The ten most likely use cases for the Metaverse.
Jarno Duursma
LinkedIn Top Voice AI | Keynote speaker | Artificial Intelligence | 15 yrs experience | Future Focus | Tech Expert | Generative AI | ChatGPT | Deepfakes | Personal Growth | Spreker
Thank you for taking the time to read my metaverse monthly newsletter! I'm glad you're enjoying it. If you'd like to support me and the time and effort I put into creating this newsletter, you can help by liking this article on LinkedIn, tagging a person in the comments, or sending it to a friend or colleague via email. Every little bit helps, and I appreciate your support. Thanks again for reading!
As someone who has been following the topic of the metaverse for a while, I am often asked what we will be doing in this virtual environment once it matures. In other words, what are the most likely use cases from a fully realized metaverse? To explore this question, let's imagine that the metaverse is fully developed and functional in 10 years. Let's assume that the ideology behind the metaverse has been achieved in 2032 and that it is a global network of interconnected virtual spaces with a vivid crypto-economy. With this in mind, let's look at some of the most likely use cases.
ps: It is important to continually ask ourselves if we want to do certain things in the digital world or in the physical world. Maintaining a critical mindset is key. I have written about this topic in several articles. One , Two , Three .
?Let's explore: what are the ten most likely usecases of this virtual new world?
1. Virtual Gaming
One of the most obvious applications of the metaverse is as a world for virtual reality gaming. Players will be able to fully immerse themselves in a virtual world, where they can interact with other players and with virtual objects and experiences. This could include anything from virtual sports games, first persoon shooters and other combat simulations to puzzle-solving and role-playing games.
2. Virtual Education
Virtual classes are making education more accessible and personalized for students. In a virtual class, students can interact with their teachers in real time, as well as with virtual teaching aids and resources. This makes the learning experience more interactive and engaging, and even allows students to learn at their own pace.
Overall, I think that virtual reality has the potential to enhance the education experience, but school is about much more than just acquiring cognitive knowledge. It is also about social interaction, learning to experiment with new behaviors, and making friendships. The question is whether the latter will happen in a virtual environment..
3. Virtual Tourism
In the metaverse companies can create immersive and interactive experiences for tourists, allowing them to visit and explore places in a way that is not possible in the physical world due to physical limitations or lack of money or time. For example, companies can take people on virtual tours of historical sites, natural wonders, and other destinations, giving them a more interactive and engaging experience than they would get from simply looking at pictures or watching videos. They might hover above someplace, or just get really close (volcano?).
4. Virtual Meetings and Conferences
One of the potential benefits of the metaverse is that it makes conferences more accessible and efficient. In the metaverse, people can attend conferences from anywhere in the world without having to travel, saving time and money and making it easier for people to participate. This means that people who might not otherwise be able to attend in person can still participate and contribute.
5. Creating and Selling Virtual Art
The metaverse might offer a platform for virtual art galleries, museums, and other cultural experiences, enabling people to engage with art and entertainment in a new and immersive way. There is also the potential to create, view, and sell digital art in the metaverse. NFT's can be programmed to provide access to various types of new merchandise, unique mp3's, VIP tickets, and digital collectibles. NFT's also grant access to special VIP online groups or meetings where likeminded individuals can meet, obtain digital objects, and acquire new NFT's.
领英推荐
6. Virtual Shopping
As a user, you can browse and shop for products in virtual stores, and even try on clothes and accessories in virtual fitting rooms to experience products and services in a virtual environment before making a purchase. This makes shopping more convenient.
7. Virtual Socializing
We may interact with each other in virtual social spaces, and even host virtual events and parties. This could make it easier for people to connect and socialize with each other, regardless of their location. The metaverse will be the YouTube for social experiences.
But to be honest, I know that there is a lot of invisible chemistry that happens when we are together in person. That is different in the digital world. I also feel there is something missing when we are not physically together. I believe that we need to be in each other's presence frequently in order to feel like we are part of a greater entity.
So while virtual social gatherings may have their benefits, I think we need to be careful not to lose the value of face-to-face interactions in the process.
8. Virtual Work/ Collaboration
Virtual spaces can be a great way for teams to work together and share resources. In a virtual environment, teams can collaborate more efficiently and effectively, and even share virtual objects, documents, videos, and other resources. This can be really useful for things like co-creation and problem-solving. However, I believe that when we're in each other's physical presence, ideas tend to flow more freely and chemistry can develop more quickly. Virtual spaces can be limited when it comes to fostering creative ideas and innovation. So while virtual spaces have their benefits, they can't replace the value of face-to-face interactions when it comes to fostering creativity.
9.Virtual Entertainment
Virtual entertainment offers many benefits to users of the metaverse. One of the main benefits is that users can attend virtual concerts, plays, and other live events, allowing them to enjoy a wide range of entertainment experiences without having to leave the comfort of their own homes. This is especially appealing to people who live in remote areas or have financial or mobility issues, as it gives them more access to live entertainment.
10.Virtual Therapy
For example, a person with a fear of flying might be placed in a virtual airplane cockpit, where they can practice coping with their fear in a safe and controlled environment. Another way that VR can be used in therapy is by helping people to learn new skills and behaviors. For example, to teach people how to manage their stress and anxiety in real-life situations, such as public speaking or social interactions. Thus without the risks or potential embarrassment of doing so in real life.
What do you think? Did I overlook something? Please feel free to drop a note in the comments!
Update: Signals from the future.
?? ps: Starting with the next episode, this newsletter will be expanding its focus. This means that in addition to the metaverse as a subject, I will also be providing you with thought-provoking content about other exciting technological developments and how they may impact the world we live in as humans.
Due to this change in focus, the newsletter will be undergoing a name change and will be called "Signals from the Future". This new name reflects my focus of providing you with insights and analysis on the potential futures that technology may bring upon us as interconnected human beings.
Red organisaties van een slecht stage-imago. In te huren voor keynote, training en meedenken (of alledrie) Schreef dé Everseller over stages ( 2x#2??in man boek 100)| proud member of team CENSES | 06-40786622
1 年Nikesh Mandrekar and recruitment of course.