in the best possible way.
3. Inclusivity and Accessibility: Parks have to provide now an appropriate environment for the broad number of visitors who may have special needs. The availability of ramps in rides, facilities, and services across the board ought to guarantee a total and inclusive feel for every visitor.
4. Interactive and Personalized Experiences: By the incorporation of technology in creating the attractions designed to interact with people as well as in the creation of adventures which are personalized to visitors’ choices, the visitor's experience can be considerably improved leading to a memorable and engaging experience.
5. Safety and Comfort: On par with extraordinary the visitor's safety and comfort. One element of comfort in high-speed rail travel is attention to detail. Services, ranging from ride maintenance to the rest areas, medical services, and cleanliness are addressed in this process.
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After Completing a Visit
1. Feedback Mechanisms: Implementing an efficient method to collect visitor feedback, such as through digital platforms, surveys or even on interactive kiosks, will certainly deliver information of much value to the museum for the continuance and improvement of this platform.
2. Post-Visit Engagement: A possible approach to strengthening the bond with the visitors through emailing them more often, giving them special offers and informing them on the news can create a robust link that will make them visit us again.
3. Memory Creation: Having unique interactive souvenirs, photos and amazing experiences is the kinds of spontaneous encounters that will cause consumers to go home as proselytizers of your theme park.
Entertainment City: A Case Study in Excellence
Entertainment City demonstrates how an appropriate design thinking approach works (is reflected upon) for parks with themes. First of all, whether it be the detailed theming of the different zones on the ride to the smooth technology integration, every single layer is designed to reach out to the visitors imagination. Visually appealing website replaces traditional brick and mortar stores, helping to create the desired impression before arrival. In a place where everything is thoughtfully attributed to immersive narrative, user friendliness and personalized services they will find themselves in the world created just for them. After culturists leave, the relationship remains living with regular lifetime of psychographics customers.
Conclusion
Theme parks designed using a “design thinking” method are far more than simply summer entertainment through creation of exciting rides or attractions; rather, they are the providers of unforgettable, smooth, and personalized “holidays” for each visitor at all the contact points. Generating an audience's connection with attention to the human angle of the event, Entertainment City not only sets a new level of professionalism in the theme park industry, but also proves that theme park magic is real, by providing the proper environment.