UI/UX DESIGN
Dharani Dharan
Astonishing Mechatronics learner|Power BI|C/C++|Python| Tennis player|Solidworks | Cura|
User experience design?(UX design,?UXD,?UED, or?XD) is the process of defining the experience a user would go through when interacting with a company, its services, and its products.[1]?Design decisions in UX design are often driven by research, data analysis, and test results rather than aesthetic preferences and opinions. Unlike?user interface design, which focuses solely on the design of a computer interface, UX design encompasses all aspects of a user's perceived experience with a product or website, such as its?usability, usefulness,?desirability,?brand?perception, and overall performance. UX design is also an element of the?customer experience?(CX), which encompasses all aspects and stages of a customer's experience and interaction with a company.
The field of user experience design is a?conceptual design?discipline and has its roots in?human factors?and?ergonomics, a field that, since the late 1940s, has focused on the interaction between human users, machines, and the contextual environments to design systems that address the user's experience.?With the proliferation of workplace computers in the early 1990s,?user experience?started to become a positive insight for designers.?Donald Norman, a professor and researcher in design, usability, and cognitive science, coined the term "user experience," and brought it to a wider audience.
I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose its meaning.
— Donald Norman
There is a debate occurring in the experience design community regarding its focus, provoked in part by design scholar and practitioner, Don Norman. Norman claims that when designers describe people only as customers, consumers, and users, designers risk diminishing their ability to do good design.
User interface (UI) design?or?user interface engineering?is the?design?of?user interfaces?for?machines?and?software, such as?computers,?home appliances,?mobile devices, and other?electronic devices, with the focus on maximizing?usability?and the?user experience. In computer or software design, user interface (UI) design primarily focuses on information architecture. It is the process of building interfaces that clearly communicates to the user what's important. UI design refers to graphical user interfaces and other forms of interface design. The goal of user interface design is to make the?user's interaction as simple and efficient as possible, in terms of accomplishing user goals (user-centered design).
User interfaces are the points of interaction between users and designs. There are three types:
Interface design is involved in a wide range of projects, from computer systems, to cars, to commercial planes; all of these projects involve much of the same basic human interactions yet also require some unique skills and knowledge. As a result, designers tend to specialize in certain types of projects and have skills centered on their expertise, whether it is?software design, user research,?web design, or?industrial design.
Good user interface design facilitates finishing the task at hand without drawing unnecessary attention to itself.?Graphic design?and?typography?are utilized to support its?usability, influencing how the user performs certain interactions and improving the?aesthetic?appeal of the design; design aesthetics may enhance or detract from the ability of users to use the functions of the interface.[1]?The design process must balance technical functionality and visual elements (e.g.,?mental model) to create a system that is not only operational but also usable and adaptable to changing user needs.
Compared to UX design[edit]
Compared to?UX design, UI design is more about the surface and overall look of a design. User interface design is a craft in which designers perform an important function in creating the user experience. UI design should keep users informed about what is happening, giving appropriate feedback in a timely manner. The visual look and feel of UI design sets the tone for the user experience.[2]?On the other hand, the term UX design refers to the entire process of creating a user experience.
Don Norman?and?Jakob Nielsen?said:
It’s important to distinguish the total user experience from the user interface (UI), even though the UI is obviously an extremely important part of the design. As an example, consider a website with movie reviews. Even if the UI for finding a film is perfect, the UX will be poor for a user who wants information about a small independent release if the underlying database only contains movies from the major studios.?
Processes[edit]
Printable template for mobile and desktop app design (PDF)
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User interface design requires a good understanding of user needs. It mainly focuses on the needs of the platform and its user expectations. There are several phases and processes in the user interface design, some of which are more demanded upon than others, depending on the project.[4]?(Note: for the remainder of this section, the word?system?is used to denote any project whether it is a?website,?application, or?device.)
Requirements[edit]
The dynamic characteristics of a system are described in terms of the dialogue requirements contained in seven principles of part 10 of the ergonomics standard, the?ISO 9241. This standard establishes a framework of ergonomic "principles" for the dialogue techniques with high-level definitions and illustrative applications and examples of the principles. The principles of the dialogue represent the dynamic aspects of the interface and can be mostly regarded as the "feel" of the interface.
The seven dialogue principles are:
The concept of usability is defined of the?ISO 9241?standard by effectiveness, efficiency, and satisfaction of the user.
Part 11 gives the following definition of usability:
Effectiveness, efficiency, and satisfaction can be seen as quality factors of usability. To evaluate these factors, they need to be decomposed into sub-factors, and finally, into usability measures.
The information presented is described in Part 12 of the?ISO 9241?standard for the organization of information (arrangement, alignment, grouping, labels, location), for the display of graphical objects, and for the coding of information (abbreviation, colour, size, shape, visual cues) by seven attributes. The "attributes of presented information" represent the static aspects of the interface and can be generally regarded as the "look" of the interface. The attributes are detailed in the recommendations given in the standard. Each of the recommendations supports one or more of the seven attributes.
The seven presentation attributes are:
The user guidance in Part 13 of the?ISO 9241?standard describes that the user guidance information should be readily distinguishable from other displayed information and should be specific for the current context of use.
User guidance can be given by the following five means:
ecific information for the current context of use.