Capabilities
Telekinesis (from Greek: τηλε- "far off" and κ?νηση "movement") is the ability to influence/control/manipulate matter or another aspect of a physical system with the ‘mind’ or through other non-physical means. Commonly, the most fundamental trait is to move or otherwise interact with objects (or to generate and apply physical force on a target, or potentially, an area) both from a distance and without physical contact.
As the ability is connected to the mind of the user, it can either be activated and controlled through conscious effort and concentration, through willpower and emotions of a particular level of intensity, or through achieving a state of discipline and serenity. In some cases, the ability can respond to the user’s thoughts, ideas and whims, making it far easier to activate but potentially more difficult to control. Moreover, these aspects of the user's mind and mental capacity at large can affect the accuracy, precision, range, and strength of their ability, as well as the subsequent limitations of its intuitiveness, usability, functionality, and reliability in various situations.
Telekinesis is one of the bases of many superpowers that are based on "controlling/manipulating," and may evolve to the point that a Telekinetic can control anything at a subatomic, particle, and universal level.
Applications
Since not every telekinesis user is equally strong or skilled, the applications are divided into 6 levels/layers: Basic, Advanced, Expert, Master, Ultimate and Absolute. This leveling is a generalization and is theoretical. For this reason, applications and levels may vary depending on the fiction. The purpose of the levels on this page is to emphasize the potential of the power and the diversity of its application area.
Basic Level
- Binding: To keep object/being from moving.
- Levitation: To lift an object, e.g. raising a pitcher several inches into the air.
- Object Calling: To call any object to one's hand.
- Orbital Field: To make objects and possibly energy orbit around the user.
- Telekinetic Choking: To choke or strangle others without physical contact.
- Telekinetic Grip: To grasp an object firmly in place, e.g. keeping the tides from washing a friend away.
- Telekinetic Maneuver: To alter an object's directional course, e.g. changing what number a dice lands on or deflect an opponent attack.
- Telekinetic Pull/Push: To pull objects towards the user or to push objects away from the user, e.g. yanking a book off a shelf or sliding a cup across a table.Attraction Field: To cause surrounding objects to be drawn towards the user.Aversion Field: To cause surrounding objects, especially projectiles, to avoid the user's immediate location.Repulsion Field: To cause surrounding objects to be moved away from the user at a variable speed and intensity.
- Pressure Strike: To exert pressure and kinetic energy from a distance to strike a target, either to repel or damage it.
Advanced Level
- Biological Manipulation: To telekinetically manipulate the biology of oneself and others.Blood Manipulation: Use telekinesis to control blood of oneself or their peers.Body Manipulation: To telekinetically control the body of themselves or their peers.
- Damage Inducement To use telekinesis to remotely inflict damage onto organic and inorganic targets.Wound Inducement: To use telekinesis to cause physical wounds on others without physical contact.
- Homing Effect: To make any object automatically follow, home in, and lock onto its target or targets until it hits them.
- Motor-Skill Manipulation: To manipulate the movement of others.Self-Manipulative Puppetry: To manipulate the movement of oneself.
- Object Manipulation: To alter an object's inner workings, e.g. unlocking a door.Animation: Give motion to motionless items by focusing your mind power through it.
- Radar: To "see" one's surroundings using telekinesis, e.g. sensing a target from a distance.
- Simultaneous Interaction: To interact with multiple objects at a time.
- Telekinetic Attacks: To release/use telekinesis to various attacks.
- Telekinetic Aura: Possess powerful telekinetic extension fields from oneself.
- Telekinetic Combat: To use telekinesis in physical combat.
- Telekinetic Constructs: To create weapons, objects, and creatures out of telekinetic energy.
- Telekinetic Compression: To crush an object, e.g. squeezing a chair into a ball.
- Telekinetic Destruction: To make an object explode, e.g. blowing up a table.
- Telekinetic Flight: To use telekinesis to fly.Flight Field Projection: To use telekinesis to carry objects and people, granting them the ability to fly.
- Telekinetic Pressure: To use telekinesis to damage the surrounding area.
- Telekinetic Solidification: To solidify telekinetic energy/force, possibly to create various objects.
- Telekinetic Surgery: To conduct complex surgery through telekinetic means.
- Telekinetic Tethering: Use telekinesis to tether and move objects.
- Unarmed Weapon Wielding: Use weapons without touching them.
- Vibration Manipulation: To emit powerful vibrations strong enough to make objects shatter, i.e. a sonic boom.Jolt Inducement: To telekinetically induce tremors and miniature earthquakes in an area or cause violent, abrupt movements in a target that mimics a seizure or spasms.
Expert Level
- Molecular Manipulation: To manipulate matter and energy on a molecular level.Elemental Manipulation: To control any and all prominent forces from the physical to the esoteric.Molecular Acceleration: To accelerate matter at a molecular level.Property Manipulation: Change the physical and chemical properties.Self-Molecular Manipulation: To manipulate self at a molecular level.Transmutation: Ability to change molecules turning anything into almost anything else.
- Physical Force Manipulation: To create and manipulate physical force and utilize it in influencing matter.Acceleration Manipulation: To control the acceleration of matter.Friction Manipulation: To control the effects of friction on matter.Impact Manipulation: To control the forces surrounding impacts and collisions.Inertia Manipulation: To control the resistance of an object to movement.Kinetic Energy Manipulation: To control the energy of moving objects.Psychic Energy Manipulation: To control the energy of their telekinetic abilities.Momentum Manipulation: To control the magnitude of the force of moving objects.Motion Manipulation: To guide or shift directional vectors through direct molecular motion manipulation.Pressure Manipulation: To create control and apply pressure on matter.Velocity Manipulation: To control the speed and direction of moving objects.
- Power Activation: To sense and activate the superpower potential within any sentient being.
- Power Deactivation: To cancel out the superhuman powers of others.
- Telekinetically Enhanced Condition: To use telekinesis to enhance the user's condition.Telekinetic Agility: To augment the user's agility, e.g. dodging high-speed projectiles.Telekinetic Durability: To augment the user's durability, e.g. withstanding getting shot.Telekinetic Endurance: To augment the user's endurance, e.g. suppressing pain.Telekinetic Reflexes: To augment the user's physical reflexes, e.g. seeing high-speed objects moving slower.Telekinetic Senses: To augment the user’s sense to see, hear, smell, taste, and feel better e.g. perceive with higher awareness.Telekinetic Speed: To augment the user's speed, e.g. outrunning a speeding vehicle.Telekinetic Stamina: To augment the user's stamina, e.g. remaining active for extended periods of time.Telekinetic Strength: To augment the user's strength, e.g. punching through a steel wall.
Master Level
Ultimate Level
Absolute Level
Techniques
- Ambient Resource Construction: Telekinetically construct any object.
- Binding: To keep object/being from moving.
- Homing Effect: To make any object automatically follow.
- Levitation: To lift an object, e.g., raising a pitcher several inches into the air.
- Object Calling: To call any object to one's hand.
- Orbital Field: To make objects and possibly energy orbit around the user.
- Pull & Push: To pull objects towards the user or to push objects away from the user
- Radar: To "see" one's surroundings using telekinesis, e.g., sensing a target from a distance.
- Remote Telekinesis: To manipulate matter that is not within the user's location.
- Simultaneous Interaction: To interact with multiple objects at a time.
- Telekinetic Attacks: To release/use telekinesis to various attacks.
- Telekinetic Aura: Possess powerful telekinetic extension fields from oneself.
- Telekinetic Choking: To choke or strangle others without physical contact.
- Telekinetic Combat: To utilize telekinesis in the combination of physical combat.
- Telekinetic Compression: To crush an object, e.g., squeezing a chair into a ball.
- Telekinetic Constructs: To create weapons, objects, and creatures out of telekinetic energy.
- Telekinetic Defense: To utilize telekinesis to defend oneself.
- Telekinetic Destruction: To make an object explode, e.g., blowing up a table.
- Telekinetic Enhanced Strike: To use Telekinesis to enhance one's physical attacks.
- Telekinetic Flight: To use telekinesis to fly.
- Telekinetic Grip: To grasp an object firmly in place, e.g., keeping the tides from washing a friend away.
- Telekinetic Heat Vision: To generate beams of heat through the eyes with telekinesis.
- Telekinetic Invisibility: To use telekinesis to turn yourself or others invisible.
- Telekinesis Negation: To negate telekinetic abilities.
- Telekinetic Maneuver: To alter an object's directional course.
- Telekinetic Pressure: To use telekinesis to damage the surrounding area.
- Telekinetic Regeneration: To regenerate one's own cells via telekinetic manipulation.
- Telekinetic Shapeshifting: To use Telekinesis to shapeshift.
- Telekinetic Solidification: To solidify telekinetic energy/force, possibly to create various objects.
- Telekinetic Strike: To use Telekinesis to punch, push, pull, throw, or otherwise kinetically strike a target.
- Telekinetic Surgery: To conduct complex surgery through telekinetic means.
- Telekinetic Tethering: Use telekinesis to tether and move objects.
- Telekinetic Teleportation: To teleport oneself or others via telekinesis.
- Telekinetic Twisting: To twist with telekinesis.
- Wave Manipulation: To influence waves via telekinesis.
Variations
Universal Differences
- Some universes include Telepathy as a form of telekinesis.
Associations
Limitations
- Telekinesis Immunity
- Telekinesis Negation can negate this power.
- May be able to affect only targets that they can physically perceive or that are within a certain range and distance from them.
- User may not be able to affect objects above a certain momentum or that are already moving.
- An opponent with greater physical strength than the user's Telekinesis may break free, or even have a sort of "limited immunity" to the ability.
- Might be weakened, nullified or interrupted by stress, fear, distractions, disbelief,
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2 周I’m trying to make the sharpe fly