Unintuitive
Matt Ballantine
Helping people get more from technology. Always on the lookout for interesting people to have a coffee with.
Many years ago, when working at the then commercial arm of the BBC, I came across an interesting issue of how intuitive systems aren't necessarily what they might seem.
The TV programme sales part of the organisation, which sold TV programmes to other broadcasters worldwide, had a sales processing system (SPS) built in an archaic programming language called PROVI. It was old-school, run in a terminal window, and had a complex user interface that involved combinations of key presses to navigate and transact.
It was the very antithesis of an intuitive, modern Windows-based user interface. A new user took many, many hours to get up to speed. The system was a black box to the management, most of whom couldn't use it at all. "We need a new sales processing system" was the senior management view.
However, on investigation, we found that users of the system, once they had invested in learning it, were very dextrous in its use. They knew the key presses and the F-keys needed to use it, and they could use them at speed. They also knew many of the complex business rules that were necessary to understand to, for example, sell a copy of Eastenders to a Polish cable TV channel.
I've been reminded of SPS recently as I've been exploring some products from the Swedish music device manufacturer teenage engineering . They are fascinating because they fly in the face of modern user interface design principles in that, at first use, they are anything but intuitive.
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Take the sampler EP133 KOII, pictured above. Turn it on and, to be honest, you are none the wiser. It's more likely to be able to calculate your general ledger than make music. The learning curve, in comparison to many modern devices, is pretty steep.
But after a few hours, you realise that a lot of thought has gone into making a device with a complex workflow that, whilst not immediately intuitive, is really good (and fun) to use.
Not only that but those pesky Swedes have hooked into something known as the Ikea Effect. Because I've had to put effort into learning the product, I'm more emotionally committed to the product.
I've learned a few things from this. First, what seems intuitive at first might not be optimal in the medium term. Second, a product that provides some challenge to the user rather than being as frictionless as possible enables the user to feel a sense of achievement that a super-easy UI might not provide.
That might not be a great strategy for, say, an online supermarket. But for some sorts of products, building friction into the first experience might make for a better user experience in the long term.
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8 个月Matt Ballantine this is an insightful reminder that products do not all have to have an intuitive interface to be effective. It has reminded me that it is useful to proactively decide how important an intuitive interface is. The context is you might be better off investing one’s limited resources into tackling back-end complexity rather than UX. A key consideration might be how many users the product has and how easily they can be trained. I was once responsible for an internal product that only had five users. We put most of our effort into making the business process more efficient, knowing we could spend a couple of extra hours training the users if needed.
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8 个月I'm no musician Matt, but like you I've played around a bit with Teenage Engineering devices (the PO samplers / sequencers). It's a steep learning curve - too steep I would argue - though the capability packaged into those tiny devices is incredible. It's also frustrating if you leave them for a time and come back, having to face that same steep curve again. There's certainly something special about them. In part I think it's knowing what they're capable of and trying to master even a fraction of that!