Selling online with 2D images? A mistake to avoid in 2025
Johnnie Maneiro
3D GENeralist, Hybrid Athlete, Father of 5, Musician, 5xIronman 28xMarathon 24xGranfondo 5xGravelRace
In 2025, e-commerce is a fundamental pillar of global sales. Nonetheless, some outdated practices—such as using 2D vector images to represent products—still persist. Although this approach may seem economical and quick, it often proves detrimental to sales, especially in the technical apparel sector.
A case to analyze: The IRONMAN Group and Santini
Ironman and Santini, two benchmark brands for triathlon and cycling athletes, have long collaborated to produce technical apparel. However, a visit to the Ironman online store revealed a significant issue: out of about 50 products, only 11 were accompanied by photographs, while the others featured vector representations.
The few available photos appeared to have been taken of mannequins in a physical store, lacking any aesthetic care or contextualization. This approach severely limits sales potential, particularly in a sector where customers want to see the technical details, material, and design of the garment they are about to purchase.
Why 2D images fall short
Two ways to improve product presentation
Traditional Photography
Photographing the actual product is the ideal solution to show every detail accurately and establish a visual connection with the customer. However, it does have some limitations:
3D Rendering
Creating 3D renderings is an increasingly appealing alternative, thanks to its flexibility and efficiency in on-demand processes:
The best choice for your online store
In today’s market—where on-demand production and optimized distribution are on the rise—the choice between photography and 3D rendering should be weighed according to specific needs:
The 3D modeling process
3D modeling of a garment is a complex process that combines creativity, technical knowledge, and advanced software tools. Here are the main steps:
Creating the base model (1–3 Hours)
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Adding technical details (2–5 Hours)
Simulation and fitting (1–2 Hours)
Texturing and materials (2–5 Hours)
Rendering and finalization (1–3 Hours)
A practical example
In my own experiment, I created a mock garment inspired by Santini (modifying the logo to avoid confusion with their actual products). From the base modeling to the final renders, I spent about 3 hours total:
Final output: Renders featuring both human models and ghost mannequins to highlight details.
This demonstrates how much time can be optimized with solid organization and the right tools.
Factors that influence timeline
Cost considerations
I have intentionally avoided specifying costs because the topic is complex and depends on multiple factors: the 3D artist’s experience, geographic location, cost of living, and local taxes. All these elements make rates highly variable and difficult to standardize.
Why technical cycling apparel?
I talk about technical cycling apparel because I have worked in this sector for over 10 years. I have followed the entire process, from the production line to online sales, and I understand the needs of both buyers and manufacturers. This expertise enables me to analyze technical details and provide a comprehensive overview of the subject.
The 3D approach is not merely a technological solution, but a strategic one, aimed at improving product presentation and streamlining the production process. With the right tools, you can create high-quality models in competitive timeframes, increasing customer trust and boosting conversion rates.
Exploring the power of 3D modeling in eCommerce! ??????