Turning players' worst fears against them in Dredge
Dredge

Turning players' worst fears against them in Dredge

Welcome to Wednesday and a fresh slate of Game Developer stories! We have short features on the making of Dredge and Stray Gods winning the Australian Game Developer Awards, plus plenty of news from the likes of Sega, Gearbox, and more.

Turning players' worst fears against them in Dredge

"We felt that the longer we could keep things unknown or unpredictable, the better."

To maintain that sense of the unknown, the team was also careful to keep some of its biggest scares under wraps. Each biome in Dredge has its own unique monster that players will need to overcome, and there are some other?terrors that unfortunate travelers can also encounter?on the high seas. As Bastiaens noted earlier, however, revealing them too quickly would only lessen their impact, so patience was imperative.
"We slowly introduce the player to these things as they go. At the very start of the game, you're very unlikely to encounter all of the big scary things. It's only as you progress through the game you'll encounter those creatures. We felt that the longer we could keep things unknown or unpredictable, the better," says Bastiaens.

Stray Gods crowned GOTY at 2023 Australian Game Developer Awards

The melodic fantasy adventure is Summerfall Studios' debut title.

Hyenas reportedly faced major design changes before cancellation

The issues with Creative Assembly's ill-fated Hyenas were reportedly there from the start and worsened over time.

In a rare move, Gearbox revives Gigantic for limited-time event

Gearbox is briefly bringing back the defunct hero shooter so it can be experienced by players for the first time in half a decade.

Hi-Fi Rush devs on making an "over the top" rhythm action game

Behind the music (action) game.

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