Some VR from the Archives

Some VR from the Archives

An old colleague from the CyberEvent Group, found some of our old clippings and newsletters recently. It sure was fun to reminisce about those days, but also good to see how people were talking about VR over 20 years ago. People didn't really know how to create for VR and it was very expensive to experiment. In fact, the SGI Reality Engine used for the Cutty Sark tour cost about $750,000 and probably wasn't as powerful as the phone I carry every day.

And back in the 90's, they hype around VR was every bit as strong as it is today. The difference is that a lot more work can be delivered and there are many more channels to distribute content that's created. What's interesting though, is that I've heard from a number of people who thought that back then, the work being done was a lot more interesting.

I'm at CES this week and hoping to see the latest in VR while I'm here. Will be reporting once the show opens.

Happy New Year everyone!




I miss the old days..VR IS BACK???

回复
Andy Halliday

Co-Host of The Daily AI Show - AI Literacy advocate - C-Suite Consultant

7 年

David, I think we paid about $150,000 per Onyx Reality Engine (we bought two for the tour) and it was a lot more powerful than an iPhone 7 for CGI...but your point is well-taken! We have progressed a long way from that time.

要查看或添加评论,请登录

David Polinchock的更多文章

  • Netflix House Will Let You Experience Your Favorite Shows, Movies in Real Life

    Netflix House Will Let You Experience Your Favorite Shows, Movies in Real Life

    As many of you know, I got my start in this journey of my life doing #VR back in the early 90's. I called what we did…

    4 条评论
  • In-Cinema Drives Attention

    In-Cinema Drives Attention

    In-cinema advertising continues to see good growth and creates opportunities to engage audiences. A recent study by…

  • Is Efficiency Hurting Starbucks

    Is Efficiency Hurting Starbucks

    A few days ago, Starbucks had a pretty big earning miss, prompting lots of discussion about what went wrong and how to…

  • ARTSFEST ’85 SHOWS OFF MELTING POT AROUND US

    ARTSFEST ’85 SHOWS OFF MELTING POT AROUND US

    39 years ago, we wrapped up the very first Orlando International Artsfest 85! It was something I worked very hard to…

  • Making Physical Retail Relevant

    Making Physical Retail Relevant

    As we become more digital, our physical environments becomes even more important, for both employees and customers…

  • Third Places: Putting People and Experience First

    Third Places: Putting People and Experience First

    Since the onset of the Covid-19 pandemic, our interaction with the physical world has undergone a profound…

    3 条评论
  • A Tale of Two Theaters

    A Tale of Two Theaters

    We have just returned from a 10 day cruise to Alaska (amazing, BTW) and since it was hot, muggy and rainy this weekend,…

  • Spatial Computing, XR & I Love Lucy

    Spatial Computing, XR & I Love Lucy

    Yesterday, I wrote about #wwdc23 and the launch of the #VisionPro from Apple. You can see that here.

    2 条评论
  • Interactive Cinema - 2007

    Interactive Cinema - 2007

    Just over 16 years ago, I led the efforts to create a new form of cinema advertising, AudienceGames. I first saw the…

    8 条评论
  • Building the Next Generation of Retail Metaverse

    Building the Next Generation of Retail Metaverse

    If you've been reading my blog for any length of time, you know that I started doing work with virtual reality back in…

    1 条评论

社区洞察

其他会员也浏览了