"Unreal Engine 5 Opens New Doors for Architectural Visualization"
VR Division
We aim to build the most immersive architectural experiences in virtual reality.
Ever since Unreal Engine 1, the engine has always shown great potential for architectural visualization; just by looking closely at the world built in Unreal Tournament (released in 1999) and basically any other game built in it, you can see that it was always capable of visualizing almost anything an artist could think of .
Consider these two examples from Unreal Tournament, 1999:
It was clear from the very beginning that the engine is hardwired for visualizing architecture.
Of course, time went by, and we saw Unreal Engine used by none other than Zaha Hadid Architects because of the engine's "AEC-focused features, such as the Datasmith data import and preparation toolkit", to say the least. Here's an example:
See the full story on behind this picture here:
And now that we're in the presence of Unreal Engine 5 with Nanite and Lumen and much more. The future for archviz has never looked so promising:
"The release of Unreal Engine 5 has had a massive impact on the game development industry. Many of its groundbreaking new features are ideally suited to creating next-generation games and massive Open Worlds with astonishing detail. But while not all of these new workflows have been production tested yet in other industries, many of them bring plenty of exciting new potential to the table for non-games applications too—including architecture." – Unreal Engine
Read more here about Lumen, Nanite and the future of archviz in Unreal Engine 5:
If you're thinking of learning Unreal Engine, you can start here on our channel:
There are plenty of tutorials on our channel for anyone interested in getting started in this wonderful industry, and Unreal Engine is your most suitable gateway. You can download it here:
The time to get excited about the future of architectural visualization in UE5 is now!