Turning players' worst fears against them in Dredge
Welcome to Wednesday and a fresh slate of Game Developer stories! We have short features on the making of Dredge and Stray Gods winning the Australian Game Developer Awards, plus plenty of news from the likes of Sega, Gearbox, and more.
"We felt that the longer we could keep things unknown or unpredictable, the better."
To maintain that sense of the unknown, the team was also careful to keep some of its biggest scares under wraps. Each biome in Dredge has its own unique monster that players will need to overcome, and there are some other?terrors that unfortunate travelers can also encounter?on the high seas. As Bastiaens noted earlier, however, revealing them too quickly would only lessen their impact, so patience was imperative.
"We slowly introduce the player to these things as they go. At the very start of the game, you're very unlikely to encounter all of the big scary things. It's only as you progress through the game you'll encounter those creatures. We felt that the longer we could keep things unknown or unpredictable, the better," says Bastiaens.
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