Understanding C++20 Ranges: A Modern Approach to Sequences
C++20 introduced ranges as a powerful abstraction for working with sequences of elements. As a modern addition to the Standard Template Library, ranges bring functional programming concepts to C++ while maintaining performance and type safety. Let's explore what makes ranges special and how they can improve your code.
What Are Ranges?
At their core, ranges are an abstraction over sequences of elements. Unlike traditional iterators that require managing begin/end pairs, ranges encapsulate both the beginning and end of a sequence into a single object. This makes them safer and more intuitive to use.
Traditional STL vs Ranges: Key Differences
1. Simple Algorithms
Let's start with a basic search operation. Here's how it looks with traditional STL:
std::vector<int> numbers = {1, 2, 3, 4, 5};
auto result = std::find_if(numbers.begin(), numbers.end(),
[](int n) { return n > 3; });
The range version simplifies this by treating the container as a single unit:
std::vector<int> numbers = {1, 2, 3, 4, 5};
auto result = std::ranges::find_if(numbers, [](int n) { return n > 3;
2. Composable Views
Where ranges truly shine is in their ability to create composable transformations. This is fundamentally different from traditional STL operations:
// Traditional STL approach - requires intermediate storage
std::vector<int> numbers = {1, 2, 3, 4, 5, 6, 7, 8};
std::vector<int> even_numbers;
std::copy_if(numbers.begin(), numbers.end(),
std::back_inserter(even_numbers),
[](int n) { return n % 2 == 0; });
std::vector<int> squared_numbers;
std::transform(even_numbers.begin(), even_numbers.end(),
std::back_inserter(squared_numbers),
[](int n) { return n * n; });
With ranges, this becomes a lazy, composable pipeline:
std::vector<int> numbers = {1, 2, 3, 4, 5, 6, 7, 8};
auto even_squares = numbers
| std::views::filter([](int n) { return n % 2 == 0; })
| std::views::transform([](int n) { return n * n; });
// No computation happens until we iterate over even_squares
3. Lazy Evaluation vs Eager Evaluation
Traditional STL algorithms typically process elements immediately:
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// Processes all elements immediately
std::transform(vec.begin(), vec.end(),
std::back_inserter(result),
[](int n) { return n * n; });
Range views, on the other hand, are lazy:
// Creates a view, computation happens on access
auto squared = vec | std::views::transform([](int n) { return n * n; });
// Only computed when we iterate over 'squared'
Common Range Views and Their Use Cases
Here are some frequently used range views with practical examples:
// Filter view
auto evens = numbers | std::views::filter([](int n) { return n % 2 == 0; });
// Transform view
auto doubled = numbers | std::views::transform([](int n) { return n * 2; });
// Take view
auto first_five = numbers | std::views::take(5);
// Drop view
auto skip_first_three = numbers | std::views::drop(3);
Best Practices
// Dangerous - view references temporary vector
auto bad_view = std::vector{1, 2, 3} | std::views::filter([](int n) { return n > 1; });
// Safe - vector outlives the view
std::vector numbers = {1, 2, 3};
auto good_view = numbers | std::views::filter([](int n) { return n > 1; });
Conclusion
C++20 ranges aren't just a prettier syntax for existing STL algorithms - they represent a fundamentally different approach to sequence operations. While traditional STL algorithms are still valuable for many use cases, ranges provide a powerful tool for creating efficient, composable data transformations.
Understanding when to use each approach will help you write more maintainable and efficient code. Ranges excel at complex transformations where lazy evaluation and composition are beneficial, while traditional STL algorithms remain useful for simpler, immediate operations.
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