Some VR from the Archives
David Polinchock
Helping retailers/brands understand emerging tech impacting physical space, including AR/metaverse, payment tech | RETHINK Retail Top Retail Expert | RTIH Retail Influencer | Writing book on 3rd place w/Sydney Polinchock
An old colleague from the CyberEvent Group, found some of our old clippings and newsletters recently. It sure was fun to reminisce about those days, but also good to see how people were talking about VR over 20 years ago. People didn't really know how to create for VR and it was very expensive to experiment. In fact, the SGI Reality Engine used for the Cutty Sark tour cost about $750,000 and probably wasn't as powerful as the phone I carry every day.
And back in the 90's, they hype around VR was every bit as strong as it is today. The difference is that a lot more work can be delivered and there are many more channels to distribute content that's created. What's interesting though, is that I've heard from a number of people who thought that back then, the work being done was a lot more interesting.
I'm at CES this week and hoping to see the latest in VR while I'm here. Will be reporting once the show opens.
Happy New Year everyone!
A2 ltd
7 年I miss the old days..VR IS BACK???
Co-Host of The Daily AI Show - AI Literacy advocate - C-Suite Consultant
7 年David, I think we paid about $150,000 per Onyx Reality Engine (we bought two for the tour) and it was a lot more powerful than an iPhone 7 for CGI...but your point is well-taken! We have progressed a long way from that time.