Some jobs and roles in the "Game Industry"
This is inspired by "Door Problem". I was thinking maybe gathering the job titles that I know and a simple description for each of them would be helpful, specially to the new comers of the industry to choose their adventure path as wisely and fun as possible.
Please consider, this is not in anyway a complete list. Descriptions are what I know about each of these roles based on my encounter in different projects. I'm also sure these can be found in similar but also much better written forms in different articles or job postings because after all lots of these are based on agreements, conversations and observations which are mostly agreed upon.
If you're already in the game industry and based on your experience or in your opinion any list, title, short or long description here is wrong or can be improved, Please do not hesitate to contact me as I believe it would be an opportunity for me to learn as well.
I'll start with some categories and short description and then will provide some longer descriptions for each of them. Many of these job titles would expand with additional titles like Junior, Senior, Director, Principal and etc. which I didn't find that important to included here mostly because of different interpretation that I've seen in different companies.
Also there are titles that I'm still not sure which category is the right place for them. For example UX designer, is it more Art or Design? There are companies that separate UI Designer and UX Designer roles and many that consider them under one title although we all know that UI and UX are different things.
Anyway, here is the List form with short descriptions:
Game Design
Data Department
Art
Programming
Audio
Quality Assurance (QA)
Game Company Management and Publishing
Roles that I couldn't put in a specific category. (ofc open to suggestions)
The list above can grow as I gain more knowledge and encounter new roles in the industry but for now I'll continue with the longer description for the roles.
Design Department
Game Designer
A Game Designer is the architect of a game world. They conceptualize and create the core gameplay mechanics, rules, and systems that define a player's experience. This includes everything from simple puzzles to complex strategy systems. Game Designers often work closely with other disciplines, such as narrative design and level design, to ensure a cohesive and engaging experience.
Level Designer
Level Designers are responsible for crafting the individual levels or game worlds within a game. They focus on creating unique and challenging environments that fit the overall game's theme and mechanics. This involves designing the layout of the level, placing obstacles and rewards, and scripting enemy behavior. Level Designers aim to create a sense of progression and accomplishment for players as they navigate through their designs.
Narrative Designer
Narrative Designers are the storytellers of the gaming world. They develop the game's overarching plot, character arcs, and dialogue. By weaving compelling narratives, they can immerse players in the game world and create emotional connections with the characters. Narrative Designers collaborate with other disciplines, such as game design and art, to ensure that the story aligns with the overall game vision.
Game Economy Designer
Game Economy Designers are responsible for creating and balancing the in-game economy. This involves designing currency systems, item pricing, and progression systems that motivate players to engage with the game and make purchases. They analyze player behavior and adjust the economy to optimize player satisfaction and revenue. Game Economy Designers work closely with game designers and producers to ensure that the economy supports the overall game goals.
AI Designer
An AI Designer collaborates with game designers and programmers to create compelling AI behaviors and experiences. They define the goals and constraints of AI agents, ensuring that they align with the overall game vision. AI Designers also work closely with data scientists to gather and analyze player data, informing the design of intelligent and adaptive systems.??
Data Department
Data Scientist
A Data Scientist analyzes large datasets to extract meaningful insights. In the gaming industry, data scientists can help identify player trends, optimize monetization strategies, and improve game performance. By understanding player behavior, data scientists can help developers create more engaging and successful games.
Machine Learning Engineer
A Machine Learning Engineer applies machine learning techniques to various aspects of game development. This includes tasks such as player behavior analysis, predictive analytics, and personalized gameplay experiences. By analyzing vast amounts of player data, machine learning engineers can uncover valuable insights and optimize game design.
Art Department
Concept Artist
Concept Artists are the visual pioneers of a game. They create initial sketches and paintings that establish the visual style and atmosphere of the game world. This includes designing characters, environments, props, and vehicles. Concept Artists often work closely with art directors and game designers to ensure that their designs align with the overall game vision.
3D Modeler
3D Modelers bring the concept art to life by creating three-dimensional models of characters, environments, and objects. They use specialized software to sculpt, texture, and rig the models, ensuring that they are optimized for game engines. 3D Modelers work closely with texture artists, animators, and game programmers to create visually stunning and performant assets.
2D Artist
2D Artists are the visual storytellers of 2D games. They bring games to life through their artistic skills, creating everything from characters and environments to user interfaces. They must have a strong foundation in traditional art, as well as proficiency in digital art software like Photoshop and Illustrator. They also need to understand animation principles to bring their creations to life. 2D Artists often collaborate with game designers, programmers, and other artists to ensure a cohesive and visually appealing game.
Texture Artist
Texture Artists add detail and realism to 3D models by creating textures and materials. They use a variety of techniques, such as painting, procedural generation, and photogrammetry, to create realistic and stylized textures. Texture Artists work closely with 3D modelers and art directors to ensure that the textures enhance the visual style of the game.
Animator
Animators bring characters and objects to life through movement. They create keyframes that define the timing and spacing of the animation, and then use software to interpolate the motion between keyframes. Animators work closely with game designers and level designers to ensure that the animations are synchronized with the gameplay.
VFX Artist
VFX Artists create stunning visual effects, such as explosions, fire, and magic. They use a variety of techniques, including particle systems, shaders, and simulation, to create realistic and stylized effects. VFX Artists work closely with game programmers and art directors to ensure that the effects enhance the visual style of the game.
UI/UX Designer
UI/UX Designers create the user interface and user experience of a game. They design menus, HUD elements, and other interactive elements that allow players to interact with the game. UI/UX Designers focus on creating intuitive and visually appealing interfaces that enhance the player experience.
UX Researcher
A UX Researcher conducts user research to understand player behavior and preferences. They use techniques like surveys, interviews, and usability testing to gather data on player experiences. UX Researchers work closely with game designers, artists, and programmers to create games that are intuitive, enjoyable, and accessible.
Rigger
A Rigger creates the digital skeleton and muscle system of 3D models, enabling animators to pose and animate characters and creatures. They ensure smooth and realistic movement by carefully defining the hierarchy of bones and joints. Riggers work closely with 3D modelers and animators to bring characters to life.
Technical Artist
A Technical Artist bridges the gap between art and programming. They take artistic concepts and translate them into technical solutions, optimizing assets for game engines and implementing advanced rendering techniques. Technical Artists work closely with artists, programmers, and designers to ensure that the game looks stunning and performs efficiently.
VFX Technical Artist
A VFX Technical Artist specializes in creating and implementing complex visual effects, such as explosions, fire, and smoke. They work with particle systems, shaders, and simulation techniques to achieve realistic and visually striking effects. VFX Technical Artists collaborate with programmers and artists to integrate visual effects seamlessly into the game world.
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Lighting Artist
A Lighting Artist creates the lighting and atmosphere of a game scene. They use techniques like global illumination and physically-based rendering to simulate realistic lighting conditions, such as sunlight, moonlight, and artificial light sources. Lighting Artists work closely with artists and programmers to create visually stunning and immersive environments.
Matte Painter
A Matte Painter creates digital paintings to extend or enhance game environments. They often paint distant landscapes, skies, or complex backgrounds to create a sense of depth and scale. Matte Painters work closely with artists and level designers to create visually stunning and believable game worlds.
Programming Department
Game Programmer
Game Programmers are the technical backbone of game development. They write the code that brings a game to life, implementing the game's mechanics, physics, and rendering systems. Game Programmers often specialize in specific areas, such as AI programming, network programming, or engine programming. They work closely with game designers and artists to ensure that the game runs smoothly and efficiently.
AI Programmer
AI Programmers develop the artificial intelligence that drives non-player characters (NPCs) in a game. They create behaviors, decision-making processes, and learning algorithms that make NPCs seem intelligent and responsive. AI Programmers work closely with game designers and level designers to ensure that the AI enhances the player experience.
Network Programmer
Network Programmers develop the network systems that allow players to connect and interact with each other in multiplayer games. They handle tasks such as matchmaking, synchronization, and communication between clients and servers. Network Programmers work closely with game designers and producers to ensure that the multiplayer experience is smooth and reliable.
Tools Programmer
Tools Programmers create specialized software tools that streamline the game development process. These tools can range from level editors and animation tools to custom scripting languages. Tools Programmers work closely with other disciplines, such as artists and designers, to create tools that meet their specific needs.
Gameplay Programmer
A Gameplay Programmer focuses on implementing the core gameplay mechanics of a game, such as combat systems, puzzles, and player movement. They work closely with game designers to ensure that the game is fun and engaging. Gameplay Programmers also collaborate with other programmers to integrate gameplay systems with the rest of the game engine.
Physics Programmer
A Physics Programmer develops realistic physics simulations for objects and characters in a game. They use techniques like rigid body dynamics, soft body dynamics, and fluid simulation to create believable interactions between objects. Physics Programmers work closely with game designers and level designers to create dynamic and interactive environments.
Rendering Programmer
A Rendering Programmer optimizes the rendering pipeline to achieve high-performance graphics. They implement advanced rendering techniques, such as deferred shading, advanced lighting, and post-processing effects. Rendering Programmers work closely with artists and programmers to ensure that the game looks stunning and runs smoothly on different hardware configurations.
Tools Programmer
A Tools Programmer creates custom software tools to streamline the game development process. These tools can range from level editors and animation tools to asset pipelines and build systems. Tools Programmers work closely with artists, designers, and programmers to create efficient and user-friendly tools.
Procedural Generation Specialist
A Procedural Generation Specialist utilizes algorithms and AI techniques to generate game content, such as levels, environments, and items. By leveraging machine learning, they can create diverse and unpredictable game worlds that keep players engaged.
Audio Department
Sound Designer
Sound Designers create the sound effects that bring a game to life. They record, edit, and design sounds for everything from footsteps and weapon impacts to environmental ambiance. Sound Designers work closely with game designers and composers to ensure that the sound design enhances the overall game experience.
Composer
Composers write original music for games. They create a variety of musical styles, from epic orchestral scores to ambient soundscapes. Composers work closely with game designers and sound designers to ensure that the music supports the game's mood and atmosphere.
Audio Engineer
Audio Engineers mix and master the game's audio, ensuring that it sounds clear and balanced across different platforms and devices. They also optimize the audio for performance, reducing file sizes and minimizing processing power. Audio Engineers work closely with sound designers and composers to deliver a high-quality audio experience.
Audio Director
An Audio Director oversees the entire audio production process, including sound design, music composition, and audio implementation. They work closely with sound designers, composers, and audio engineers to create a cohesive and immersive audio experience. Audio Directors also collaborate with game designers and producers to ensure that the audio aligns with the overall game vision.
Quality Assurance Department
QA Tester
QA Testers play a crucial role in ensuring the quality of a game. They rigorously test the game for bugs, crashes, and other issues. QA Testers also verify that the game meets the design specifications and performs well on different hardware configurations.
QA Lead
QA Leads oversee the QA team and the testing process. They develop test plans, manage test resources, and track quality metrics. QA Leads work closely with producers and project managers to ensure that the game is released on time and meets quality standards.
Management and Publishing Department
Producer
A Producer is responsible for overseeing the entire development process of a game. They manage the project's budget, schedule, and resources, ensuring that the game is delivered on time and within budget. Producers work closely with all disciplines, including game design, art, programming, and QA, to coordinate efforts and resolve issues.
Project Manager
A Project Manager focuses on specific aspects of the game's development, such as scheduling, risk management, and team coordination. They break down large projects into smaller tasks, assign responsibilities, and track progress. Project Managers work closely with producers and team leads to ensure that the project stays on track.
Business Development Manager
A Business Development Manager identifies and pursues new business opportunities for a game company. They may negotiate partnerships with other companies, secure funding, or license intellectual property. Business Development Managers work closely with executives and producers to align business goals with the company's overall strategy.
Marketing Manager
A Marketing Manager develops and executes marketing campaigns to promote games. They create marketing materials, such as trailers, press releases, and social media content. Marketing Managers work closely with PR, community, and sales teams to maximize the impact of marketing efforts.
Community Manager
A Community Manager builds and maintains a community around a game. They engage with players through social media, forums, and other channels, providing support, answering questions, and fostering a positive community culture. Community Managers work closely with marketing and PR teams to amplify the game's reach.
Public Relations Manager
A Public Relations Manager handles media relations and public image for a game company. They coordinate press releases, interviews, and media events. PR Managers work closely with marketing and community teams to build and maintain a positive public image.
Publisher
A Publisher funds and distributes games. They provide financial support, marketing expertise, and distribution channels to help developers bring their games to market. Publishers work closely with developers to ensure the success of their games.
Publishing Producer
A Publishing Producer oversees the publishing process for a game. They work with developers to refine the game, plan the marketing campaign, and coordinate the release. Publishing Producers work closely with publishers and developers to ensure a successful launch.
Roles that I couldn't put in a specific category
Localization
Localization specialists adapt games for different regions and languages. This involves translating text, adapting cultural references, and adjusting gameplay elements to suit local preferences. Localization teams work closely with game designers and producers to ensure a smooth and culturally appropriate experience for players worldwide.
Localization Project Manager
A Localization Project Manager manages the localization process, coordinating with translators, voice actors, and cultural consultants. They ensure that the game is translated accurately and culturally adapted for different regions. Localization Project Managers work closely with game designers, producers, and publishers to deliver a localized game that meets the needs of players worldwide.
E-sports Producer/Manager
An E-sports Producer produces and manages e-sports tournaments, including player recruitment, scheduling, broadcast production, and prize pool management. They work closely with game developers, publishers, and sponsors to create exciting and competitive e-sports events. E-sports Producers also collaborate with broadcasters and streaming platforms to reach a global audience.
Streaming and Content Creation
Streamers and content creators produce and share gaming content online. This includes live streams, gameplay videos, and reviews. Content creators can build large followings and influence player behavior. They often collaborate with game developers and publishers to promote games and engage with their audience.
Please consider, this was not in anyway a complete list. Descriptions are what I know about each of these roles based on my encounter in different projects. I'm also sure these can be found in similar but also much better written forms in different articles or job postings because after all lots of these are based on agreements, conversations and observations which are mostly agreed upon.
If you're already in the game industry and based on your experience or in your opinion any list, title, short or long description here is wrong or can be improved, Please do not hesitate to contact me as I believe it would be an opportunity for me to learn as well.