Teachers Already Know AI Prompt Design - They Just Don't Know It Yet
Vincent Kovar
VP Marketing & Growth | Web3, Gaming & AI Strategy Leader | Scaling Technical Products from 0-1 | NASDAQ IPO | Open to Global Relocation | US Citizen with valid SSN
Human teachers are already trained in AI prompt design, even if they don't know it. Much like Machine Learning (ML) human teaching starts with objectives and instructions. Human educators call this Instructional Design (ID). While the learning may be different, the same principles apply— at least when both disciplines are applied optimally.
One of the major (internal) obstacles to educational excellence in the USA is conditional language. "After reading chapter 12, the student will be able to..." "Will be able" is a lot less powerful than, "Given the reading, the students will [powerful verb]..." To paraphrase Master Yoda, there is only do or do not, there is no "be able to..." Only product can be evaluated. These power verbs are part of the overall objective.
Objectives
Both ID and ML start with an objective. Instructional Design uses a tool called Bloom's Taxonomy to describe a ladder of low cognitive functions (such as simple recall) up to synthesizing material into a new creation— we could call this generative intelligence. Here's a table of how we might think about objectives in each discipline.
A quick note: we often hear parents dismiss "rote memorization" or the first level of taxonomy. However, I contend that at least some memorization is necessary for both human learners and AI to have a solid base model. Good ML and ID leverage a blend of static data (things already known or in the model) and dynamic content (new data). When I was small, my class was asked to write on the topic, "What is the E.R.A?" Having no existing data in my brainbox and not given any dynamic content, I confabulated about the "extra running ability" of cheetahs and Olympic athletes. Much like AI hallucinating, I readily admitted that this was false info but felt like I had to answer the prompt as best as I could.
AI hallucinations are like a child making up a story when they don’t have the right answer—it’s not deception, it's just a way of filling in missing information based on patterns and past exposure.
[E.R.A. was the still unratified Equal Rights Amendment FYI]
Aspects of Instruction (Parts of a Good Prompt)
Both humans and AI work better (at any level of taxonomy) when given clear instructions. It shouldn't surprise anyone that instructions for both learners have the same components. They are:
Whether you're prompting human students or Machine Learners, the fundamental principles remain the same: start with clear objectives using action verbs from Bloom's Taxonomy, provide specific content and context, set clear constraints and format expectations, and demonstrate success through examples.
Both teachers and computer programmers have long shared the saying "garbage in; garbage out" and that's never been more true. Vague prompts lead to vague outputs be they predictions, data analysis, or generative AI. By applying time-tested instructional design techniques — like using powerful, actionable verbs, providing clear parameters, and leveraging examples — we can take yet another lesson from educators who are already equipped to craft effective prompts. The skills developed in the classroom translate directly to this new frontier of technology.
Vincent Kovar as a Masters in Teaching, and spend a decade in performance based instructional design for companies like Adobe and T-Mobile He He previously taught at Universities and writing centers in the USA and has more than 15 years in marketing. His current passion is the intersection between blockchain and AI.