Spin and Auto Spin

Spin and Auto Spin

In all games where you spin or roll a dice, you have an auto spin button to help you spin faster without spamming the 'spin' button.

There are 2 important things about this spin button that we will look at,

  • The indication for the player that they are on auto spin
  • The transition to this indication


Let's look at 3 examples:

Basic auto spin button

We can see that the button keeps its press state and just changes its text from 'SPIN' to 'STOP'.

As a player, it is hard to notice that you moved to auto spin mode because the change is so small and the text looks the same (same number of letters and starts with 'S').


Animated auto spin button

In this example, we can see that the base button text is "PRESS" that way the text changes visibly when moved to auto spin.

More important than that, when moving to the auto spin state, you have an animation to show you that you moved (and are) in the auto spin state.

The problem with this button is that the glowing animation is always on while in auto spin mode, this animation draws the player's attention to the button instead of what he needs to be focused on, the slot itself.


The auto spin button I like the most

This auto spin button solves every problem I have, you get an animation when changing to auto spin mode, the color, image and text are changing in a visible way, and the green color is even darkened to not steal the players focus.


This might not feel like that big of a change but...

This is the way a normal player will see the spin button while pressing it

normal size thumb on the spin button

Now we can notice those changes and see how much those changes in indication can help show the player his auto spin status and the transition to it.


Discussion questions

  • Do you know more buttons that require auto press?
  • What other implementations can you think about to use those conclusions on?

thats acctually a very interesting point i never thought about. i always toke it for granted

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