State Design Pattern

State Design Pattern

The State Design Pattern is a behavioral design pattern that allows an object to change its behavior when its internal state changes. It helps manage state transitions cleanly by encapsulating state-specific behavior into separate state classes.


Traffic Light Example with State Design Pattern

Imagine a traffic light system where the light can be in one of three states: Red, Green, or Yellow. Depending on its current state, the light behaves differently. This is a perfect scenario for applying the State Design Pattern, as each light state has distinct behaviors and transitions.

Key Components of the State Pattern:

  1. Context (TrafficLight): This is the object whose behavior changes based on its state.
  2. State (LightState): An interface or abstract class that defines common behavior for all the possible states.
  3. Concrete States (RedLight, GreenLight, YellowLight): These classes implement the state interface and define specific behavior for each state.


Example:

Let's break it down in code:

Step 1: Define the LightState interface .

// The State interface

public interface LightState {

void switchLight(TrafficLight trafficLight);

}


Step 2: Create Concrete States for Red, Green, and Yellow lights.


// RedLight State

public class RedLight implements LightState {

@Override

public void switchLight(TrafficLight trafficLight) {

System.out.println("Red Light - Stop!");

trafficLight.setState(new GreenLight()); // Transition to Green after Red

}

}

// GreenLight State

public class GreenLight implements LightState {

@Override

public void switchLight(TrafficLight trafficLight) {

System.out.println("Green Light - Go!");

trafficLight.setState(new YellowLight()); // Transition to Yellow after Green

}

}

// YellowLight State

public class YellowLight implements LightState {

@Override

public void switchLight(TrafficLight trafficLight) {

System.out.println("Yellow Light - Slow Down!");

trafficLight.setState(new RedLight()); // Transition to Red after Yellow

}

}

Step 3: Define the TrafficLight context class


// The Context Class

public class TrafficLight {

private LightState currentState;

public TrafficLight() {

// Start with Red Light

this.currentState = new RedLight();

}

public void setState(LightState state) {

this.currentState = state;

}

public void changeLight() {

currentState.switchLight(this);

}

}


Step 4: Demonstrate the Traffic Light State Transitions

public class Main {

public static void main(String[] args) {

TrafficLight trafficLight = new TrafficLight();

// Simulate the traffic light changing states

for (int i = 0; i < 6; i++) {

trafficLight.changeLight();

}

}

}

Output:-

Red Light - Stop!

Green Light - Go!

Yellow Light - Slow Down!

Red Light - Stop!

Green Light - Go!

Yellow Light - Slow Down!

Explanation:

  1. TrafficLight: The context class starts with the RedLight state.
  2. Concrete States: The RedLight, GreenLight, and YellowLight classes implement the LightState interface and define behavior for switching lights.
  3. Transitions: Each state knows what the next state should be. When changeLight() is called, the current state executes its behavior and sets the next state on the TrafficLight.

Advantages:

  • Encapsulation: Each state’s logic is encapsulated in a separate class, making it easier to manage and extend.
  • Open for extension: Adding new states requires minimal changes to the context (TrafficLight) and no changes to existing states.

Conclusion:

The State Design Pattern helps in organizing code that involves transitions between different states, like a traffic light system. Each light (Red, Green, Yellow) is a state, and the pattern handles smooth transitions between them while maintaining clean, manageable code.


#SoftwareDesign #StatefulPattern #Architecture #DesignPatterns #Developers #ProgrammingTips




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