Signaling in C#
Amir Doosti
Software Engineer | 20+ Years of Expertise | .NET, Industrial Automation with Beckhoff, Microservices Architecture
Introduction to Signaling
Signaling is a concept used in computer science to manage communication and coordination between different threads or processes. It involves the use of various synchronization mechanisms to control access to shared resources and ensure that operations occur in a specific order. Signaling is essential for preventing race conditions, deadlocks, and other concurrency issues in multi-threaded applications.
Signaling Mechanisms in General
There are several common signaling mechanisms used across various programming languages and operating systems:
Signaling in C#
C# provides a rich set of synchronization primitives and modern asynchronous programming constructs to handle signaling.?
Previously in several articles like Threads and Thread management in C# and Asynchronous Programming, I talked about different synchronization objects in C# like Semaphore, Monitor, Mutex, Task, async and await and TPL Dataflow Library. In this article, I would like to talk about the traditional methods that have been less discussed like AutoResetEvent, ManualResetEvent, CountdownEvent, Barrier, although I point to the others briefly.
1. AutoResetEvent
AutoResetEvent is a synchronization primitive that notifies a waiting thread that an event has occurred. It automatically resets to an unsignaled state after releasing a single waiting thread, making it useful for single-waiter scenarios.
Key Characteristics of AutoResetEvent
Common Methods
Example Usage
Let's look at an example where a worker thread waits for a signal from the main thread to proceed.
using System;
using System.Threading;
class Program
{
// Create an AutoResetEvent in the non-signaled state
private static AutoResetEvent autoResetEvent = new AutoResetEvent(false);
static void Main()
{
// Start a worker thread
Thread workerThread = new Thread(Worker);
workerThread.Start();
Console.WriteLine("Main thread doing some work...");
Thread.Sleep(1000); // Simulate work
Console.WriteLine("Main thread signaling worker thread to proceed.");
autoResetEvent.Set(); // Signal the worker thread
workerThread.Join();
Console.WriteLine("Worker thread has finished.");
}
static void Worker()
{
Console.WriteLine("Worker thread waiting for signal.");
autoResetEvent.WaitOne(); // Wait for signal
Console.WriteLine("Worker thread received signal and is proceeding.");
// Simulate work
Thread.Sleep(500);
Console.WriteLine("Worker thread finished work.");
}
}
Initialization: An AutoResetEvent named autoResetEvent is created in the non-signaled state (false).
Worker Thread: The Worker method is executed on a new thread.
The worker thread waits for the signal using autoResetEvent.WaitOne(). It blocks until the main thread signals it.
Main Thread: The main thread performs some work (simulated with Thread.Sleep(1000)).
The main thread signals the AutoResetEvent using autoResetEvent.Set(), allowing the worker thread to proceed.
Worker Resumes: The worker thread resumes execution after receiving the signal and performs its work (simulated with Thread.Sleep(500)).
Completion: Both threads complete their work, and the program ends.
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2. ManualResetEvent
ManualResetEvent is similar to AutoResetEvent, but it does not reset automatically. Once it is signaled, it remains signaled until it is manually reset. This makes it suitable for scenarios where multiple threads need to be released.
ManualResetEvent manualResetEvent = new ManualResetEvent(false);
void WorkerThread()
{
Console.WriteLine("Worker waiting...");
manualResetEvent.WaitOne();
Console.WriteLine("Worker released.");
}
void Main()
{
Thread thread1 = new Thread(WorkerThread);
Thread thread2 = new Thread(WorkerThread);
thread1.Start();
thread2.Start();
Thread.Sleep(2000);
Console.WriteLine("Main thread signaling workers...");
manualResetEvent.Set();
}
3. CountdownEvent
CountdownEvent is useful when you need to wait for multiple events to occur. It starts with a specified count and allows threads to signal an event and decrement the count. When the count reaches zero, the waiting thread is released.
CountdownEvent countdownEvent = new CountdownEvent(3);
void WorkerThread()
{
Console.WriteLine("Worker working...");
Thread.Sleep(1000);
countdownEvent.Signal();
Console.WriteLine("Worker done.");
}
void Main()
{
for (int i = 0; i < 3; i++)
{
Thread thread = new Thread(WorkerThread);
thread.Start();
}
Console.WriteLine("Main thread waiting...");
countdownEvent.Wait();
Console.WriteLine("All workers done.");
}
4. Barrier
Barrier is used to synchronize multiple threads at a specific point. It ensures that all threads have reached a particular point before any of them proceed.
Barrier barrier = new Barrier(3, (b) =>
{
Console.WriteLine("Phase {0} completed.", b.CurrentPhaseNumber);
});
void WorkerThread()
{
Console.WriteLine("Worker phase 1...");
Thread.Sleep(1000);
barrier.SignalAndWait();
Console.WriteLine("Worker phase 2...");
}
void Main()
{
for (int i = 0; i < 3; i++)
{
Thread thread = new Thread(WorkerThread);
thread.Start();
}
}
5. Semaphore & SemaphoreSlim
Semaphore is used to control access to a resource pool, allowing a specified number of threads to enter the critical section simultaneously.
Semaphore semaphore = new Semaphore(2, 2);
void WorkerThread()
{
Console.WriteLine("Worker waiting...");
semaphore.WaitOne();
Console.WriteLine("Worker working...");
Thread.Sleep(2000);
semaphore.Release();
Console.WriteLine("Worker done.");
}
void Main()
{
for (int i = 0; i < 5; i++)
{
Thread thread = new Thread(WorkerThread);
thread.Start();
}
}
SemaphoreSlim is a lightweight version of Semaphore that is better suited for managing a count of available resources within a single process.
SemaphoreSlim semaphoreSlim = new SemaphoreSlim(2);
void WorkerThread()
{
Console.WriteLine("Worker waiting...");
semaphoreSlim.Wait();
Console.WriteLine("Worker working...");
Thread.Sleep(2000);
semaphoreSlim.Release();
Console.WriteLine("Worker done.");
}
void Main()
{
for (int i = 0; i < 5; i++)
{
Thread thread = new Thread(WorkerThread);
thread.Start();
}
}
6. TaskCompletionSource
TaskCompletionSource allows you to create a task that can be manually completed, which can be used to signal completion.
public async Task DoWorkAsync(TaskCompletionSource<bool> tcs)
{
await Task.Delay(1000); // Simulate asynchronous work
tcs.SetResult(true);
}
public async Task Main()
{
var tcs = new TaskCompletionSource<bool>();
var task = DoWorkAsync(tcs);
await tcs.Task; // Wait for the task to complete
Console.WriteLine("Work done.");
}
7. CancellationToken
CancellationToken is used to signal and propagate cancellation requests, especially useful in cooperative cancellation of asynchronous tasks.
public async Task DoWorkAsync(CancellationToken cancellationToken)
{
for (int i = 0; i < 10; i++)
{
cancellationToken.ThrowIfCancellationRequested();
await Task.Delay(500); // Simulate work
Console.WriteLine("Work iteration {0}", i);
}
}
public async Task Main()
{
var cts = new CancellationTokenSource();
var task = DoWorkAsync(cts.Token);
// Simulate some other work
await Task.Delay(2000);
cts.Cancel(); // Request cancellation
try
{
await task;
}
catch (OperationCanceledException)
{
Console.WriteLine("Work was canceled.");
}
}
8. TPL Dataflow Library
TPL Dataflow provides a set of dataflow blocks that support building concurrent, asynchronous, and parallel applications.
using System.Threading.Tasks.Dataflow;
public async Task Main()
{
var bufferBlock = new BufferBlock<int>();
var consumer = Task.Run(async () =>
{
while (await bufferBlock.OutputAvailableAsync())
{
var item = await bufferBlock.ReceiveAsync();
Console.WriteLine("Received: {0}", item);
}
});
for (int i = 0; i < 10; i++)
{
await bufferBlock.SendAsync(i);
}
bufferBlock.Complete();
await consumer;
}
Conclusion
Signaling is a fundamental concept in concurrent and asynchronous programming, essential for managing communication and coordination between threads or processes. In C#, there are both traditional synchronization primitives and modern asynchronous programming constructs available to handle signaling. Understanding the pros and cons of each approach and selecting the right tool for the job is crucial for writing robust, efficient, and maintainable multi-threaded applications.
I will talk about CancellationToken in detail in another article.
#signaling #csharp #multithreading #asynchronous #autoresetevent #manualresetevent
Senior Software Engineer at Energize Global Services
7 个月Thank you very much. This article is very useful.
Head of Sportsbook Engineering at Novibet
7 个月Very nice mentions! Especially the TaskCompletionSource which can be used in more complex scenarios to simplify the synchronisation between two or more executions (eg a main thread awaiting for a background job or an asyn one to complete)