Synchronous and asynchronous IOS
Synchronous programming is when code is executed in a blocking manner. This means that when a function is called, the program will wait for the function to complete before moving on to the next line of code. Synchronous code is easier to write and debug because the execution order is predictable, but it can also lead to performance issues if the code takes a long time to execute.
Asynchronous programming, on the other hand, is when code is executed in a non-blocking manner. This means that when a function is called, the program does not wait for the function to complete before moving on to the next line of code. Asynchronous code is more complex to write and debug because the execution order is not predictable, but it can lead to better performance because the program can continue executing other tasks while waiting for the asynchronous code to complete.
In iOS, asynchronous programming is often used for tasks that take a long time to complete, such as network requests or file downloads. Asynchronous programming can be implemented using callbacks, delegates, or closures. Grand Central Dispatch (GCD) is also a commonly used technology for asynchronous programming in iOS, which allows developers to create and manage queues of tasks to be executed asynchronously.