Tracing back the origins: The mainstreaming of Augmented Reality
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Augmented reality (AR) has transitioned from a sci-fi concept to an integral part of our daily lives. This article will explore AR's journey, from its origins to its mainstream adoption, highlighting key milestones and applications.
The birth of Augmented Reality
Augmented Reality's origins can be traced back to mid-20th-century innovations.
Morton Heilig’s Sensorama, created in the 1950s, offered an interactive theatre experience appealing to all five senses. While not AR in the modern sense, it laid the groundwork. In 1960, Heilig went on to invent the Telesphere Mask, the first head-mounted display (HMD), which offered stereoscopic 3D images and stereo sound, hinting at the future potential of AR.
In 1968, Ivan Sutherland and his student Bob Sproull created the Sword of Damocles, considered the first AR/VR headset. This HMD system overlaid simple wireframe drawings onto the real world, marking the first instance of a computer-generated overlay used with the physical environment.
The foundational concepts of augmented reality began to take a more definitive shape in the 1990s. The term “augmented reality” was officially coined by Boeing researcher Tom Caudell to describe a digital display system aiding in assembling wiring harnesses. In 1992, Columbia University developed the KARMA (Knowledge-based Augmented Reality for Maintenance Assistance) system using a see-through head-mounted display to guide maintenance and repair tasks, marking an early practical application of AR.
Advancements in computer technology paved the way for AR to migrate out out of research labs to find real-world applications in diverse fields ranging from archeology to medicine, to entertainment and beyond.
In 2008, Wikitude, the first mobile AR app, allowed users to see information about their surroundings overlaid on their phone screens, by simply pointing their device at a location. This application marked the beginning of AR's mainstream adoption.
In the same year, AR made its first commercial appearance with an advertising campaign. A printed magazine ad for a model BMW Mini, which, when held in front of a computer’s camera, also appeared on the screen. Because the virtual model was connected to markers on the physical ad, a user was able to control the car on the screen and move it around to view different angles, simply by manipulating the piece of paper. The application was one of the first marketing campaigns that allowed interaction with a digital model in real-time.
The 2010s: Mainstreaming through innovation
In the following years, other brands started adopting this idea of putting content on a screen and having consumers interact with it through physical tracking markers.
in 2011, National Geographic’s campaign showcased rare or extinct animal species as if they were walking through a shopping mall, captivating passersby with life-like AR interactions. Disney used AR to project cartoon characters onto a large screen in Times Square, creating interactive experiences for people on the street. Coca-Cola followed in 2013 with an AR simulation of environmental issues, such as ice melting, bringing critical topics to life in a visually compelling manner within shopping malls.
These AR campaigns were designed to captivate and engage audiences in public spaces, though their scalability was limited due to the significant investment required. Nevertheless, such immersive experiences continued to evolve. For example, in 2015, the Apple Watch was available for a virtual try-on through the AR Watch app. Created by Belgian developers Underside, it used your iPhone’s camera to project it directly onto your own arm.
In 2016, Pokémon GO revolutionized the AR landscape by bringing the technology into the hands of millions of users worldwide. The game overlaid the beloved anime characters onto the real world, visible through players’ smartphone screens, creating an engaging and interactive gaming experience. At its peak when the mobile game was first released, Pokemon Go saw more than 232 million players during its first year and has slowly lost players over time. It remains popular with around 81 million active players on an average monthly basis.
The success of Pokémon GO provides valuable insights for designing future AR games and applications. It also has implications beyond entertainment, influencing marketing, fashion, tourism, and retail. Commercial AR apps have been growing in popularity and numbers, driven by a long trajectory of development marked by both successes and failures.
Social media platforms like Snapchat and Instagram played a crucial role in popularizing AR. Snapchat introduced AR lenses in 2015, enabling users to apply various filters and effects to their selfies in real time. Instagram followed with similar features in its Stories, helping familiarize consumers with AR technology and paving the way for its application in retail.
In 2017, Sephora, the global prestige beauty retail leader, revealed the AR-based features of its award-winning Sephora Virtual Artist application. Users could virtually try on thousands of shades of eyeshadows, along with lip colors and false eyelash styles, creating endless unique combinations. The app also offered Expert Looks and Virtual Tutorials putting Sephora's expertise literally in the palm of clients' hands.
That same year, IKEA launched IKEA Place, an AR application that transformed the way people shop for furniture. Built on Apple's ARKit technology, IKEA Place allows users to visualize how furniture will look and fit in their homes. The app automatically scales products based on room dimensions with 98% accuracy, rendering textures, light, and shadows realistically. Users can capture and share these settings as images or videos and purchase products directly through their local IKEA website. Michael Valdsgaard, Leader of Digital Transformation at Inter IKEA Systems, described AR as a game-changer for retail, enabling a new level of confidence and inspiration in buying decisions.
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Modern-Day Applications and Benefits of AR
Today, augmented reality is a ubiquitous element of our digital landscape, finding diverse applications across various fields. It’s not just confined to gaming or entertainment; industries like healthcare, education, retail, and automotive are leveraging AR to enhance user experiences, improve outcomes, and optimize processes. The technology has matured significantly, driven by advancements in AI, machine learning, and computer vision, leading to more intuitive, interactive, and immersive AR applications.
In education, augmented reality is transforming traditional learning paradigms. Interactive AR applications are making learning more engaging, visual, and hands-on. Whether it’s visualizing complex scientific concepts, exploring historical events, or learning languages, AR brings subjects to life, fostering a deeper understanding and retention. The technology is also facilitating remote learning, offering students immersive and interactive experiences beyond the confines of traditional classroom settings.
In healthcare, AR is being used for advanced surgical visualization, patient education, and training for medical professionals. Tools like Microsoft’s HoloLens have found applications in surgical planning and navigation, offering doctors detailed, interactive, 3D visualizations of the patient’s anatomy overlaid in real-time during procedures. This augmented view provides surgeons with crucial insights, enhancing precision and outcomes. Medical education is also being transformed, with AR providing interactive and immersive learning experiences, facilitating a deeper understanding of complex medical concepts.
The COVID-19 pandemic drastically shifted consumer behavior, leading to an unprecedented surge in online shopping. With physical stores closed or operating under strict restrictions, consumers turned to e-commerce as their primary mode of shopping. This rapid increase in online activity highlighted the limitations of traditional 2D e-commerce platforms and created a demand for more immersive and interactive shopping experiences.
The necessity to enhance the online shopping experience pushed many retailers to adopt 3D and AR technologies more rapidly. These technologies allowed consumers to visualize products more accurately, try them on virtually, and interact with them in ways that mimicked in-store experiences. This not only improved customer satisfaction but also addressed common issues such as uncertainty about product fit and appearance.
One significant benefit observed during the pandemic was the reduction in return rates. Virtual try-ons and 3D customization tools provided customers with a better understanding of how products would look and fit in real life. For instance, 75% of users are willing to pay a premium for items experienced via AR, and AR buying experiences led to a 25% reduction in return rates, as customers were more likely to be satisfied with their purchases. This reduction in returns not only saved retailers' costs but also minimized the environmental impact associated with shipping and handling returned goods.
The use of 3D and AR technologies significantly increased user engagement and conversion rates. Consumers, particularly luxury shoppers, are increasingly drawn to brands offering augmented reality (AR) and virtual try-on experiences. Over 50% of luxury consumers prefer brands that provide AR experiences, leading to a 300% increase in new user acquisition and higher engagement rates. Brands using AR and virtual try-on technology see up to a 22% increase in engagement and a 5x growth in average session duration, reflecting a significant shift towards interactive and immersive shopping experiences.
AI sales assistants and 3D customization options enabled a higher degree of personalization in the shopping experience. Customers could tailor products to their preferences, receive personalized recommendations, and enjoy a more customized shopping journey. This level of personalization helped foster customer loyalty, as shoppers felt more connected to the brands that offered these innovative experiences. The ability to personalize and customize products became a key differentiator for brands during the pandemic, setting them apart from competitors and driving customer retention.
Challenges in AR Adoption
We are heading towards a future where AR will be an integral part of our daily lives, offering enhanced, interactive, and personalized experiences across various aspects of our personal and professional lives.
Yet, with these promising prospects, challenges persist. Issues related to privacy, data security, and ethical considerations are at the forefront. As AR collects and processes vast amounts of data to deliver personalized experiences, questions about data handling, consent, and security arise. Balancing the innovative strides with ethical, legal, and privacy considerations will be paramount to ensure that the technology is developed and utilized responsibly and sustainably.
Technological challenges also persist. Enhancing the realism, interactivity, and contextual relevance of AR experiences requires ongoing innovations in computing power, AI, and graphics rendering. The development of wearable AR devices that are ergonomic, aesthetically pleasing, and capable of rendering high-quality AR experiences is another frontier of innovation. Overcoming these technical challenges is crucial for AR to realize its full potential and permeate mainstream adoption.
The future of augmented reality is teeming with possibilities, yet intricately tied to our ability to navigate the associated challenges. It is a journey of discovery, innovation, and adaptation. As we continue to explore and push the boundaries of what is possible with AR, we are not just evolving the technology, but also our interaction with the world around us, marking the dawn of an era where digital and physical realities are inextricably linked, offering unprecedented opportunities for innovation, growth, and human advancement.
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