Throttling in Distributed Systems

Throttling in Distributed Systems

Throttling is a mechanism to control the rate at which requests are processed to ensure system stability and prevent overloading. This is especially crucial in large-scale, distributed environments where numerous services interact, and unregulated traffic can lead to low performance or system failure.

Types of Throttling

  1. Rate Limiting: Controls the number of requests a client can make in a given time period. For example, limiting to 100 requests per minute.
  2. Leaky Bucket: Enqueues requests and processes them at a fixed rate, ensuring that incoming bursts are smoothed out over time.
  3. Token Bucket: Allows bursts of traffic but enforces a maximum sustained request rate over time, using tokens that are replenished at a steady rate.
  4. Fixed Window: Divides time into fixed intervals and limits the number of requests in each interval.
  5. Sliding Window: A more dynamic version of the fixed window, which allows for a moving time window to better handle traffic spikes.

Implementation Techniques

  1. Middleware: Implementing throttling logic in the middleware layer, which intercepts requests before they reach the core application logic.
  2. API Gateway: Using API gateways to enforce throttling policies centrally, providing a single point of control.
  3. Client-Side Throttling: Instructing clients to regulate their request rate to avoid overwhelming the server.

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