Trends for Metaverse in 2023 vol.2

Trends for Metaverse in 2023 vol.2

The expansion of the corporate metaverse

It will not only be large enterprises with custom-designed metaverse environments, but also innovative small businesses using virtual workspace software. HR plays a key role in helping the organization figure out how best to use this kind of technology.

According to Gartner, 25% of individuals will use this type of virtual reality at least once a day by 2026. This suggests that some of these initiatives, such as virtual events, onboarding, career fairs, and meetings, will get underway in 2023 for the top firms in this field. There is potential for workplace education and training in the Metaverse. To build an immersive learning ecosystem that makes education available through the metaverse, Meta is investing $150 million. The small number of companies who have started utilizing the metaverse's potential will have more contemporary employer brands, more interesting interactions with remote applicants, and possibly even higher organizational productivity. It's likely that in 2023, a small number of businesses will distinguish themselves in a clear way.

It won't just be big companies with specially created metaverse environments, but also creative little shops using virtual office software. In assisting the company in determining how to use this type of technology most effectively, HR plays a crucial role.


eeVRee is reflecting to these days very quick and offers new way of working based on unique platform for communication. Real-time video chat option with other employee, whether from their VR headset, mobile phone, laptop – either sitting in the office, home and wherever in the world. eeVRee has created a 1:1 enviroment of their client premises, where all of their colleagues can meet, whether onsite or remotely.?


Comparison of physical reality and VR reality in the office premises
Source:https://www.eevree.com/


Co-working in the metaverse

In addition to providing an opportunity for business owners to become marketing savvy, Metaverse is also a platform that facilitates efficient remote work. At the Metaverse office, you can meet clients from all over the world, collaborate with remote team members, and train and onboard new hires without physical distancing restrictions. This significantly reduces business and operational costs, especially for small start-ups. Without being constrained by geographic distance, the metaverse office enables us to meet with clients from all over the world, collaborate with team members who are located remotely, and onboard and train new personnel. This would significantly lower operating and business costs, which would be especially advantageous for companies with limited budgets.

To ensure wholesome metaverse working procedures and to train leaders on how to manage their teams in this new setting, new hybrid work regulations will need to be created. The golden rule should always be: Don't behave in a way online that you wouldn't expect of yourself in the real world. Additionally, it offers HR a rare chance to redesign the (virtual) workspace in a way that goes beyond the conventional, frequently uninspired office setting. How people use a space is influenced by how it is set up. A round table encourages conversation, whereas a rectangular table usually promotes hierarchy with the boss seated at the top.


The metaverse makes it possible to reimagine a creative, collaborative, and productive work atmosphere free from restrictions imposed by the physical world. The absence of physical requirements also expands the possibilities for hiring members of underprivileged groups. Therefore, using the Metaverse to accomplish objectives is a good idea. It should enhance employee satisfaction and company performance rather than detract from it.


Sources:

metaverse trends: Trends in metaverse: In 2023, expect the virtual to be better integrated with physical world - The Economic Times (indiatimes.com)

The Metaverse Trends That Will Dominate 2023 - Jumpstart Magazine

Gartner Predicts 25% of People Will Spend At Least One Hour Per Day in the Metaverse by 2026


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