The Story Behind Super Mario World: How a Classic Was Born

The Story Behind Super Mario World: How a Classic Was Born

On November 21, 1990, Super Mario World was unleashed in Japan as a launch title for the Super Famicom (later known internationally as the Super Nintendo Entertainment System, or SNES), Nintendo's brand new home videogame console, and successor to the wildly popular Famicom/NES.

For many fans, this wasn’t just another game release—it was the start of a whole new chapter in gaming. Packed with vibrant visuals, imaginative levels, and the introduction of the now-beloved character Yoshi, Super Mario World became one of Nintendo’s biggest successes and a defining moment for the SNES.

Meet the Dream Team

The magic of Super Mario World came from a tight-knit group of about ten developers at Nintendo EAD, Nintendo’s Entertainment Analysis & Development division. The team was led by series director Takashi Tezuka and Mario creator Shigeru Miyamoto, who both wanted to push Mario beyond anything players had seen on the NES. The SNES had more power, better graphics, and superior sound capabilities—perfect for a fresh Mario adventure that would amaze players from the moment they turned on the console.


Takashi Tezuka and Shigeru Miyamoto

The game they would create was, technically, a follow-up to Super Mario Bros. 3, a blockbuster on the NES. But this time around, they wanted to do more than improve on the old formula—they wanted to do something truly new.

The SNES as a Playground

Early on, the development team experimented by porting Super Mario Bros. 3 to the SNES. This exercise showed them how much better visuals could look on the new console, with a wider colour palette, more intricate backgrounds, and smoother animations. But as good as it looked, they knew it wasn’t enough to simply remake an older game. The SNES deserved a game that would feel fresh and original, one that would give players a reason to embrace this next generation of Nintendo hardware.

Yoshi Enters the Scene

The idea of giving Mario a sidekick he could ride had been brewing in Miyamoto’s mind since the original Super Mario Bros. The NES, however, didn’t have the power to handle that concept. But with the SNES’s advanced capabilities, Miyamoto finally saw his chance to bring this vision to life. Enter Yoshi, a friendly dinosaur who could help Mario navigate Dinosaur Land, gobble up enemies, and unlock whole new gameplay possibilities.

The addition of Yoshi changed the way players interacted with the world of Super Mario World. Not only could Mario ride Yoshi, but they could also work as a team: Yoshi had his own unique skills, like eating enemies and using a flutter jump to reach hard-to-get places. Yoshi quickly became a fan favourite, and his presence added both charm and depth to the gameplay. He even added an extra layer to the game’s story—Mario and Luigi weren’t just rescuing Princess Toadstool; they were helping Yoshi rescue his dinosaur friends, who had been trapped in eggs by Bowser’s minions.

Yoshi would go on to become a fan-favourite character in Mario series

A World Full of Secrets

In Super Mario World, Mario and Luigi find themselves on a vacation in Dinosaur Land, which, predictably, is cut short when Princess Toadstool (later known as Princess Peach) is kidnapped once again by Bowser. But unlike previous Mario games, Super Mario World didn’t follow a simple linear path. Dinosaur Land was a sprawling, interconnected world filled with hidden paths, alternate exits, and secret levels. Locations like Chocolate Island, Forest of Illusion, and Vanilla Dome added to the game's sense of mystery and exploration.

The SNES’s upgraded hardware gave developers room to add all sorts of new gameplay elements. One of the most exciting was the addition of a “spin jump” move, which allowed Mario to break blocks from above or crush enemies that were otherwise invulnerable. There was also a reserve power-up box that stored a secondary item, which automatically dropped down to Mario if he lost his current power-up. These small but innovative changes gave players more ways to approach each level, rewarding experimentation and skill.

Visuals and Sound: Nintendo’s New Standard

In terms of visuals, Super Mario World was a major leap forward. Thanks to the SNES’s 16-bit colour capabilities, the world of Dinosaur Land looked vibrant and alive. Each area felt distinct, with unique enemies and environmental details, giving players the feeling of exploring a genuinely diverse world.

The music, composed by Nintendo legend Koji Kondo, also took advantage of the SNES’s new sound capabilities. Every level had its own catchy, atmospheric track, and Kondo even added small details that made the music more dynamic, like the bongo beat that kicked in whenever Mario hopped on Yoshi’s back. This thoughtful attention to sound helped immerse players even deeper into Dinosaur Land.


Super Mario World's music took around a year and a half for Koji Kondo to compose

A Warm Reception and a Lasting Legacy

When Super Mario World launched alongside the SNES, players and critics alike were blown away. The game received universal praise for its innovative design, impressive visuals, and memorable soundtrack. In just a few short years, it became one of the best-selling games on the SNES, eventually selling over 20 million copies worldwide.

Fans adored the hidden levels and secrets, with many spending hours scouring Dinosaur Land to find every single exit and uncover all the game’s surprises. The addition of Star Road and Special World levels, which offered players an extra challenge, became an obsession for those who wanted to prove they’d mastered the game. Super Mario World quickly became more than just a great game—it became a beloved classic that kept players coming back.


Super Mario World would feature on the cover to the September 1991 issue of Nintendo Power magazine

Yoshi, of course, would go on to become a Nintendo icon, with his own series of games and spin-offs. The success of Super Mario World paved the way for Yoshi’s Island. Released in 1995, Yoshi's Island is a prequel that took the gameplay mechanics of Super Mario World and expanded on them, setting the stage for Yoshi’s own adventures in the years to come.

Why Super Mario World Still Matters

Decades after its release, Super Mario World continues to be celebrated as one of the greatest games of all time. It’s frequently listed among the best games ever made, and it holds a special place in the hearts of Mario fans everywhere. But perhaps more than anything, Super Mario World showcased Nintendo’s commitment to innovation, creativity, and delivering magical experiences to players.

The game would be re-released many times over the years, first showing up in 1994 as part of the Super Mario All-Stars + Super Mario World collection for the SNES. Then in 2001, it got a fresh update for the Game Boy Advance as Super Mario World: Super Mario Advance 2. Later, it landed on the Virtual Console for the Wii, Wii U, and New Nintendo 3DS. It even made its way into the Super NES Classic Edition.

In 2019, Super Mario World joined the Nintendo Switch Online line-up of SNES games

By combining beautiful graphics, unforgettable music, and ground-breaking gameplay, Nintendo didn’t just make a game—they created an experience. It’s an experience that continues to inspire both players and developers, and one that has firmly cemented Super Mario World as a masterpiece in video game history.

For those who grew up with Super Mario World and for those discovering it for the first time, it remains a reminder of what made Nintendo a household name: the ability to take us to worlds filled with wonder, challenge, and joy.

??? What are your favourite moments from Super Mario World?

??? Which is your favourite game in the Mario series?


Warren Leigh

Senior Talent Acquisition Specialist at Electric Square & Lively

3 个月

34 years.... ??

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Brian Cox

Senior Director of AI Gameplay Engineering at Inworld AI

3 个月

This is one of the most fun Mario games for me along with Super Mario 64. ??

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