Unity introducing new fee attached to game installs
Welcome to Tuesday and a very news-y edition of the Digest. We're leading with an interview feature on Unity's rather controversial new fee attached to game installs, and rounding off with news from the likes of Embracer Group, Ubisoft, Valve, and more.
Unity's new "Runtime Fee" will kick in after developers cross specific revenue and install thresholds.
Those additions aren't likely to assuage a subset of Unity users who feel the company has lost touch with the community that made it a viable competitor to Epic Games' Unreal Engine. One Unity developer briefed on the Runtime Fee (who requested anonymity in order to speak freely) pointed out the fee might be extra painful for developers who sell their game for less than $10 (like the makers of Vampire Survivors). "Sales will be more costly for developers since they are not asking for a percentage, but a flat fee," they pointed out.
Said developer argued that this fee "screws over indies and smaller devs the most."
If at first you don't succeed, certify again.
The language has been added to the full desktop client and mobile app.
Update: Embracer refused to comment on the status of Rainbow Studios but said its restructuring program is designed to deliver "cost savings."
CEO Jesse Houston and COO Jeanne-Marie Owens are stepping down for personal reasons.
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1 年Interesting read! The gaming community needs to stay informed about changes in fees and policies. Game Developers, how do you anticipate this new fee for Unity installs will impact your strategies and development decisions? Let's discuss and adapt to these shifts in the industry. ???? #GameDevelopment #Unity #GamingIndustry #FeeChanges