TRANSLATING IDEAS INTO INTERFACES: The Impact of UI Design on User Engagement
Alberto Dell'Aquila
??Creativity, ?? Project Management, ??Recruitment, & ?? Marketing
A UI designer, also known as a User Interface Designer, is responsible for crafting the visual layout and functionality of screens that users interact with while using a website, application, or video game. This involves designing the elements that enable smooth navigation and interaction.
Intuitive interfaces are vital for digital products intended for widespread use. The visual presentation and functionality of an app or website constitute its user interface design. Attention to detail is crucial, encompassing factors like the visual appeal and arrangement of digital icons. Interface design encompasses elements such as typography, color schemes, imagery, interactive elements like buttons and menus.
These design choices collectively ensure clarity for users, indicating what actions can be taken through clicks, taps, or swipes, and emphasizing the primary actions within a series of buttons.
In straightforward terms, UI pertains to the tools you utilize to engage with a product, whereas UX is centered around the holistic experience of this interaction. We've extensively covered the disparities between user experience (UX) and user interface (UI) design, thus moving forward, our focus will exclusively be on UI.
It's important to note that UI design falls under the broader umbrella of UX design (user experience design). While both aim to deliver an enjoyable user experience, they serve distinct roles within the design process. Despite their shared goal, UI design is a separate component within the UX design framework and holds significant importance in its own regard.
UI Designers collaborate closely with UX Designers and various other team members such as product developers and marketers. Together, they ensure that products offer seamless and enjoyable user experiences.
What is needed?
A UI designer requires a diverse skill set to excel in their role. Proficiency in graphic design software such as Adobe Photoshop, Illustrator, or Sketch is essential for creating visually appealing interface layouts and elements.
Mastery of prototyping tools like InVision or Figma facilitates the creation of interactive prototypes to visualize and refine user interactions. Strong understanding of typography principles aids in selecting and formatting text elements for optimal readability and aesthetic appeal.
Additionally, proficiency in coding languages like HTML, CSS, and JavaScript enables UI designers to implement their designs effectively and collaborate seamlessly with developers.
Familiarity with user interface design principles and best practices ensures designs are intuitive, accessible, and user-friendly. A keen eye for detail and an understanding of design systems contribute to creating cohesive and consistent user experiences across different platforms and devices.
Effective communication skills are also crucial for collaborating with cross-functional teams, gathering feedback, and presenting design concepts to stakeholders. Keeping abreast of emerging design trends and technologies is essential for continuously refining and evolving UI design skills in a rapidly changing digital landscape.
Responsabilities
Once we defined who is a UI Designer and what is needed to become one, let′s see now what are the main responsabilities of this role. Of couse those can change according to the seniority, the role and of course the company; here you can find the main ones:
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Once the designs are finalized, it's time for testing, which involves prototyping. Prototypes enable UI design experts to visualize their designs in action, swiftly identify issues, and refine any rough edges.
Prototyping and testing are integral aspects of the user interface design workflow.
Depending on the project phase, a UI Designer may utilize three types of prototypes:
I asked few questions to Ekaterina Svishcheva , UX/UI Designer at 凯捷咨询 , to have an insight point of view on the Role & Responsabilities:
Hi Ekaterina! Thank you for taking the time, please introduce yourself and tell us how and why did you choose to be a UI Designer?
I am a UX/UI Designer with more than 6.5 years of experience. I worked in UX agencies, in a startup, and in a mature company. I came to design from the HR sphere. At some point, I realized that making flows, processes, good-looking presentations is the most interesting part of my job. Next, I realized that making user interfaces is something I truly enjoy. I started reading UX-related books, taking courses, etc. In the end, I joined the UX agency as a junior designer. Offtopic: I find the UX component in the professional name critically important, as a user interface without the logic clear for the user, makes no sense, it may even be harmful.
How do you balance creativity and usability when designing user interfaces?
I have a set of widely used patterns in my head, nice art examples, competitors' solutions, knowledge of usability heuristics, previous experience, understanding of how difficult the development of the solution might be. When I work on a task, that requires creativity (not all of them do), I brainstorm (with others or on my own), collect the ideas, try them on, briefly think about how each variant fits the overall app, user flow, if it is doable, etc.
Can you walk me through your process for creating a new UI design, from initial concept to final implementation?
First the task and the expected result should be formulated as clearly as possible at this stage. Next, I usually follow the design thinking flow, more or less. Research the problem, define the problem, look for possible solutions, make them, and test. Tests may happen at various stages, generally, the more the better. Then I help developers, sometimes making changes to ease the implementation.
How do you stay updated with the latest design trends and technologies, and how do you incorporate them into your work?
I read digest channels and app channels, read influencers that observe the latest changes, attend seminars from design communities. When I work on a task that supposes time and capacity for experimenting, I try to apply new solutions or to suppose trying them to the team.