Square Enix is testing AI-driven fictional language generation
We have plenty of news and features today at Game Developer, including pieces on IGF winning creations, fictional language generation experiments at Square Enix, and thoughts on the creation of classic game Karateka.
The AI text-to-speech "translations" to create fictional languages are still in the experimental phase.
Mori showed off a pair of demos that explained how the technology could be employed in digital environments. The first showed how the tool could be used to translate the opening line of Herman Melville's Moby Dick, the second displayed how players might encounter these languages in a 3D space.
In the former, the words "Call me Ishmael. Some years ago—never mind how long precisely—having little or no money in my purse, and nothing particular to interest me on shore, I thought I would sail about a little and see the watery part of the world" were spoken aloud by the AI text-to-speech tool—but the only word you could pick out was "Ishmael." Mori invited the audience to think of what if Moby Dick would sound like in a fantasy world, being read aloud by a person speaking a language not from planet Earth. The proper nouns would be preserved, while every other word would naturally fit that game world.
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