Simplify IoT Development with POCO C++ Libraries

Simplify IoT Development with POCO C++ Libraries

Meeting C++ online hosts an event sponsored by POCO C++ Libraries on September 19th :

Join Günter Obiltschnig, founder of the POCO C++ Libraries and macchina.io , and discover how to:

  • Craft modular, extensible IoT applications that evolve with your needs.
  • Seamlessly integrate rich web interfaces for intuitive device management.
  • Combine C++ and JavaScript for most efficient Linux-based device software development.
  • Get the most out of your development with a framework for edge devices that supports sensors, devices, protocols, and cloud services.
  • Real-world examples of POCO C++ Libraries and macchina.io in cars, drones, green energy and industrial manufacturing.

Designing IoT applications that can evolve with time and advancements is critical to long-term success. By creating modular solutions, you can ensure that your applications seamlessly adapt to new challenges and opportunities. To get the most out of your development process, adopting a comprehensive edge device framework is key. Such a framework supports a wide range of sensors, devices, protocols, and cloud services, enabling smooth integration and management of complex AIoT/IoT ecosystems.

The POCO C++ Libraries and macchina.io serve as prime examples, enabling innovative solutions across multiple industries. From improving automotive systems and drone operations to driving advances in green energy and industrial manufacturing, these tools demonstrate the real-world impact of effective AIoT/IoT development.

If you want to get started with POCO C++ Libraries or macchina.io EDGE there are great resources provided by the POCO Project and also Arne Mertz wrote a nice introduction to POCO . The latest release from POCO added vcpkg support and included lots of improvements of the vast framework . After almost 20 years development in the POCO C++ Libraries community is still going strong, with support for YAML and HTTP/2 as major new features planned for an upcoming release later this year.

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