A Thought on Mobile Gaming Ads: What About "Rewarded Playable"?
The Mobile Gaming Landscape
Hey fellow gamers and developers! During my tenure at IronSource's creative studio, where we produced playable ads, I gained a deeper understanding of the mobile gaming ad space. One thing that stood out is the typical ad experience we encounter – primarily interstitials and rewarded videos. But, amidst these standard formats, I've seen the rise and potential of playable ads. So, here’s a thought: what if we had a dedicated ad slot just for these?
Rewarded Playable - What is it?
Imagine an ad placement, much like the "rewarded video" we're all familiar with. But, instead of occasionally getting a playable ad amidst a array of videos, this placement, which I’d love to call "Rewarded Playable", guarantees an interactive ad experience every single time. Simply put, you tap on it, and you dive straight into an engaging ad interaction.
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Why I'm Pondering This...
Is This Really a Win-Win-Win?
Wrapping Up
While I bring my experience from IronSource to this discussion, I'm not here to proclaim this as the next big thing. Rather, I see it as an evolving idea with potential. What's your take? Could "Rewarded Playable" be a game-changer in our mobile gaming experience? I'm eager to hear your thoughts in the comments!
P.S.: I recently began using the AppMagic platform for my research, and I've been genuinely impressed. It's user-friendly, packed with invaluable insights, and has streamlined my research process. Highly recommended for those in the gaming and ad industry!
Great article ??
Product Manager & Co Founder at Hailr & Technical Lead at Sea Monster
7 个月Michael Kopelovich absolutely love your concept for "Rewarded Playable"! ?? we've never been able to articulate it quite as clearly as you do in your article, but completely agree with your sentiment relating to the satisfaction of truly engaging with the content! Can't wait to hear more ??
COO at Playable Factory
1 年Enjoyed this! I'm fully on board with that. High-quality and well-polished rewarded playables could make this concept even more appealing, boosting engagement and retention. Looking forward to seeing how this idea evolves! ??♂? ??♂?
Skilled UA Professional | Ad Monetization Leader | Remote Ninja
1 年Segment the playable placement sounds like an interesting idea on profitable as well. Allowing advertisers and publisher some insights on ECPM and IPM for players only vs standard RV and interstitial ads could be a shift for Ad based operations