Sprint by Jake Knapp

Sprint by Jake Knapp


Introduction

The sprint is GV’s unique five-day process for answering crucial questions through prototyping and testing ideas with customers. It’s a “greatest hits” of business strategy, innovation, behavioral science, design, and more—packaged into a step-by-step process that any team can use

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The trouble with good ideas

Good ideas are hard to find. And even the best ideas face an uncertain path to real-world success. That’s true whether you’re running a startup, teaching a class, or working inside a large organization

Execution can be difficult. What’s the most important place to focus your effort, and how do you start? What will your idea look like in real life? Should you assign one smart person to figure it out or have the whole team brainstorm? And how do you know when you’ve got the right solution? How many meetings and discussions does it take before you can be sure? And, once it’s done, will anybody care?

The sprint gives our startups a superpower: They can fast-forward into the future to see their finished product and customer reactions, before making any expensive commitments. When a risky idea succeeds in a sprint, the payoff is fantastic. But it’s the failures that, while painful, provide the greatest return on investment. Identifying critical flaws after just five days of work is the height of efficiency. It’s learning the hard way, without the “hard way

This book is a DIY guide for running your own sprint to answer your pressing business questions. On Monday, you’ll map out the problem and pick an important place to focus. On Tuesday, you’ll sketch competing solutions on paper. On Wednesday, you’ll make difficult decisions and turn your ideas into a testable hypothesis. On Thursday, you’ll hammer out a realistic prototype. And on Friday, you’ll test it with real live humans

Instead of giving high-level advice, we dig into the details. We’ll help you assemble the perfect sprint team from the people with whom you already work. You’ll learn big stuff (like how to get the most out of your team’s diverse opinions and one leader’s vision), medium stuff (like why your team should spend three straight days with your phones and computers off), and nitty-gritty stuff (like why you should eat lunch at 1 p.m.). You won’t finish with a complete, detailed, ready-to-ship product. But you will make rapid progress, and know for sure if you’re headed in the right direction.

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You’ll see some methods that look familiar and others that are new. If you’re familiar with lean development or design thinking, you’ll find the sprint is a practical way to apply those philosophies. If your team uses “agile” processes, you’ll find that our definition of “sprint” is different, but complementary. And if you haven’t heard of any of these methods, don’t worry—you’ll be fine. This is a book for experts and beginners alike, for anyone who has a big opportunity, problem, or idea and needs to get started. Every step has been tried, tweaked, tested, and measured over the course of our 100+ sprints and refined with the input we’ve gathered from the growing sprint community. If it doesn’t work, it’s not in the book.

At the end, you’ll find a set of checklists, including a shopping list and day-by-day guides. You don’t have to memorize everything now—the checklists await you once you’re ready to run your own sprint. But before you start that sprint, you’ll need to plan carefully to make it a success. In the next chapters, we’ll show you how to set the stage.

Set the Stage

Before the sprint begins, you’ll need to have the right challenge and the right team. You’ll also need time and space to conduct your sprint. In the next three chapters, we’ll show you how to get ready

1 - Challenge

The bigger the challenge, the better the sprint

If you’re starting a project that will take months or years. A sprint makes an excellent kickoff. But sprints aren’t only for long-term projects. Here are three challenging situations where sprints can help:

  • High Stakes.?A sprint is your chance to check the navigation charts and steer in the right direction before going full steam ahead.

  • Not Enough Time. You need good solutions, fast. As the name suggests, a sprint is built for speed.

  • Just Plain Stuck.?Some important projects are hard to start. Others lose momentum along the way. In these situations, a sprint can be a booster rocket.

When we talk to startups about sprints, we encourage them to go after their most important problem. Running a sprint requires a lot of energy and focus. Don’t go for the small win, or the nice-to-have project, because people won’t bring their best efforts. They probably won’t even clear their schedules in the first place.

So how big is too big? Sure, sprints work great for websites and other software challenges. But what about really large, complicated problems?

2 - Team

Get a Decider (or two)

The Decider must be involved in the sprint. If you, dear reader, are the Decider, clear your schedule and get in the room. If you’re not, you must convince the Decider to join.

Rapid Progress. Emphasize the amount of progress you’ll make in your sprint: In just one week, you’ll have a realistic prototype.

It’s an Experiment.?Consider your first sprint an experiment.

Explain the Tradeoffs.?Show the Decider a list of big meetings and work items you and your team will miss during the sprint week.

It’s About Focus.?Be honest about your motivations.

Recruit a team of seven (or fewer)

Choosing whom to include isn’t always easy, so we’ve created a cheat sheet. You don’t have to include each and every role listed here. And for some roles, you might choose two or three. Just remember that a mix is good.

  • Decider.?Who makes decisions for your team? Perhaps it’s the CEO, or maybe it’s just the “CEO” of this particular project. If she can’t join for the whole time, make sure she makes a couple of appearances and delegates a Decider (or two) who can be in the room at all times. Examples: CEO, founder, product manager, head of design

  • Finance expert.?Who can explain where the money comes from (and where it goes)? Examples: CEO, CFO, business development manager

  • Marketing expert.?Who crafts your company’s messages? Examples: CMO, marketer, PR, community manager

  • Customer expert.?Who regularly talks to your customers one-on-one? Examples: researcher, sales, customer support

  • Tech/logistics expert.?Who best understands what your company can build and deliver? Examples: CTO, engineer

  • Design expert.?Who designs the products your company makes? Examples: designer, product manager

The word “team” is pretty cheap, but in a sprint, a team is really a team. You’ll be working side by side for five days.

Bring the troublemaker

Before every sprint, we ask: Who might cause trouble if he or she isn’t included? We don’t mean people who argue just for the sake of arguing. We mean that smart person who has strong, contrary opinions, and whom you might be slightly uncomfortable with including in your sprint.

Schedule extra experts for Monday

If you have more than seven people you think should participate in your sprint, schedule the extras to come in as “experts” for a short visit on Monday afternoon. During their visit, they can tell the rest of the team what they know and share their opinions. (We’ll tell you all about the Ask the Experts process starting on page 68.) A half an hour should be plenty of time for each expert.

Pick a Facilitator

Brad Pitt’s character in Ocean’s Eleven, Rusty Ryan, is the logistics guy. He keeps the heist running. You need someone to be the Rusty Ryan of your sprint. This person is the Facilitator, and she’s responsible for managing time, conversations, and the overall process.

3 - Time and Space

The typical day in the typical office goes something like this:

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This day is long and busy, but it’s not necessarily productive. Every meeting, email, and phone call fragments attention and prevents real work from getting done. Taken together, these interruptions are a wasp’s nest dropped into the picnic of productivity.

That’s one of the best aspects of a sprint: It gives you an excuse to work the way you want to work, with a clear calendar and one important goal to address. There are no context switches between different projects, and no random interruptions. A sprint day looks like this

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Block five full days on the calendar

This step is obvious, but important. The sprint team must be in the same room Monday through Thursday from 10 a.m. to 5 p.m. Friday’s test starts a little earlier, at 9 a.m.

The no-device rule

In a sprint, time is precious, and we can’t afford distractions in the room. So we have a simple rule: No laptops, phones, or iPads allowed. No virtual-reality headsets. If you’re reading this book in the future, no holograms. If you’re reading it in the past, no Game Boys.

Whiteboards make you smarter

We’ve found that magic happens when we use big whiteboards to solve problems. As humans, our short-term memory is not all that good, but our spatial memory is awesome. A sprint room, plastered with notes, diagrams, printouts, and more, takes advantage of that spatial memory. The room itself becomes a sort of shared brain for the team. As our friend Tim Brown, CEO of the design firm IDEO, writes in his book Change by Design: “The simultaneous visibility of these project materials helps us identify patterns and encourages creative synthesis to occur much more readily than when these resources are hidden away in file folders, notebooks, or PowerPoint decks.

Get two big whiteboards

Ideally, you should run your sprint in the same room all day, every day. Unfortunately, that’s not always possible. We’re surprised how many tech companies make space for foosball tables, video games, and even music rooms—all fun but seldom used—yet can’t dedicate a room to their most important project. If you have to share your sprint room, try to get rolling whiteboards that you can take with you. Don’t let the team’s “shared brain” be erased overnight

Stock up on the right supplies

Before starting your sprint, you’ll need a bunch of basic office supplies, including sticky notes, markers, pens, Time Timers (see below), and regular old printer paper. You’ll also need healthy snacks to keep up the team’s energy. We’ve got strong opinions about which supplies are best, so we’ve included a shopping list at the end of the book.

FACILITATOR NOTES

The Magic Clock”

Jake likes to introduce the Time Timer with a bit of narrative, because timing people while they talk can be socially awkward. He says something like:

“I’m going to use this timer to keep things moving. When it goes off, it’s a reminder to us to see if we can move on to the next topic. If you’re talking when the timer beeps, just keep talking, and I’ll add a little more time. It’s a guideline, not a fire alarm.”

The first time you set it, people’s eyes may get big, and blood pressure may rise a little. But give it a chance. By the afternoon, they’ll be used to it, and most likely, they’ll want to take it with them after the sprint.

Monday

Monday’s structured discussions create a path for the sprint week. In the morning, you’ll start at the end and agree to a long-term goal. Next, you’ll make a map of the challenge. In the afternoon, you’ll ask the experts at your company to share what they know. Finally, you’ll pick a target: an ambitious but manageable piece of the problem that you can solve in one week.

4 - Start at the End

When a big problem comes along, like the challenge you selected for your sprint, it’s natural to want to solve it right away. The clock is ticking, the team is amped up, and solutions start popping into everyone’s mind. But if you don’t first slow down, share what you know, and prioritize, you could end up wasting time and effort on the wrong part of the problem

Monday begins with an exercise we call Start at the End: a look ahead—to the end of the sprint week and beyond. Like Gene Kranz and his diagram of the return to planet earth, you and your team will lay out the basics: your long-term goal and the difficult questions that must be answered.

Set a long-term goal

To start the conversation, ask your team this question:

Why are we doing this project? Where do we want to be six months, a year, or even five years from now?

Slowing down might be frustrating for a moment, but the satisfaction and confidence of a clear goal will last all week.

Your goal should reflect your team’s principles and aspirations. Don’t worry about overreaching. The sprint process will help you find a good place to start and make real progress toward even the biggest goal. Once you’ve settled on a long-term goal, write it at the top of the whiteboard. It’ll stay there throughout the sprint as a beacon to keep everyone moving in the same direction

Okay, time for an attitude adjustment. While writing your long-term goal, you were optimistic. You imagined a perfect future. Now it’s time to get pessimistic. Imagine you’ve gone forward in time one year, and your project was a disaster. What caused it to fail? How did your goal go wrong?

List sprint questions

You’ll list out your sprint questions on a second whiteboard (if you have one). We have a few prompts for getting teams to think about assumptions and questions:

  • What questions do we want to answer in this sprint?

  • To meet our long-term goal, what has to be true?

  • Imagine we travel into the future and our project failed. What might have caused that?

You might end up with only one or two sprint questions. That’s fine. You might come up with a dozen or more

5 - Map

The map is a big deal throughout the week. At the end of the day on Monday, you’ll use the map to narrow your broad challenge into a specific target for the sprint. Later in the week, the map will provide structure for your solution sketches and prototype. It helps you keep track of how everything fits together, and it eases the burden on each person’s short-term memory

Jake added, Will clinics change their workflow?

With the sprint questions listed, we started on the map. Michael Margolis and Alex Ingram had interviewed staff at cancer clinics, and with help from Amy, they told us how trial enrollment worked

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Flatiron Health’s long-term goal and sprint questions

It was an intricate and messy system. But, after an hour of discussion and a lot of revision, we were able to create a simple map:

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Flatiron Health’s clinical trial enrollment map.

Flatiron Health had a complicated problem and a straightforward map. Your map should be simple, too. You won’t have to capture every detail and nuance. Instead, you’ll just include the major steps required for customers to move from beginning to completion, in this case from cancer diagnosis to trial enrollment

On the first day of their sprint, Blue Bottle Coffee sorted through information about coffee selection, customer support, café operations, and distribution channels.

Make a map

You’ll draw the first draft of your map on Monday morning, as soon as you’ve written down your long-term goal and sprint questions. Use the same whiteboard you wrote your goal on and dive in. When we’re drawing our maps, we follow these steps (keep in mind, there’s a checklist at the back of the book, so you don’t have to memorize this):

  • List the actors (on the left).?The “actors” are all the important characters in your story. Most often, they’re different kinds of customers

  • Write the ending (on the right).?It’s usually a lot easier to figure out the end than the middle of the story

  • Words and arrows in between.?The map should be functional, not a work of art.

  • Keep it simple.?Your map should have from five to around fifteen steps. If there are more than twenty, it’s probably too complicated.

  • Ask for help.?As you draw, you should keep asking the team, “Does this map look right?

6 - Ask the Experts

Your team knows a lot about your challenge. But that knowledge is distributed. Somebody knows the most about your customers; somebody knows the most about the technology, the marketing, the business, and so on. In the normal course of business, teams don’t get the chance to join forces and use all of that knowledge. In the next set of exercises, you’ll do exactly that.

Most of Monday afternoon is devoted to an exercise we call Ask the Experts: a series of one-at-a-time interviews with people from your sprint team, from around your company, and possibly even an outsider or two with special knowledge. As you go, each member of your team will take notes individually. You’ll be gathering the information you need to choose the target of your sprint, while gathering fuel for the solutions you sketch on Tuesday.

Nobody knows everything

Instead, the information is distributed asymmetrically across the team and across the company. In the sprint, you’ve got to gather it and make sense of it, and asking the experts is the best and fastest way to do that.

Deciding who to talk to is a bit of an art. For your own team, you probably have a hunch about the right people already. We think it’s useful to have at least one expert who can talk about each of these topics:

Strategy.?What will make this project a success?” “What’s our unique advantage or opportunity?” “What’s the biggest risk?

Voice of the Customer.?Who talks to your customers more than anyone else? Who can explain the world from their perspective?

How Things Work.?Who understands the mechanics of your product?

Previous Efforts. Often, someone on the team has already thought about the problem in detail. That person might have an idea about the solution, a failed experiment, or maybe even some work in progress.

Ask the Experts

Allow half an hour for each conversation, although you likely won’t use all of that time. Once the expert is ready, we follow a simple script to keep things moving.

Introduce the sprint.?If the expert isn’t part of the sprint team, tell her what the sprint is about.

Review the whiteboards.?Give the expert a two-minute tour of the long-term goal, sprint questions, and map.

Open the door.?Ask the expert to tell you everything she knows about the challenge at hand.

Ask questions.?The sprint team should act like a bunch of reporters digging for a story. Ask the expert to fill in areas where she has extra expertise

Fix the whiteboards.?Add sprint questions. Change your map. If necessary, update your long-term goal. Your experts are here to tell you what you didn’t know (or forgot) in the morning, so don’t be shy about making revisions

That’s it. Your experts don’t have to prepare a slide deck. If they already have something to show, that’s fine, but off-the-cuff discussion about the map and the customers is often more efficient. This need for improvisation is a little unnerving, but it works. If they’re truly experts, they’ll tell you things you wouldn’t know to ask

Imagine that every person on the team took his or her own notes. That would be nice, but if one person alone had an interesting observation, the rest of the group wouldn’t benefit from it. Each person’s notes would be trapped in his or her notebook.

But we do have a technique that results in organized, prioritized notes from the entire team. And it’s pretty fast.

The method is called?How Might We. It was developed at Procter & Gamble in the 1970s, but we learned about it from the design agency IDEO. It works this way: Each person writes his or her own notes, one at a time, on sticky notes. At the end of the day, you’ll merge the whole group’s notes, organize them, and choose a handful of the most interesting ones. These standout notes will help you make a decision about which part of the map to target, and on Tuesday, they’ll give you ideas for your sketches.

With this technique, you take notes in the form of a question, beginning with the words “How might we?.?.?.??” For example, with Blue Bottle, we could ask, “How might we re-create the café experience?” or “How might we ensure coffee arrives fresh?”

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Take How Might We notes

Every person on the team needs his or her own pad of sticky notes (plain yellow, three by five inches) and a thick black dry-erase marker.II Using thick markers on a small surface forces everyone to write succinct, easy-to-read headlines

To take notes, follow these steps:

  • Put the letters “HMW” in the top left corner of your sticky note.

  • Wait.

  • When you hear something interesting, convert it into a question (quietly).

  • Write the question on your sticky note.

  • Peel off the note and set it aside.

Each person will end up with a little stack of notes—you’ll organize them later.

Organize How Might We notes

As soon as the expert interviews are finished, everybody should gather his or her How Might We notes and stick them on the wall. Just put them up in any haphazard fashion, like this

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Wow, what a mess! Now you’ll organize the notes into groups. Working together, find How Might We questions with similar themes and physically group them together on the wall.

As the organization goes on, it’ll be useful to label the themes. Just write a title on a fresh sticky note and put it above the group. (We usually end up with a “Misc” theme of notes that don’t fit anywhere else. Those misfit notes often end up being some of the best ones.)

Vote on How Might We notes

To prioritize the notes, you’ll use dot voting. It’s one of our favorite shortcuts for skipping lengthy debate. Dot voting works pretty much the way it sounds:

  • Give two large dot stickers to each person.

  • Give four large dot stickers to the Decider because her opinion counts a little more.

  • Ask everyone to review the goal and sprint questions.

  • Ask everyone to vote in silence for the most useful How Might We questions.

  • It’s okay to vote for your own note, or to vote twice for the same note

At the end of the voting, you’ll have clusters of dots on a few How Might We notes, and the whole wall will be prioritized

When the voting is over, take the How Might We notes with multiple votes, remove them from the wall, and find a place to stick them on your map. Most notes will probably correspond with a specific step in the story

The prioritization process isn’t perfect: There’s little time for deliberation, and early votes will sometimes bias later votes. But it leads to pretty good decisions, and it happens fast enough to leave time for the most important job of the day: After a look back over your long-term goal, your sprint questions, your map, and the notes you took this afternoon, your team will choose one specific target for the rest of your sprint’s efforts.

7 - Target

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Pick a target

The Decider needs to choose one target customer and one target event on the map. Whatever she chooses will become the focus of the rest of the sprint—the sketches, prototype, and test all flow from this decision.

Ask the Decider to make the call

It’s easiest if the Decider just makes the decision without a lot of discussion and process. After all, you’ve been discussing and processing all day. By Monday afternoon, most Deciders will be able to make the decision as easily as Amy did. But sometimes, the Decider wants input before she chooses. If that’s the case, conduct a quick, silent “straw poll” to collect opinions from the team

Straw poll (if the Decider wants help)

Ask everyone on the team to choose the customer and the event each of them believes are most important and to write down those choices on a piece of paper. Once everyone has privately made a selection, register the votes on the map with a whiteboard marker

Once you’ve selected a target, take a look back at your sprint questions. You usually can’t answer all those questions in one sprint, but one or more should line up with the target

By Monday afternoon, you’ve identified a long-term goal and the questions to answer along the way. You’ve made a map and circled the target for your sprint. Everyone on the team will have the same information, and everyone will understand the week’s objective. Next, on Tuesday, it’ll be time to come up with solutions

FACILITATOR NOTES

Ask for permission

You may feel nervous about managing the group. That’s natural. Even the most experienced Facilitators get nervous. And since structured meetings are uncommon in most companies, your team may not be used to the idea. What should you do to start things off right?

A helpful tactic (learned from our friend Charles Warren, a former Googler) is to ask the group for permission up front

ABC: Always be capturing

We don’t want to freak you out, but if you’re playing the role of Facilitator, Monday is your busiest day. In addition to leading the group through all of the activities, you’re responsible for something simple but important: recording key ideas on the whiteboard. Or as entrepreneur Josh Porter likes to say: “Always be capturing.

Ask obvious questions

The Facilitator needs to say “Why?” a lot and ask questions to which everybody already knows the answer. Covering the obvious ensures there’s no misinterpretation, and it often draws out important details that not everyone knows about.

Take care of the humans

  • Take frequent breaks

  • Lunch late

  • Eat light and often

Decide and move on

Throughout the sprint week, there are many large and small decisions. For the biggest decisions, we’ve given you a script (like Monday’s target, or the narrowing of sketches you’ll find on Wednesday). But you’ll have to handle some smaller decisions on your own.

Tuesday

On Monday, you and your team defined the challenge and chose a target. On Tuesday, you’ll come up with solutions. The day starts with inspiration: a review of existing ideas to remix and improve. Then, in the afternoon, each person will sketch, following a four-step process that emphasizes critical thinking over artistry. Later in the week, the best of these sketches will form the plan for your prototype and test. We hope you had a good night’s sleep and a balanced breakfast, because Tuesday is an important day.

8 - Remix and Improve

Like Savioke, you and your team should look far afield and close to home in your search for existing solutions. If you do, you’re sure to uncover surprising and useful ideas.

Lightning Demos

Lightning Demos are pretty informal. Here’s how they work:

  • Make a list.?Ask everyone on your team to come up with a list of products or services to review for inspiring solutions. Remind people to think outside of your industry or field, and to consider inspiration from within the company Everything you review should contain something good you can learn from. It’s not helpful to review crummy products. After a few minutes of thinking, everyone should narrow down to his or her top one or two products. Write the collected list on the whiteboard. It’s time to begin the demos.

  • Give three-minute demos.?One at a time, the person who suggested each product gives a tour—showing the whole team what’s so cool about it. It’s a good idea to keep a timer going: Each tour should be around three minutes long

  • Capture big ideas as you go.?Your three-minute Lightning Demos will go by quickly, and you don’t want to rely on short-term memory to keep track of all the good ideas. Remember the “Always be capturing” mantra and take notes on the whiteboard as you go. Start by asking the person who’s giving the tour, “What’s the big idea here that might be useful?” Then make a quick drawing of that inspiring component, write a simple headline above it, and note the source underneath.

These notes are just to jog your memory later in the day, so they don’t have to be fancy or detailed. We usually end up with a whiteboard full of ideas, such as this one from Flatiron’s sprint:

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When you combine the ideas you just captured with Monday’s map, your sprint questions, and your How Might We notes, you’ve got a wealth of raw material. In the afternoon, you’ll turn that raw material into solutions. But before you do, you need to form a quick strategy. Should your team split up to tackle different parts of the problem, or should you all focus on the same spot?

Divide or swarm

Should you divide the problem? Take a good look at your map and have a quick team discussion. If you’ve picked a super-focused target, it might be fine to skip assignments and have the whole team swarm the same part of your problem. If there are several key pieces to cover, you should divide up.

If you do decide to divide up, the easiest approach is to ask each person to write down the part he or she is most interested in. Then go around the room and mark each person’s name next to the piece of the map that person wants to tackle in the sketches. If you end up with too many people on one spot and not enough on another, ask for volunteers to switch.

Once each person knows his or her assignment, it’s time to get yourself some lunch. You’ll need energy for the afternoon, because after all of your preparation, you’re finally going to get a chance to sketch some solutions.

Wait a minute. Did somebody say “sketch”?

9 - Sketch

On Tuesday afternoon, it’s time to come up with solutions. But there will be no brainstorming; no shouting over one another; no deferring judgment so wacky ideas can flourish. Instead, you’ll work individually, take your time, and sketch.

Even though we’re total tech nerds, we’re believers in the importance of starting on paper. It’s a great equalizer. Everyone can write words, draw boxes, and express his or her ideas with the same clarity. If you can’t draw (or rather, if you think you can’t draw), don’t freak out. Plenty of people worry about putting pen to paper, but anybody—absolutely anybody—can sketch a great solution.

To show you what we’re talking about, let’s take a look at one of the sketches that came out of Blue Bottle Coffee’s sprint—a solution called “The Mind Reader.” Each sticky note represents one page on Blue Bottle’s website

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See, Tuesday afternoon is about sketching, but more importantly, it’s about solutions. When your team evaluates these sketches on Wednesday to decide which are best, and when you test your prototype on Friday, it will be the quality of the solutions that matters, not the artistry of the drawings from which they came

The power of sketching

On Tuesday, we’re not asking you to sketch because we think it’s fun. We’re asking you to sketch because we’re convinced it’s the fastest and easiest way to transform abstract ideas into concrete solutions. Once your ideas become concrete, they can be critically and fairly evaluated by the rest of the team—without any sales pitch. And, perhaps most important of all, sketching allows every person to develop those concrete ideas while working alone

Work alone together

We know that individuals working alone generate better solutions than groups brainstorming out loud.I Working alone offers time to do research, find inspiration, and think about the problem. And the pressure of responsibility that comes with working alone often spurs us to our best work.

In our sprints, we work alone, but we follow specific steps to help everyone focus and make progress. When each person sketches alone, he or she will have time for deep thought. When the whole team works in parallel, they’ll generate competing ideas, without the groupthink of a group brainstorm. You might call this method “work alone together.

The sketches you create on Tuesday will become the fuel for the rest of the sprint

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As you can see, these sketches are detailed, but they’re not works of art. Each sketch consists of words, boxes, and the occasional stick figure, drawn on normal printer paper and normal sticky notes with a normal pen. Simple, right?”

The four-step sketch

The four-step sketch contains each of these important elements. You’ll start with twenty minutes to “boot up” by taking notes on the goals, opportunities, and inspiration you’ve collected around the room. Then you’ll have another twenty minutes to write down rough ideas. Next, it’s time to limber up and explore alternative ideas with a rapid sketching exercise called Crazy 8s. And finally, you’ll take thirty minutes or more to draw your solution sketch—a single well-formed concept with all the details worked out.

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Notes

This first step is super-easy. You and your team will walk around the room, look at the whiteboards, and take notes. These notes are a “greatest hits” from the past twenty-four hours of the sprint. They’re a way to refresh your memory before you commit to a solution

First, copy down the long-term goal. Next, look at the map, the How Might We questions, and the notes from your Lightning Demos. Write down anything that looks useful. Don’t worry about coming up with any new ideas, and don’t worry about being neat. These notes are for your eyes only.

Ideas

Now that everyone has a pile of notes, it’s time to switch into idea mode. In this step, each person will jot down rough ideas, filling a sheet of paper with doodles, sample headlines, diagrams, stick figures doing stuff—anything that gives form to his or her thoughts

Take twenty minutes for idea generation. When you’re finished, spend an extra three minutes to review and circle your favorite ideas. In the next step, you’ll refine those promising elements.

Crazy 8s

Crazy 8s is a fast-paced exercise. Each person takes his or her strongest ideas and rapidly sketches eight variations in eight minutes. Crazy 8s forces you to push past your first reasonable solutions and make them better, or at least consider alternatives.

And before you get the wrong idea, the “crazy” in Crazy 8s refers to the pace, not the nature of the ideas

“We want you to focus on good ideas—the ones you believe will work and help you hit your goals—and use Crazy 8s to tweak and expand on those good ideas”

Crazy 8s is also a great writing exercise. If your idea contains words or marketing headlines or any other bits of text, you can use Crazy 8s to improve your phrasing. As you’ll see in the next step, writing is often the most important component of the solution sketch.

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Sometimes Crazy 8s leads to a revelation. You might come away with several new ways of looking at your ideas

Solution sketch

Remember how we kept saying, “Don’t worry, nobody’s going to look at this”? That time is over. The solution sketch is each person’s best idea, put down on paper in detail. Each one is an opinionated hypothesis for how to solve the challenge at hand. These sketches will be looked at—and judged!—by the rest of the team. They need to be detailed, thought-out, and easy to understand.

Each sketch will be a three-panel storyboard drawn on sticky notes, showing what your customers see as they interact with your product or service. We like this storyboard format because products and services are more like movies than snapshots

We usually use the three-panel format, but there are exceptions. Sometimes, a sprint will be focused on a single part of the customer experience

With either format, there are a few important rules to keep in mind

  • Make it self-explanatory.?On Wednesday morning, you’ll post your sketch on the wall for everyone to see. It needs to explain itself

  • Keep it anonymous.?Don’t put your name on your sketch, and be sure that everyone uses the same paper and the same black pens

  • Ugly is okay.?Your sketch does not have to be fancy (boxes, stick figures, and words are fine), but it does have to be detailed, thoughtful, and complete

  • Words matter.?So pay extra close attention to the writing in your sketch. Don’t use “lorem ipsum” or draw those squiggly lines that mean “text will go here.” That text will go a long way to explain your idea—so make it good and make it real!

  • Give it a catchy title.?Since your name won’t be on your sketch, give it a title. Later, these titles will help you keep track of the different solutions as you’re reviewing and choosing

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A solution sketch from the Blue Bottle Coffee sprint. To understand how this idea works, read the notes from top to bottom—as you would a comic book: In the top frame, the customer reads a how-to guide for brewing coffee. In the second frame, she clicks on a link to recommended coffee beans. In the third frame, she finds details about the beans.”

Each person is responsible for creating one solution sketch. If a few folks get inspired and want to sketch more than one, that’s okay, but don’t overdo it

FACILITATOR NOTES

Find Customers for Friday

On Monday or Tuesday, we start the process of finding customers for Friday’s test. That means one person needs to do some extra work outside of the sprint. It takes all week—but only an hour or two a day—to screen, select, and recruit the best matches. Ideally, someone besides the Facilitator should take responsibility for recruiting, since the Facilitator will be busy enough as it is

Wednesday

By Wednesday morning, you and your team will have a stack of solutions. That’s great, but it’s also a problem. You can’t prototype and test them all—you need one solid plan. In the morning, you’ll critique each solution, and decide which ones have the best chance of achieving your long-term goal. Then, in the afternoon, you’ll take the winning scenes from your sketches and weave them into a storyboard: a step-by-step plan for your prototype.

10 - Decide

You know those meetings. The ones that go on and on, wandering off on tangents, burning up time and energy. The ones that end in a decision nobody’s happy about—or worse, end without any decision at all

Your goal for Wednesday morning is to decide which solutions to prototype. Our motto for these decisions is “unnatural but efficient.” Instead of meandering, your team’s conversations will follow a script

Instead, we used the sprint process to reshape that open-ended discussion into efficient critique and decision-making. By the end of the morning, we knew which ideas we wanted to test.

The sticky decision

We’ve spent years optimizing our sprint decisions to be as efficient as possible. We ended up with a five-step process—and coincidentally, every step involves something sticky:

  • Art museum:?Put the solution sketches on the wall with masking tape.

  • Heat map:?Look at all the solutions in silence, and use dot stickers to mark interesting parts.

  • Speed critique: Quickly discuss the highlights of each solution, and use sticky notes to capture big ideas.

  • Straw poll:?Each person chooses one solution, and votes for it with a dot sticker.

  • Supervote:?The Decider makes the final decision, with—you guessed it—more stickers

Art museum

The first step is simple. When you arrive on Wednesday morning, nobody has seen the solution sketches yet. We want everybody to take a good long look at each one, so we stole an idea from the Louvre Museum in Paris: hang them on the wall.

Heat map

Naturally, every person should have a fair opportunity to present his or her solution and explain the rationale behind it. Well?.?.?. that may be natural, but you’re not going to do it.

Explaining ideas has all kinds of downsides. If someone makes a compelling case for his or her idea or is a bit more charismatic, your opinion will be skewed. If you associate the idea with its creator (“Jamie always has great ideas”), your opinion will be skewed. Even just by knowing what the idea is about, your opinion will be skewed

The heat map exercise ensures you make the most of your first, uninformed look at the sketches. So before the team begins looking, hand everyone a bunch of small dot stickers (twenty to thirty dots each). Then each person follows these steps:

  • Don’t talk.

  • Look at a solution sketch.

  • Put dot stickers beside the parts you like (if any).

  • Put two or three dots on the most exciting ideas.

  • If you have a concern or question, write it on a sticky note and place it below the sketch.

  • Move on to the next sketch, and repeat”

There are no limits or rules for these dots. If people want to put dots on their own sketch, they should. If people run out of dots, give them more

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Speed critique

In the speed critique, you and your team will discuss each solution sketch and make note of standout ideas. The conversation will follow a structure—and a time limit. The first time you do it, it might feel uncomfortable and rushed, and it might be hard to keep track of all the steps

Here’s how the speed critique works:

  • Gather around a solution sketch.

  • Set a timer for three minutes.

  • The Facilitator narrates the sketch. (“Here it looks like a customer is clicking to play a video, and then clicking over to the details page?.?.?.”)

  • The Facilitator calls out standout ideas that have clusters of stickers by them. (“Lots of dots by the animated video?.?.?.”)

  • The team calls out standout ideas that the Facilitator missed.

  • The Scribe writes standout ideas on sticky notes and sticks them above the sketch. Give each idea a simple name, like “Animated Video” or “One-Step Signup.”

  • Review concerns and questions.

  • The creator of the sketch remains silent until the end. (“Creator, reveal your identity and tell us what we missed!”)

  • The creator explains any missed ideas that the team failed to spot, and answers any questions.

  • Move to the next sketch and repeat.

That’s right—the proud inventor of the solution in the spotlight doesn’t get to speak up until the end of the critique.

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Straw poll

These votes aren’t binding. Instead, think of the straw poll as a way to give your Decider some advice. It’s a straightforward exercise:

  • Give everyone one vote (represented by a big dot sticker—we like pink).

  • Remind everyone of the long-term goal and sprint questions.

  • Remind everyone to err on the side of risky ideas with big potential.

  • Set a timer for ten minutes.

  • Each person privately writes down his or her choice. It could be a whole sketch, or just one idea in a sketch.

  • When time is up, or when everyone is finished, place the votes on the sketches.

  • Each person briefly explains his or her vote (only spend about one minute per person).”

Make honest decisions

Sometimes when people work together in groups, they start to worry about consensus and try to make decisions that everybody will approve—mostly out of good nature and a desire for group cohesion, and perhaps in part because democracy feels good. Well, democracy is a fine system for governing nations, but it has no place in your sprint

Supervote

The supervote is the ultimate decision. Each Decider will get three special votes (with the Decider’s initials on them!), and whatever they vote for is what your team will prototype and test.

Deciders can choose ideas that were popular in the straw poll. Or they can choose to ignore the straw poll. They can spread out their votes, or put them all in one place. Basically, the Deciders can do whatever the heck they want

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11 - Rumble

Rumble or all-in-one

If you have more than one winning solution, involve the whole team in a short discussion about whether to do a Rumble or combine the winners into a single prototype. Typically, this decision about format is easy. If it’s not, you can always ask the Decider to make the call.

Now, if you decide to do a Rumble, you’ll have one more small problem. If you show your customers two prototypes of the same product, you risk sounding like an optometrist: “Which version do you prefer? A, or B? A? Or B?”

Luckily, the resolution to this murky situation is easy, and even fun: You get to create some fake brands. Once your prototypes have their own distinct names and look, customers will be able to tell them apart

Note-and-Vote

  • Give each team member a piece of paper and a pen.

  • Everyone takes three minutes and quietly writes down ideas.

  • Everyone takes two minutes to self-edit his or her list down to the best two or three ideas.

  • Write each person’s top ideas on the whiteboard. In a sprint with seven people, you’ll have roughly fifteen to twenty ideas in all.

  • Everyone takes two minutes and quietly chooses his or her favorite idea from the whiteboard.

  • Going around the room, each person calls out his or her favorite. For each “vote,” draw a dot next to the chosen idea on the whiteboard.

  • The Decider makes the final decision. As always, she can choose to follow the votes or not.”

12 - Storyboard

By Wednesday afternoon, you’ll be able to feel Friday’s test with customers looming ahead. Because of the short timeline, it’s tempting to jump into prototyping as soon as you’ve selected your winning ideas. But if you start prototyping without a plan, you’ll get bogged down by small, unanswered questions. Pieces won’t fit together, and your prototype could fall apart

On Wednesday afternoon, you’ll answer those small questions and make a plan. Specifically, you’ll take the winning sketches and string them together into a storyboard. This will be similar to the three-panel storyboards you sketched on Tuesday, but it will be longer: about ten to fifteen panels, all tightly connected into one cohesive story

This kind of long-form storyboarding is a common practice in movie production. Pixar, the film studio behind movies like Toy Story and The Incredibles, spends months getting their storyboards right before committing to animation. For Pixar, the up-front effort makes sense: It’s much easier to change storyboards than to re-render animation or re-record voice tracks with super-famous actors

First of all, somebody needs to be the storyboard “artist.” We put the word “artist” in quotes because the job doesn’t require artistic talent. In this case, the “artist” is just someone willing to write on the whiteboard a lot. (It might be another good time to give the Facilitator a break

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Draw a grid

First, you need a big grid with around fifteen frames. Draw a bunch of boxes on an empty whiteboard, each about the size of two sheets of paper. If you have a hard time drawing long straight lines (and who doesn’t), use masking tape instead of a marker

You’ll start drawing your storyboard in the top left box of the grid. This frame will be the first moment that customers experience on Friday. So?.?.?. what should it be? What’s the best opening scene for your prototype?

If you get it right, the opening scene will boost the quality of your test. The right context can help customers forget they’re trying a prototype and react to your product in a natural way—just as if they had come across it on their own. If you’re prototyping an app, start in the App Store. If you’re prototyping a new cereal box, start on a grocery shelf. And if you’re prototyping business communication software?

Choose an opening scene

How do customers find out your company exists? Where are they and what are they doing just before they use your product? Our favorite opening scenes are simple:

  • Web search with your website nestled among the results

  • Magazine with an advertisement for your service

  • Store shelf with your product sitting beside its competitors

  • App Store with your app in it

  • News article that mentions your service, and possibly some competitors

  • Facebook or Twitter feed with your product shared among the other posts

Fill out the storyboard

Once you’ve selected an opening scene, the storyboard “artist” should draw it in the first frame. From there, you’ll build out your story, one frame at a time, just like a comic book. As you go, you’ll discuss each step as a team

Making your storyboard will likely take up the entire afternoon. To make sure you finish by 5 p.m., follow these guidelines:

Work with what you have.?Resist inventing new ideas and just work with the good ideas you already came up with.

Don’t write together.?Your storyboard should include rough headlines and important phrases, but don’t try to perfect your writing as a group

Include just enough detail.?Put enough detail in your storyboard so that nobody has to ask questions like “What happens next?” or “What goes here?” when they are prototyping on Thursday

The Decider decides.?Storyboarding is difficult because you already spent a lot of your limited decision-making energy in the morning. To make it easier, continue to rely on the Decider

When in doubt, take risks.?Sometimes you can’t fit everything in. Remember that the sprint is great for testing risky solutions that might have a huge payoff. So you’ll have to reverse the way you would normally prioritize

Keep the story fifteen minutes or less.?Make sure the whole prototype can be tested in about fifteen minutes. That might seem short, especially since your customer interviews will be sixty minutes long. But you’ll have to allow time for your customers to think aloud and answer your questions—not to mention starting up the interview at the beginning and winding it down at the end.

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FACILITATOR NOTES

Don’t Drain the Battery

Decisions take willpower, and you only have so much to spend each day. You can think of willpower like a battery that starts the morning charged but loses a sip with every decision (a phenomenon called “decision fatigue”). As Facilitator, you’ve got to make sure that charge lasts till 5 p.m.

Thursday

On Wednesday, you and your team created a storyboard. On Thursday, you’ll adopt a “fake it” philosophy to turn that storyboard into a realistic prototype. In the next chapters, we’ll explain the mindset, strategy, and tools that make it possible to build that prototype in just seven hours.

13 - Fake It

Thursday is about illusion. You’ve got an idea for a great solution. Instead of taking weeks, months, or, heck, even years building that solution, you’re going to fake it. In one day, you’ll make a prototype that appears real, just like that Old West fa?ade. And on Friday, your customers—like a movie audience—will forget their surroundings and just react.

Fa?ades are easier to build than you might think. Let’s say you’re working on a project that will take a hundred days. And let’s say that 90 percent real is real enough to test. Simple math says it’ll take ninety days to get to that 90 percent real level, so you should be ready to test in about three months. But we’ve found that if you only build a fa?ade, you can get to 90 percent on day one.

But perhaps the biggest problem is that the longer you spend working on something—whether it’s a prototype or a real product—the more attached you’ll become, and the less likely you’ll be to take negative test results to heart. After one day, you’re receptive to feedback. After three months, you’re committed.

The prototype mindset

Building a fa?ade may be uncomfortable for you and your team. To prototype your solution, you’ll need a temporary change of philosophy: from perfect to just enough, from long-term quality to temporary simulation. We call this philosophy the “prototype mindset,” and it’s made up of four simple principles

  • You Can Prototype Anything.?This statement might sound corny, but here it is. You have to believe. If you go into Thursday with optimism and a conviction that there is some way to prototype and test your product, you will find a way

  • Prototypes Are Disposable.?Don’t prototype anything you aren’t willing to throw away. Remember: This solution might not work. So don’t give in to the temptation of spending a few days or weeks getting your prototype ready

  • Build Just Enough to Learn, but Not More?The prototype is meant to answer questions, so keep it focused

  • The Prototype Must Appear Real.?To get trustworthy results in your test on Friday, you can’t ask your customers to use their imaginations

How real is real enough? When you test your prototype on Friday, you’ll want your customers to react naturally and honestly. Show them something flimsy—a “paper prototype” made up of drawings, or a simplified wireframe of your design—and the illusion will break.

Once the illusion is broken, customers switch into feedback mode. They’ll try to be helpful and think up suggestions. In Friday’s test, customer reactions are solid gold, but their feedback is worth pennies on the dollar

Goldilocks quality

This distinction between feedback and reaction is crucial. You want to create a prototype that evokes honest reactions from your customers. You want it to be as real as possible, while sticking to your one-day timeline

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14 -Prototype

Thursday is a bit different from other parts of the sprint. Every prototype is different, so there’s no exact step-by-step process we can share. But after making hundreds of our own prototypes, we’ve come up with four exercises that always set us on the right path:

  • Pick the right tools

  • Divide and conquer

  • Stitch it together

  • Do a trial run

Pick the right tools

If you’re not sure how to build your prototype, start here”

  • If it’s on a screen (website, app, software, etc.)—use Keynote, PowerPoint, or a website-building tool like Squarespace.

  • If it’s on paper (report, brochure, flyer, etc.)—use Keynote, PowerPoint, or word processing software like Microsoft Word.

  • If it’s a service (customer support, client service, medical care, etc.)—write a script and use your sprint team as actors.

  • If it’s a physical space (store, office lobby, etc.)—modify an existing space.

  • If it’s an object (physical product, machinery, etc.)—modify an existing object, 3D print a prototype, or prototype the marketing using Keynote or PowerPoint and photos or renderings of the object.

Building a prototype in one day sounds daunting, but when you put together a diverse sprint team you’ll have all the right expertise in the room

Divide and conquer

The Facilitator should help the sprint team divvy up these jobs:

  • Makers (2 or mor)?create the individual components

  • The Stitcher?is responsible for collecting components from the Makers and combining them in a seamless fashion

  • Every sprint team needs a?Writer, and it’s one of the most important roles. In Chapter 9 on page 103, we talked about the importance of words in your sketches

  • You’ll want at least one?Asset Collector?on Thursday. It’s not a glamorous role (although “asset collector” does sound glamorous), but it’s one of the keys to rapid prototyping

  • Finally, there’s the?Interviewer, who will use the finished prototype to conduct Friday’s customer interviews

Friday

Sprints begin with a big challenge, an excellent team—and not much else. By Friday of your sprint week, you’ve created promising solutions, chosen the best, and built a realistic prototype. That alone would make for an impressively productive week. But Friday, you’ll take it one step further as you interview customers and learn by watching them react to your prototype. This test makes the entire sprint worthwhile: At the end of the day, you’ll know how far you have to go, and you’ll know just what to do next.

15 - Small Data

Here’s how Friday works: One person from your team acts as Interviewer. He’ll interview five of your target customers, one at a time. He’ll let each of them try to complete a task with the prototype and ask a few questions to understand what they’re thinking as they interact with it. Meanwhile, in another room, the rest of the team will watch a video stream of the interview and make note of the customers’ reactions.

These interviews are an emotional roller coaster. When customers get confused by your prototype, you’ll be frustrated. If they don’t care about your new ideas, you’ll be disappointed. But when they complete a difficult task, understand something you’ve been trying to explain for months, or if they pick your solution over the competition—you will be elated. After five interviews, the patterns will be easy to spot.

Five is the magic number

How many interviews does it take to spot the most important patterns?

So Nielsen analyzed eighty-three of his own product studies.II He plotted how many problems were discovered after ten interviews, twenty interviews, and so on. The results were both consistent and surprising: 85 percent of the problems were observed after just five people.

The number five also happens to be very convenient. You can fit five one-hour interviews into a single day, with time for a short break between each one and a team debrief at the end:

9:00 a.m. Interview #1

10:00 Break

10:30 Interview #2

11:30 Early lunch

12:30 p.m. Interview #3

1:30 Break

2:00 Interview #4

3:00 Break

3:30 Interview #5

4:30 Debrief

This condensed schedule allows the whole team to watch the interviews together, and analyze them firsthand. This means no waiting for results, and no second-guessing the interpretation

These interviews are easy to do. They don’t require special expertise or equipment. You won’t need a behavioral psychologist or a laser eye-tracker—just a friendly demeanor, a sense of curiosity, and a willingness to have your assumptions proven wrong. In the next chapter, we’ll show you how to do it.

16 - Interview

Michael Margolis is an excellent conversationalist. He smiles easily and asks lots of questions, brimming with a natural curiosity about what it’s like to live where you live, work where you work, and do whatever it is that you do. It’s only afterward that you realize you were talking the whole time and learned little about him

No matter what kind of customer he’s talking to, or what kind of prototype he’s testing, Michael uses the same basic structure: the Five-Act Interview

The Five-Act Interview

This structured conversation helps the customer get comfortable, establishes some background, and ensures that the entire prototype is reviewed. Here’s how it goes

  • A friendly welcome to start the interview

  • A series of general, open-ended context questions about the customer

  • Introduction to the prototype(s)

  • Detailed tasks to get the customer reacting to the prototype

  • A quick debrief to capture the customer’s overarching thoughts and impressions

Friday’s action takes place in two rooms. In the sprint room, the team watches the interviews over live video. (Nothing sneaky here. You’ll get the customer’s permission to record and play the video.) The interview itself takes place in another, smaller room—which we cleverly call the “interview room.

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There’s no special tech setup required. We use a regular laptop with a webcam and simple video meeting software to share the video and audio

Michael Margolis conducting an interview. He sits beside the customer, but gives her plenty of space. A webcam streams video of the customer’s reaction to the sprint room

Act 1: Friendly welcome

People need to feel comfortable to be open, honest, and critical. So the first job of the Interviewer is to welcome the customer and put her at ease

Act 2: Context questions

After the introduction, you’ll be eager to bring out the prototype. Not so fast. Instead, start slow by asking some questions about the customer’s life, interests, and activities. These questions help build rapport, but they also give you context for understanding and interpreting your customer’s reactions and responses

“What kind of work do you do?”

“For how long have you been doing that?”

“What do you do when you’re not working?”

“What do you do to take care of yourself? To stay in shape? To stay active?”

“Have you used any apps or websites or other things to help with fitness? Which ones?”

“What did you want them to do for you? What do you like or dislike about them? Did you pay for them? Why? Why not?”

Act 3: Introduce the prototype(s)

Now you’re ready to get the customer started on the prototype. Michael begins by saying:

“Would you be willing to look at some prototypes?”

By asking for permission, he reinforces the status relationship: The customer is doing him a favor, not the other way around, and it is the prototype that will be tested, not the customer. It’s also important to say:

“Some things may not work quite right yet—if you run into something that’s not working, I’ll let you know.”

Remind the customer that you’re testing the prototype—not her:

“There are no right or wrong answers. Since I didn’t design this, you won’t hurt my feelings or flatter me. In fact, frank, candid feedback is the most helpful”

The Interviewer should also remind the customer to think aloud:

“As we go, please think aloud. Tell me what you’re trying to do and how you think you can do it. If you get confused or don’t understand something, please tell me. If you see things you like, tell me that, too”

Act 4: Tasks and nudges

In the real world, your product will stand alone—people will find it, evaluate it, and use it without you there to guide them. Asking target customers to do realistic tasks during an interview is the best way to simulate that real-world experience

test:

Let’s say you came across FitStar in the App Store. How would you decide if you wanted to try it?

“What is this? What is it for?”

“What do you think of that?”

“What do you expect that will do?”

“So, what goes through your mind as you look at this?”

“What are you looking for?”

“What would you do next? Why?”

Act 5: Quick debrief

To wrap up the interview, ask a few debrief questions. You’ll see and hear a lot during each interview, and it can be tough to pick out the most important reactions successes, and failures. When you ask debrief questions, your customers can help you sift through everything you heard.

“How does this product compare to what you do now?”

“What did you like about this product? What did you dislike?”

“How would you describe this product to a friend?”

“If you had three magic wishes to improve this product, what would they be?”

If you’re testing two or more prototypes in your interviews, review each one (to refresh the customer’s memory) and ask these questions:

“How would you compare those different products? What are the pros and cons?”

“Which parts of each would you combine to create a new, better version?”

“Which one worked better for you? Why?”

INTERVIEWER TIPS

Be a good host.?For just a moment, imagine you are the target customer who comes in for an interview

Ask open-ended questions?To understand what the customer thinks, you have to be careful not to ask leading questions

Ask broken questions?The idea behind a broken question is to start asking a question—but let your speech trail off before you say anything that could bias or influence the answer.

Curiosity mindset.?Our final bit of advice on how to be a great Interviewer is not a technique, but a state of mind. On Thursday, the team has to be in a prototype mindset. On Friday, the team, and especially the Interviewer, should work hard at adopting a curiosity mindset

17 - Learn

Watch together, learn together”

And at the end of the day, your team can make an informed decision about what to do next—the results of the interviews (and the sprint) are still clear in everyone’s short-term memory.

This wonderful teamwork doesn’t happen by itself, but with a few simple steps, you can create it every time. Here’s what to do:

Take interview notes as a group

Before the first interview begins, draw a grid on a large whiteboard in the sprint room. Create five columns—one for each customer you’ll be interviewing—and a few rows—one for each prototype, or section of the prototype, or sprint question you’re trying to answer.

Distribute sticky notes and whiteboard markers to everyone in the room

During the interviews, the room should be quiet. The interview itself is a time for careful listening and detailed note-taking, not boisterous reactions or problem solving on the spot.

Turning a whiteboard full of sticky notes into a list of patterns and next steps may sound like alchemy, but when everyone has watched the interviews together, it’s straightforward.

Look for patterns

Ask the entire team to gather near the whiteboard. Everyone should stand close enough to read the sticky notes. Take about five minutes to silently review the notes; give each person a notepad and pen to write down patterns he or she sees

Back to the future

On Monday, you came up with a list of sprint questions. These are the unknowns that stand between your team and your long-term goal. Now that you’ve run your test and identified patterns in the results, it’s time to look back at those sprint questions. These questions will help you decide which patterns are most important, and also point you toward next steps

A winner every time

Maybe the best part about a sprint is that you can’t lose. If you test your prototype with customers, you’ll win the best prize of all—the chance to learn, in just five days, whether you’re on the right track with your ideas

Made for people

When you get into a regular rhythm of listening to customers, it can remind you why you’re working so hard in the first place. Every interview draws you and your team closer to the people you’re trying to help with your product or service.

If you continue running sprints, and if you’re true to your vision, the day will come when you’ll close that gap. You’ll be watching some Friday’s test, and you’ll see people understand your idea, believe it will improve their lives, and ask the Interviewer how to buy it.

Liftoff

It’s become clear that sprints are versatile, and that when teams follow the process, it’s transformative. We hope you’ve got the itch to go run your own first sprint—at work, in a volunteer organization, at school, or even to try a change in your personal life.

You can run a sprint anytime you’re not sure what to do, or struggling to get started, or dealing with a high-stakes decision. The best sprints are used to solve important problems, so we encourage you to pick a big fight.

Throughout the book, you learned a handful of unconventional ideas about how to work faster and smarter:

Instead of jumping right into solutions, take your time to map out the problem and agree on an initial target. Start slow so you can go fast.

  • Instead of shouting out ideas, work independently to make detailed sketches of possible solutions. Group brainstorming is broken, but there is a better way.

  • Instead of abstract debate and endless meetings, use voting and a Decider to make crisp decisions that reflect your team’s priorities. It’s the wisdom of the crowd without the groupthink.

  • Instead of getting all the details right before testing your solution, create a fa?ade. Adopt the “prototype mindset” so you can learn quickly.

  • And instead of guessing and hoping you’re on the right track—all the while investing piles of money and months of time into your ideas—test your prototype with target customers and get their honest reactions.

Note: Schedules are Approximate

MONDAY

Note: Schedules are approximate. Don’t worry if you run behind. Remember to take breaks every sixty to ninety minutes (or around 11:30 a.m. and 3:30 p.m. each day).

10 a.m.

  • Write this checklist on a whiteboard. When you’re done, check off this first item. See how easy that was? Keep checking off items throughout the day.

  • Introductions. If some people don’t know one another, do a round of introductions. Point out the Facilitator and the Decider and describe their roles.

  • Explain the sprint. Introduce the five-day sprint process (you can use the slide deck on?thesprintbook.com). Run through this checklist and briefly describe each activity.

10:15-ish

  • Set a long-term goal. Get optimistic. Ask: Why are we doing this project? Where do we want to be in six months, a year, or even five years from now? Write the long-term goal on a whiteboard. (p. 55)

  • List sprint questions. Get pessimistic. Ask: How could we fail? Turn these fears into questions you could answer this week. List them on a whiteboard. (p. 57)

11:30-ish

  • Make a map. List customers and key players on the left. Draw the ending, with your completed goal, on the right. Finally, make a flowchart in between showing how customers interact with your product. Keep it simple: five to fifteen steps. (p. 65)

1 p.m.

  • Lunch break. Eat together if you can (it’s fun). Remind your team to choose a light lunch to maintain energy in the afternoon. There are snacks if you get hungry later.

2 p.m.

  • Ask the Experts. Interview experts on your sprint team and guests from the outside. Aim for fifteen to thirty minutes each. Ask about the vision, customer research, how things work, and previous efforts. Pretend you’re a reporter. Update long-term goal, questions, and map as you go. (p. 71)

  • Explain How Might We notes. Distribute whiteboard markers and sticky notes. Reframe problems as opportunities. Start with the letters “HMW” on the top left corner. Write one idea per sticky note. Make a stack as you go. (p. 73)

4-ish

  • Organize How Might We notes. Stick all the How Might We notes onto a wall in any order. Move similar ideas next to one another. Label themes as they emerge. Don’t perfect it. Stop after about ten minutes. (p. 79)

  • Vote on How Might We notes. Each person has two votes, can vote on his or her own notes, or even the same note twice. Move winners onto your map. (p. 80)

4:30-ish

  • Pick a target. Circle your most important customer and one target moment on the map. The team can weigh in, but the Decider makes the call. (p. 87)

Key Ideas

  • Start at the end. Start by imagining your end result and risks along the way. Then work backward to figure out the steps you’ll need to get there. (p. 53)

  • Nobody knows everything. Not even the Decider. All the knowledge on your sprint team is locked away in each person’s brain. To solve your big problem, you’ll need to unlock that knowledge and build a shared understanding. (p. 70)

  • Reframe problems as opportunities. Listen carefully for problems and use “How might we” phrasing to turn them into opportunities. (p. 74)”

Facilitator Tips

  • Ask for permission. Ask the group for permission to facilitate. Explain that you’ll try to keep things moving, which will make the sprint more efficient for everyone. (p. 89)

  • ABC: Always be capturing. Synthesize the team’s discussion into notes on the whiteboard. Improvise when needed. Keep asking, “How should I capture that?” (p. 89)”

  • Ask obvious questions. Pretend to be naive. Ask “Why?” a lot. (p. 90)

  • Take care of the humans. Keep your team energized. Take breaks every sixty to ninety minutes. Remind people to snack and to eat a light lunch. (p. 90)

  • Decide and move on. Slow decisions sap energy and threaten the sprint timeline. If the group sinks into a long debate, ask the Decider to make a call. (p. 91)”

TUESDAY

10 a.m.

  • Lightning Demos. Look at great solutions from a range of companies, including yours. Three minutes per demo. Capture good ideas with a quick drawing on the whiteboard. (p. 96)

12:30-ish

  • Divide or swarm. Decide who will sketch which part of the map. If you’re targeting a big chunk of the map in your sprint, divide it up and assign someone to each section. (p. 102)

1 p.m.

  • Lunch

2 p.m.

The Four-Step Sketch. Briefly explain the four steps. Everyone sketches. When you’re done, place the sketches in a pile and save them for tomorrow. (p. 109)

  • 1.?Notes. Twenty minutes. Silently walk around the room and gather notes. (p. 110)

  • 2.?Ideas. Twenty minutes. Privately jot down some rough ideas. Circle the most promising ones. (p. 111)

  • 3.?Crazy 8s. Eight minutes. Fold a sheet of paper to create eight frames. Sketch a variation of one of your best ideas in each frame. Spend one minute per sketch. (p. 111)

  • 4.?Solution sketch. Thirty to ninety minutes. Create a three-panel storyboard by sketching in three sticky notes on a sheet of paper. Make it self-explanatory. Keep it anonymous. Ugly is okay. Words matter. Give it a catchy title. (p. 114)

Key Ideas

  • Remix and improve. Every great invention is built on existing ideas. (p. 96)

  • Anyone can sketch. Most solution sketches are just rectangles and words. (p. 104)

  • Concrete beats abstract. Use sketches to turn abstract ideas into concrete solutions that can be assessed by others. (p. 106)

  • Work alone together. Group brainstorms don’t work. Instead, give each person time to develop solutions on his or her own

Recruit Customers for Friday’s Test

  • Put someone in charge of recruiting. It will take an extra one or two hours of work each day during the sprint. (p. 119)

  • Recruit on Craigslist. Post a generic ad that will appeal to a wide audience. Offer compensation (we use a $100 gift card). Link to the screener survey. (p. 119)

  • Write a screener survey. Ask questions that will help you identify your target customers, but don’t reveal who you’re looking for. (p. 120)

  • Recruit customers through your network. If you need experts or existing customers, use your network to find customers. (p. 122)

  • Follow up with email and phone calls. Throughout the week, make contact with each customer to make sure he or she shows up on Friday.

WEDNESDAY

10 a.m.

  • Sticky decision. Follow these five steps to choose the strongest solutions:

  • Art museum. Tape the solution sketches to the wall in one long row. (p. 132)

  • Heat map. Have each person review the sketches silently and put one to three small dot stickers beside every part he or she likes. (p. 132)

  • Speed critique. Three minutes per sketch. As a group, discuss the highlights of each solution. Capture standout ideas and important objections. At the end, ask the sketcher if the group missed anything. (p. 135)

  • Straw poll. Each person silently chooses a favorite idea. All at once, each person places one large dot sticker to register his or her (nonbinding) vote. (p. 138)

  • Supervote. Give the Decider three large dot stickers and write her initials on the sticker. Explain that you’ll prototype and test the solutions the Decider chooses. (p. 140)

11:30-ish

  • Divide winners from “maybe-laters.” Move the sketches with supervotes together. (p. 141)

  • Rumble or all-in-one. Decide if the winners can fit into one prototype, or if conflicting ideas require two or three competing prototypes in a Rumble. (p. 145)

  • Fake brand names. If you’re doing a Rumble, use a Note-and-Vote to choose fake brand names. (p. 145)

  • Note-and-Vote. Use this technique whenever you need to quickly gather ideas from the group and narrow down to a decision. Ask people to write ideas individually, then list them on a whiteboard, vote, and let the Decider pick the winner. (p. 146)

1 p.m.

  • Lunch

2 p.m.

  • Make a storyboard. Use a storyboard to plan your prototype. (p. 149)

  • Draw a grid. About fifteen squares on a whiteboard. (p. 152)

  • Choose an opening scene. Think of how customers normally encounter your product or service. Keep your opening scene simple: web search, magazine article, store shelf, etc. (p. 153)

  • Fill out the storyboard. Move existing sketches to the storyboard when you can. Draw when you can’t, but don’t write together. Include just enough detail to help the team prototype on Thursday. When in doubt, take risks. The finished story should be five to fifteen steps. (p. 154)

Facilitator Tip

  • Don’t drain the battery. Each decision takes energy. When tough decisions appear, defer to the Decider. For small decisions, defer until tomorrow. Don’t let new abstract ideas sneak in. Work with what you have. (p. 159)

THURSDAY

10 a.m.

  • Pick the right tools. Don’t use your everyday tools. They’re optimized for quality. Instead, use tools that are rough, fast, and flexible. (p. 186)

  • Divide and conquer. Assign roles: Maker, Stitcher, Writer, Asset Collector, and Interviewer. You can also break the storyboard into smaller scenes and assign each to different team members. (p. 187)

  • Prototype!

1 p.m.

  • Lunch

2 p.m.

  • Prototype!

  • Stitch it together. With the work split into parts, it’s easy to lose track of the whole. The Stitcher checks for quality and ensures all the pieces make sense together. (p. 189)

3-ish

  • Do a trial run. Run through your prototype. Look for mistakes. Make sure the Interviewer and the Decider see it. (p. 189)

  • Finish up the prototype.

Throughout the Day

  • Write interview script. The Interviewer prepares for Friday’s test by writing a script. (p. 188)

  • Remind customers to show up for Friday’s test. Email is good, phone call is better.

  • Buy gift cards for customers. We usually use $100 gift cards.

Key Ideas

  • Prototype mindset. You can prototype anything. Prototypes are disposable. Build just enough to learn, but not more. The prototype must appear real. (p. 168)

  • Goldilocks quality. Create a prototype with just enough quality to evoke honest reactions from customers. (p. 170)

FRIDAY

Makeshift Research Lab

  • Two rooms. In the sprint room, the sprint team will watch a video feed of the interviews. You’ll need a second, smaller room for the actual interviews. Make sure the interview room is clean and comfortable for your guests. (p. 202)

  • Set up hardware. Position a webcam so you can see customers’ reactions. If your customer will be using a smartphone, iPad, or other hardware device, set up a document camera and microphone.

  • Set up video stream. Use any video-conferencing software to stream video to the sprint room. Make sure the sound quality is good. Make sure the video and audio are one-way only.

Key Ideas

  • Five is the magic number. After five customer interviews, big patterns will emerge. Do all five interviews in one day. (p. 197)

  • Watch together, learn together. Don’t disband the sprint team. Watching together is more efficient, and you’ll draw better conclusions. (p. 218)

  • A winner every time. Your prototype might be an efficient failure or a flawed success. In every case, you’ll learn what you need for the next step. (p. 223

Five-Act Interview

  • Friendly welcome. Welcome the customer and put him or her at ease. Explain that you’re looking for candid feedback. (p. 204)

  • Context questions. Start with easy small talk, then transition to questions about the topic you’re trying to learn about. (p. 205)

  • Introduce the prototype. Remind the customer that some things might not work, and that you’re not testing him or her. Ask the customer to think aloud. (p. 206)

  • Tasks and nudges. Watch the customer figure out the prototype on his or her own. Start with a simple nudge. Ask follow-up questions to help the customer think aloud. (p. 209)

  • Debrief. Ask questions that prompt the customer to summarize. Then thank the customer, give him or her a gift card, and show the customer out. (p. 209)

Interviewer Tips

  • Be a good host. Throughout the interview, keep the customer’s comfort in mind. Use body language to make yourself friendlier. Smile! (p. 212)”

  • Ask open-ended questions. Ask “Who/What/Where/When/Why/How.?.?.??” questions. Don’t ask leading “yes/no” or multiple-choice questions. (p. 212)

  • Ask broken questions. Allow your speech to trail off before you finish a question. Silence encourages the customer to talk without creating any bias. (p. 214)

  • Curiosity mindset. Be authentically fascinated by your customer’s reactions and thoughts. (p. 215)

Observing Interviews

Before the First Interview

  • Draw a grid on a whiteboard. Create a column for each customer. Then add a row for each prototype or section of prototype. (p. 219)

During Each Interview

  • Take notes as you watch. Hand out sticky notes and markers. Write down direct quotes, observations, and interpretations. Indicate positive or negative. (p. 219)

After Each Interview

  • Stick up notes. Stick your interview notes in the correct row and column on the whiteboard grid. Briefly discuss the interview, but wait to draw conclusions. (p. 220)

  • Take a quick break.

At the End of the Day

  • Look for patterns. At the end of the day, read the board in silence and write down patterns. Make a list of all the patterns people noticed. Label each as positive, negative, or neutral. (p. 222)

  • Wrap up. Review your long-term goal and your sprint questions. Compare with the patterns you saw in the interviews. Decide how to follow-up after the sprint. Write it down. (p. 222)

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