Unite 2024 Highlights: Tools, talks, and transformations in game development
Discover the key takeaways from the Unite 2024 Keynote, including the upcoming Unity 6 launch, groundbreaking graphics tech reveals, developer success stories, and more. Dive into a comprehensive roundup of e-books, sample projects, and tutorials designed to help you elevate your game development skills. Access the latest edition of our popular programming design patterns e-book, explore a hands-on sample project, and watch fresh video tutorials filled with expert tips and insights.
Unite 2024 Keynote: A peek inside Unity 6 and beyond
Last week, Unity developers from around the world gathered in Barcelona, Spain for Unite 2024 . Our Keynote packed in over an hour of new feature reveals, dev success stories, and in-Editor technical demos highlighting Unity 6 in production.
We announced that Unity 6, the most stable and performant version of Unity, will be available on October 17, 2024, and supported over the long term. Unity 6 comes with a host of updates and performance improvements to help you reach even more players across more platforms, including improved graphics rendering for greater control over your game visuals, simplified multiplayer workflows, and improved support for web browsers. Try these features for yourself by Downloading Unity 6 Preview here .??
The Keynote was live streamed on Twitch and YouTube (where you can watch the whole show on demand ), but if you just want the highlights, we’ve got you covered. Check out the Unity Blog for a full recap.
The 16th Unity Awards – vote now
It’s time to cast your vote for the winners of the 16th Unity Awards! Pick your favorites from an outstanding list of games, Asset Store creations, and community nominees. Tune in to the livestream on October 23, where we’ll reveal all the winners during our first-ever Unity Awards Showcase.
Games Made with Unity: August 2024
Check out the great games you released in August, including Farewell North, Crush House, and Tactical Breach Wizards.
Bad drivers
You vote, we curate. Last month the community voted for a list of games featuring terrible drivers . Check out what we put together on Steam.
E-book update: More design patterns and SOLID principles
An updated edition of the e-book, Level up your code with design patterns and SOLID , is now available, with an updated version of the design patterns sample project on the Unity Asset Store.
Both the e-book and the sample project are based on Unity 6 Preview and include new code examples for implementing SOLID principles and 11 design patterns. The sample project also uses more features from UI Toolkit, including an example that demonstrates databinding, a popular request from the Unity community.
Design patterns offer general solutions to common problems in software engineering. Some patterns are more intuitive than others, but each one has its use.?
These resources outline common scenarios in game development where these patterns can be applied. If you're transitioning from another object-oriented language like Java or C++ to C#, you'll find practical examples of how to adapt these patterns specifically for Unity.
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Tutorials: Splines package, shader effects, and keyboard shortcuts
Learn how to use the Splines package to solve common spline use cases, including animating a GameObject's position and rotation along a spline, instantiating prefabs along a spline to create environments, and more.
Create 2D glass, warping, distortion effects, and explosions of light and color with these Shader Graph effects for your 2D game. This two-part series will cover over 20 different effects using the Camera Sorting Layer Texture and Sprite Custom Lit shaders.?
Speed up your workflows with the many keyboard shortcuts in Unity. These shortcuts can help you navigate through the interface and execute commands more swiftly, saving you time. Learn how to use the Shortcut Manager to customize your shortcuts to your preferences.
Webinar: Best practices for iterative game design
Join us on September 27 at 9 am–10 am PT/ 5 pm–6 pm BST for a webinar? on the art of iterative game design. This session will delve into three main sections, beginning with the overarching themes of loops and time that frame our discussion. We'll shine a light on the multifaceted role of an indie game designer and their many hats. The heart of our talk will focus on the crucial stages of the design process: Structure, Ideation, Prototyping, Communicating, and Testing. Whether you're a seasoned developer or just starting out, you'll walk away with practical tips and strategies to enhance your game development journey. Don't miss this chance to refine your craft and trust the design process!
New: Animation and AI navigation articles
There are new articles available on Unity Discussions. Read this post for answers to a few commonly asked questions from our forums about working with imported animations in Unity and solving unexpected issues.?
Working with Unity’s AI Navigation package? Check out this post that provides solutions and answers to some of the most common problems and questions. Learn how you can implement this pathfinding system in your own projects so your characters can move more intelligently about the game world.
Plus: If you’re looking to expand your animation knowledge, the mocap company Rokoko has great free content, including e-books on rigging and animation in Unity. Find their animation resources here .
Eager to learn even more? Unity’s official email newsletter covers exciting new developments in real-time 3D technology, plus tips to help you create and grow your projects. Sign up today.
Given that the focus is Unity 6, is there something similar such as Game Programming Patterns for Data-Oriented Programming? Or is ECS considered "the pattern"?
Yep Hi! I create stylized character, you can see more in my portfolio
1 个月You can continue making your updates, but for us, you no longer exist. We have lost trust in you because of John Riccitiello
3D Artist - Open to new job adventures!)
1 个月#weloveunity
Programming. Games. Web. Aeronautics. Engineer.
1 个月I actually like the fact that the Ebook focuses on proper patterns and efficient way of coding, which won’t just be used in gdev but can also be transferable to other aspects of programming. As someone who enjoys reading more than video format at time, i’d always prefer a book. The other benefit of this is if someone comes from a non soft background and is getting started, it would help them a lot. but the biggest Kudos really is that you listened to the community and made the changes, especially the recent RunTime ones. Good stuff Unity, Good Stuff.